My set doesnt provide graphics/code for depots/garages.
This issue is probably caused by another GRF or the 32bpp extrazoom base-set you are using.
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My set doesnt provide graphics/code for depots/garages.
I have already dealt with public roads with JGR in connection with Slovak roads, I don't remember what the result was, but it probably won't work yet.Quast65 wrote: ↑24 Jun 2023 14:51This is espected behaviour.
I use a lot of eyecandy objects in my games to make cities.
The problem then is, is that the actual town-zones are smaller than they look.
This means that roads only get sidewalks in some parts of the city and not in other parts.
Roads can have 2 appearances, in-town-zone and outer-town-zone.
I made the choice that both look the same (in-town-zone, with sidewalks).
You could ask JGR to include a setting where you can choose the road that will be used for the between-city public roads (in case of my GRF, I would choose the 60km rural road).
As a solution, I would say, just use the replace-road tool and replace those public roads with the type of road you find best.
Replacing roads with the tool is faster than laying new roads yourself, so I dont think that it would be too much trouble to do that.
Would 130km/h be fast enough?a faster intercity trolleybus line
Good luck. Whenever I wanted to use more road sets, it was more trouble than good. If you can do it, I'd appreciate your advice.
And I will also never add it, I play Alpine games only.
This is what makes the use of roadtypes that only allow certain vehicles interesting.crossing of roads
That is a good point! Have not taken that into account.
Agree - at least some of the low- to mid-speed road-types should not allow houses, like farm and forest road and at least one type of country road. Highways of course never have houses along them.
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