Quast65's Road Set (V010 released on BaNaNas 10-10-2023)
Posted: 31 May 2023 16:07
Requires minimal OpenTTD version 1.10
The GRF can be found on BaNaNas (the ingame downloader)
SOURCES:
V009
viewtopic.php?p=1262816#p1262816
V008
viewtopic.php?p=1262780#p1262780
V007
viewtopic.php?p=1262747#p1262747
This set offers roads.
All roads, except ROAD (Cityroad, Sidewalk) and ELRD (Cityroad, Electrified) can be disabled via parameter.
If not needed, the hidden roadtypes (for compatibility with a couple of Kreumelchen's sets) can also be disabled.
The intention is to make them suitable for vehicles that use labels from the Standardized Road/Tram Type Scheme.
Further than that, the roads are NOT compatible with the Standardized Road/Tram Type Scheme.
More information about that here: viewtopic.php?t=90715
The idea of so many full-tile roads, is that they can be overlayed by eyecandy tramtracks. (some may also be usable for the other roads too)
That way you can make a lot more different looking roads, without using too many of the very scarce 64 road/tramtrack ID's
Hopefully a separate eyecandy overlay for roads, that doesnt use slots of the very scarce 64 road/tramtrack ID's, may be possible in the future...
When used in combination with Kreumelchens WaterWayRoads, place my roadset before the WaterWayRoads GRF.
Also disable the Seawaterway and Lakewaterway, via parameter, in my GRF, as WaterWayRoads offers exactly the same looking roads,
but if you disable them in that GRF, you will loose a couple more (Swamp Fairway & Frozen Lakewater Fairway)
For the Electrified Roads you can use a separate GRF to change the appearance of the Catenary, I recommend the LightrailTramtracks (also on BaNaNas): viewtopic.php?t=30593
A matching (forked) version of the Dutch Road Furniture Set can be found here: viewtopic.php?p=1263011#p1263011
List of roads:
Code: Select all
CAN0 201 80km Q65Canal00 Seawaterway NOSNOW NOHOUSE
CAN2 203 80km Q65Canal02 Lakewaterway NOSNOW NOHOUSE
CAN1 205 50km Q65Canal01 Canal SNOW HOUSE
QR22 207 30km Q65Road39 Beachroad SNOW NOHOUSE
QR00 209 30km Q65Road02 Sandroad SNOW NOHOUSE
QR02 211 30km Q65Road03 Grassroad SNOW NOHOUSE
QR35 213 30km Q65Road05 Brickroad, Sidewalk SNOW HOUSE
QR05 215 30km Q65Road06 Brickroad, Electrified SNOW HOUSE
ROAD 217 50km Q65Road00 Cityroad, Sidewalk SNOW HOUSE (BECOMES QR38 DEPENDING ON PARAMETER)
ELRD 219 50km Q65Road01 Cityroad, Electrified SNOW HOUSE (BECOMES QR39 DEPENDING ON PARAMETER)
QR36 221 60km Q65Road18 Rural Road, Grass SNOW NOHOUSE
QR06 223 80km Q65Road19 Countryroad, Grass SNOW NOHOUSE
QR07 225 100km Q65Road20 Motorway, Concrete NOSNOW NOHOUSE
QR08 227 130km Q65Road21 Highway, Tarmac NOSNOW NOHOUSE
QR37 228 130km Q65Road40 Highway, Electrified NOSNOW NOHOUSE
QR25 229 500km Q65Road10 Grass, Tile SNOW NOHOUSE
QR03 231 20km Q65Road07 Footpath, Tile NOSNOW HOUSE
QR04 233 30km Q65Road04 Brickroad, Tile SNOW HOUSE
QR18 235 50km Q65Road37 Asphaltroad, Tile NOSNOW HOUSE
QR09 237 50km Q65Road22 ISR-Road, Tile NOSNOW HOUSE
QR10 239 50km Q65Road24 CHIPS-Road, Tile NOSNOW HOUSE
QR24 241 50km Q65Road38 Concrete, Tile NOSNOW HOUSE
QR11 243 50km Q65Road26 GarryG-Concrete, Tile NOSNOW HOUSE
QR12 245 50km Q65Road28 Airport-Concrete, Tile NOSNOW HOUSE
QR13 247 50km Q65Road30 Taxiway NOSNOW NOHOUSE
QR14 249 50km Q65Road31 Red Road, Tile NOSNOW HOUSE
QR15 251 50km Q65Road33 Green Road, Tile NOSNOW HOUSE
QR16 253 500km Q65Road35 Formule-1 Track NOSNOW NOHOUSE
QR17 255 500km Q65Road36 Formule-1 Pitlane NOSNOW NOHOUSE
Code: Select all
AAAN - off-road amphibious vehicles (Not Allowed On Motorways)
AABN - off-road amphibious veh. that can speed on regular roads
AACN - amph. veh. that can only run on roads
aABN - amphibious snow-type vehicles, than cannot run on regular roads
aACN - hovercraft
Credits:
Inspired by Javelinnl, Erato, ufiby, Andrew350 and all other roadset developers that inspired me.
Special thanks to GarryG to inspire me with the cul-de-sac endings of certain roads, the Formula-1 roads and adding a bit of dirt next to some of the roads with grass.
Special thanks to Brickblock1 and Kreumelchen for their work on the Standardized Roadtype Scheme.
And another mention for Kreumelchen, thank you for your work on adapting all of your sets, so they can work with this roadset.