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OpenTTD 13.0 released!

Posted: 05 Feb 2023 18:23
by Michi_cc
Breaking news: OpenTTD 13.0 is finally available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.

This version brings numerous additions to the game, both on the UI side and on the gameplay side.
Highlights include fractional interface scaling, NewGRF engine variants, multi-track level crossings and various UI improvements.

For the full story, see the release announcement: https://www.openttd.org/news/2023/02/05 ... -13-0.html

Re: OpenTTD 13.0 released!

Posted: 05 Feb 2023 19:27
by agentw4b
Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?

Re: OpenTTD 13.0 released!

Posted: 05 Feb 2023 20:31
by skc
agentw4b wrote: 05 Feb 2023 19:27 Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?
it shouldn't be too long and OpenTTD will be updated in the Ubuntu repo's, so you'll be able to download it through Synaptic (or equiv.).

Re: OpenTTD 13.0 released!

Posted: 05 Feb 2023 23:29
by kamnet
Master Hellish with an overview of some of the major changes.
https://www.youtube.com/watch?v=7lHtrNeVpSU


Re: OpenTTD 13.0 released!

Posted: 06 Feb 2023 09:09
by Phreeze
yeah master hellish is cool "Plus" for advertising OpenTTD, he has done so many cool videos :)

Re: OpenTTD 13.0 released!

Posted: 07 Feb 2023 13:25
by odisseus
Release notes wrote:
  • More natural rivers which get wider as they flow downstream.
More natural... yeah, right.

Re: OpenTTD 13.0 released!

Posted: 07 Feb 2023 19:40
by agentw4b
skc wrote: 05 Feb 2023 20:31
agentw4b wrote: 05 Feb 2023 19:27 Thanks, but I don't see an Ubuntu Linux version of the game there yet. There is only some generic version. Will there be a version for Ubuntu?
it shouldn't be too long and OpenTTD will be updated in the Ubuntu repo's, so you'll be able to download it through Synaptic (or equiv.).
And is there any reason why it can't be downloaded from the openttd site yet? I've always done it that way. I only use Ubuntu without a graphical environment, so I don't know what Synaptic is. Ubuntu distributions usually have very old versions of Openttd.

Re: OpenTTD 13.0 released!

Posted: 07 Feb 2023 21:42
by odisseus
The "Linux generic" binaries would probably work for you. Alternatively, you can download the sources and compile them yourself.

That said, it would be nice if the latest distributions were packaged and released as installable packages at least in the most popular formats, such as DEB and RPM.

Re: OpenTTD 13.0 released!

Posted: 02 Mar 2023 17:27
by Skarfester
OpenTTD 13.0-2 is now available on Debian repositories, so it should be available for Ubuntu and derivatives as well.

Re: OpenTTD 13.0 released!

Posted: 17 Mar 2023 20:04
by odisseus
Purchase land multiple tiles at a time was a bad, bad, bad idea. This is becoming the reality on some servers...
Grunpool Transport, 2407-04-09.png
(645.2 KiB) Not downloaded yet
screenshot#1.png
(609.46 KiB) Not downloaded yet

Re: OpenTTD 13.0 released!

Posted: 17 Mar 2023 20:54
by kamnet
odisseus wrote: 17 Mar 2023 20:04 Purchase land multiple tiles at a time was a bad, bad, bad idea. This is becoming the reality on some servers...

Grunpool Transport, 2407-04-09.png
screenshot#1.png
Well, if that's what the server operator wants?

Re: OpenTTD 13.0 released!

Posted: 17 Mar 2023 21:07
by odisseus
Unfortunately, most "operators" don't monitor their servers 24/7. Most of them don't even know that there are ways to limit purchasing land.

Re: OpenTTD 13.0 released!

Posted: 10 Apr 2023 21:59
by 2TallTyler
OpenTTD 13.0 has been out for two months and we've found some bugs to fix in 13.1! Most notably, we've fixed two kinds of crashes:
  • Road vehicles inside multi-track level crossings no longer crash into the side of trains.
  • The game no longer crashes when a spectator in a network game tries to interact with a town's local authority.
For NewGRF authors using the new engine variant feature, we've added a callback to select how the engine's name is displayed in the buy menu.

Go check it out and try not to crash!
https://www.openttd.org/news/2023/04/10 ... -13-1.html

Re: OpenTTD 13.0 released!

Posted: 04 May 2023 09:22
by krtog027
Michi_cc wrote: 05 Feb 2023 18:23 Breaking news: OpenTTD 13.0 is finally available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.

This version brings numerous additions to the game, both on the UI side and on the gameplay side.
Highlights include fractional interface scaling, NewGRF engine variants, multi-track level crossings and various UI improvements.

For the full story, see the release announcement: https://www.openttd.org/news/2023/02/05 ... -13-0.html
o no i might have to lose my progress :shock:

Re: OpenTTD 13.0 released!

Posted: 06 May 2023 17:17
by Michi_cc
OpenTTD 13.1 will open older savegames without problems. No progress has to be lost.