In such case id like to suggest a tram track specificaly with house support. Something like promenade with tram rails.
Quast65's Road Set (V010 released on BaNaNas 10-10-2023)
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
There are also cities where the tram line runs between houses, so I would say that trams on city roads would not be affected. And that will only be the track with a speed of 50 kilometers. This is the speed limit of trams everywhere in the world, unless it is light rail, which rarely runs through the city, and if it does, then in some safe corridor.
Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
That would have no effect.
Tramtracks on their own (so without a road under them) have no house support (at the moment).
The only difference is when you place them over a road.
NO_HOUSE roads should stay that way (and they only will if you overlay them with a NO_HOUSE tramtrack), otherwise they will become HOUSE.
For HOUSE roads, it has no effect, they will stay HOUSE even with a NO_HOUSE tramtrack over them.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
This is basically why I asked, the bug is still open...
Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
Yeah, I can imagine that fixing this bug didnt have a high priority, as probably most roadsetdev's would only make their highways NO_HOUSE and I cant imagine why you would cross (or lay-over) a highway with a tramtrack.
But with what I have in mind, this bug would be more noticable, so I will make sure all of my tramtracks get a NO_HOUSES flag in a future update.
But with what I have in mind, this bug would be more noticable, so I will make sure all of my tramtracks get a NO_HOUSES flag in a future update.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
So above all, in your set, "No_House" also has a road, which in our country roughly corresponds to a district or secondary road between villages, or in the case of Prague, between peripheral districts, and these sometimes cross paths with the tram.
But this is more of an advantage, it gives more control over the growth of cities. Even if you can find houses next to intercity roads, they are mostly a remnant of the communist era, when there was not nearly as much traffic as it is today.
But this is more of an advantage, it gives more control over the growth of cities. Even if you can find houses next to intercity roads, they are mostly a remnant of the communist era, when there was not nearly as much traffic as it is today.
Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
Nevermind then I misunderstood how its suppose to work i guess...Quast65 wrote: ↑28 Jun 2023 14:36That would have no effect.
Tramtracks on their own (so without a road under them) have no house support (at the moment).
The only difference is when you place them over a road.
NO_HOUSE roads should stay that way (and they only will if you overlay them with a NO_HOUSE tramtrack), otherwise they will become HOUSE.
For HOUSE roads, it has no effect, they will stay HOUSE even with a NO_HOUSE tramtrack over them.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
Another thing about trams is that they ignore the speed limit of the road underneath, if any, which makes total sense.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
That is why tram tracks with an appropriate limit must be built in the city. Outside the city, or in safe corridors, the tram can go faster.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
I dont think that such a flag exists.
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Re: Quast65's Road Set (V009 released on BaNaNas 26-06-2023)
Re: Quast65's Road Set (V010 released on BaNaNas 10-10-2023)
V010 released on Bananas.
Just a small update, I forgot to add fences at the ends of snowy country roads:
Just a small update, I forgot to add fences at the ends of snowy country roads:
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Scenario of The Netherlands: viewtopic.php?f=60&t=87604
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