[32bpp EZ] GETS-Waypoints
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[32bpp EZ] GETS-Waypoints
Hello!
After a year off messing around with trains, i thought it would be a nice addition to have some matching waypoints to the GETS-trains.
So here you go, 15 different signs and 10 Signal boxes.
You'll might argue, that the signs don't differ THAT much in standard zoom. You'll be fully right, yet this wasn't the scope at all.
Available via In-Game Downloader. Source is here: https://github.com/GarlicBread42/GETS-Waypoints
After a year off messing around with trains, i thought it would be a nice addition to have some matching waypoints to the GETS-trains.
So here you go, 15 different signs and 10 Signal boxes.
You'll might argue, that the signs don't differ THAT much in standard zoom. You'll be fully right, yet this wasn't the scope at all.
Available via In-Game Downloader. Source is here: https://github.com/GarlicBread42/GETS-Waypoints
- Attachments
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- gets_wp_0.1.grf
- (1.46 MiB) Downloaded 148 times
Re: [32bpp EZ] GETS-Waypoints
These waypoints are really nice and a big plus for every central European game 
There is just one problem - they do not blend well with track sets such as U&ReRMM 2 since they seem to "bring along their own track" graphics
Is there a way to make the waypoints more independent of the track set? The "Auz Waypoints" for example seem to be much more agnostic towards which track set is loaded

There is just one problem - they do not blend well with track sets such as U&ReRMM 2 since they seem to "bring along their own track" graphics
Is there a way to make the waypoints more independent of the track set? The "Auz Waypoints" for example seem to be much more agnostic towards which track set is loaded
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- Engineer
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Re: [32bpp EZ] GETS-Waypoints
Guess, i don't get what you mean exactly.
For me they do look fine with U&RE&REMM - except maybe for the signal boxes on the urban mainline.
Could you explain a bit more in detail what you mean?
For me they do look fine with U&RE&REMM - except maybe for the signal boxes on the urban mainline.
Could you explain a bit more in detail what you mean?
Re: [32bpp EZ] GETS-Waypoints
Argh - unfortunately did not save a screenshot and now cannot reproduce the problem

It showed the "basic track" (very simple black rail) at the tile where the waypoint was placed but adjacent unmodified pieces showed the one from the NewGRF loaded.
But I have now extensively played around with the three "normal" climates (non-toyland) and put the GETS waypoints NewGRF at the start, the end, and in the middle of the NewGRF list and mysteriously, it works now

Maybe just some unfortunate temporary effect - unfortunately my NewGRF list is way too long to post here ...
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Re: [32bpp EZ] GETS-Waypoints
Sorry for the long period of silence - At the end i'm glad you don't have this issue anymore.ebla71 wrote: 24 Dec 2022 13:17
But I have now extensively played around with the three "normal" climates (non-toyland) and put the GETS waypoints NewGRF at the start, the end, and in the middle of the NewGRF list and mysteriously, it works now
Maybe just some unfortunate temporary effect - unfortunately my NewGRF list is way too long to post here ...
If it occurs again, I'd appreciate if you report it.
Re: [32bpp EZ] GETS-Waypoints
What graphics program do you use to create grf's?
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- Engineer
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- Joined: 22 Dec 2021 20:48
Re: [32bpp EZ] GETS-Waypoints
Hi,
the toolchain for all GETS-stuff has been invented by Timberwolf. For the sprites it's Magica Voxel into GoRender. If you want more insights into this, check his tutorials on Youtube.
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