JF Ratt Roads - A fork of Auz Ratt Roads

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JohnFranklin523
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JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

Thanks to GarryG and Andrew350, after some trials, errors, minor adjustments and updates, now I can proudly release my adaptation of RattRoads and AuzRattRoads:

JFRattRoads!

The version is now v1.0.1, which means it is (hopefully) developed and stable.
Some of you have noticed that I have released an almost identical version (v1.0.0) in the post Auz Road Sets. The version number changed because some bugs were fixed and the website of GRF changed. This new version leads you to this post, while version 1.0.0 leads you to Auz Road Sets post.

WARNING: this new version is not compatible with any version before 1.0.0.

Use it with OpenTTD 1.10, JGRPP 0.32-RC1 or later!

And, the source is available on GitHub: https://github.com/JohnFranklin523/JF-Ratt-Roads
Attachments
jfrr101.grf
The GRF.
(1.03 MiB) Downloaded 95 times
JFRR101.zip
The Source Code.
(4.99 MiB) Downloaded 73 times
Last edited by JohnFranklin523 on 05 Feb 2023 02:30, edited 1 time in total.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by Argus »

That was a quick reaction :)
By the way, it is a great pity that China, as the most populous country, does not have its own comprehensive set of vehicles - there is only a small set of Canton buses.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by GarryG »

Been having a look at the roads you have in your set and that you kept most of those I did which is great ..

See you have some marked no houses .. is there any particular reason for this?

I plan to do some of those with fences without the fence and in some cases a different fence. Majority of roads in Australia have fences especially in the country .. not just to protect livestock bus also Kangaroos.

There a few places there is no fence when it passes through farms and there usually signs warning motorist to watch for livestock.

Cheers pal
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
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Auz Tracks: viewtopic.php?f=26&t=82691
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Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

GarryG wrote: 04 Feb 2023 21:56 See you have some marked no houses .. is there any particular reason for this?
Because I want to use this road set in multiplayer games, and some players don't know some roads don't let houses be built along them. To prevent them from building the fastest or industrial roads in cities causing degrowth, there should be some warnings.
Leaping Liu Never Dies
跨越不死,曙光永生
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by GarryG »

JohnFranklin523 wrote: 05 Feb 2023 02:26 Because I want to use this road set in multiplayer games, and some players don't know some roads don't let houses be built along them.
Thanks for telling me :D .. I only did a quick try in the country see if I noticed any difference. :roll:
I not started my road set yet, got caught up with some problems with the AuzMilitaryObjects I need to sort out.

Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by Argus »

When starting a new game, the basic road is unlimited in cities, which I don't like.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by chujo »

Awesome job, you have made my new favorite road set.

If I were to custom-order one, it would almost look like JF Ratt Roads.
Even Mop's RVs work like a charm with the electrified roads.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by MysticSound »

Hello, I would like to report a slight problem/bug. So basically, the street lights in RattRoads became a white bar on yours. See picture for more clear view of the problem and the parameters that I used.


Thank you.
Attachments
Unnamed, 1900-01-01#2.png
JF Ratt Roads
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Unnamed, 1900-01-01#3.png
RattRoads
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Unnamed, 1900-01-01#4.png
Parameters
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

MysticSound wrote: 04 Apr 2023 12:10 So basically, the street lights in RattRoads became a white bar on yours.
This is because all of the graphics of JFRattRoads are from GarryG's AuzRattRoads, and AuzRattRoads also has this "bug". I haven't changed anything.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by MysticSound »

JohnFranklin523 wrote: 04 Apr 2023 12:18
MysticSound wrote: 04 Apr 2023 12:10 So basically, the street lights in RattRoads became a white bar on yours.
This is because all of the graphics of JFRattRoads are from GarryG's AuzRattRoads, and AuzRattRoads also has this "bug". I haven't changed anything.
I see, thank you for your reply.
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by MysticSound »

MysticSound wrote: 04 Apr 2023 12:22
JohnFranklin523 wrote: 04 Apr 2023 12:18
MysticSound wrote: 04 Apr 2023 12:10 So basically, the street lights in RattRoads became a white bar on yours.
This is because all of the graphics of JFRattRoads are from GarryG's AuzRattRoads, and AuzRattRoads also has this "bug". I haven't changed anything.
I see, thank you for your reply.
Hello again, I think I might found something. There is some old street lights in Ratt Roads and AuzRattRoadsPt2 for players that start before 1920 but none in AuzRattRoadsPt1 and AuzRattRoadsPt3. So, that's why maybe you've missed it. I don't know if you're allowed to add/edit it or not but I just want to let you know.

Cheers
Attachments
misc_sprites.png
JF Ratt Roads
(76.58 KiB) Not downloaded yet
misc_sprites.png
RattRoads 1.0.2
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misc_sprites.png
AuzRattRoadsPt2
(14.69 KiB) Not downloaded yet
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

JF Ratt Roads Version 1.1

Fixed some graphical bugs; Added custom speed limits (in km/h).
Attachments
JFRR11.zip
The GRF and the code.
(3.65 MiB) Downloaded 64 times
Leaping Liu Never Dies
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by Argus »

For some reason, setting speed limits doesn't work...
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

Argus wrote: 01 Jun 2023 15:56 For some reason, setting speed limits doesn't work...
You should set the unit in "KM/H, Custom".
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by Argus »

Thanks. It's written there, I'm blind :lol:
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

Hello. After half a year, this road set should have an update.

And here it is.

v1.2: Add standardised roadtype labels. Also custom construction and maintenance costs. "KM/H, custom" is fixed now since other units and "no speed limit" could also be set by parameters.

NOT COMPATIBLE WITH ANY VERSION BEFORE V1.2!!!

Downloadable on BaNaNaS; check GitHub for sources.
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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Re: JF Ratt Roads - A fork of Auz Ratt Roads

Post by JohnFranklin523 »

v1.2.1 released on BaNaNaS. Check GitHub for resources. Fixed bugs about speed limits and standardised roadtype labels. NOT COMPATIBLE WITH ANY PREVIOUS VERSION INCLUDING V1.2.
Leaping Liu Never Dies
跨越不死,曙光永生
The founder of China Set; the operator of JFServer.
My GRFs besides China Set
My Scenarios and Heightmaps
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