Hello everyone, and welcome to the OpenTTD 13 title screen competition! This is your opportunity to design and help choose the savegame which plays behind the main menu of OpenTTD; pictured above is Plus C's winning entry for last year's OpenTTD 12 release.
Yes, this means OpenTTD 13 is coming soon.
The rules for the competition are as follows:
Submission deadline: Thursday, December 1, 2022, at 23:59:00 UTC.
Voting opens the following week, as soon as we can get the poll up.
Voting closes: Thursday, December 15, 2022, at 23:59:00 UTC.
ENTRY AND VOTING
All entries will be posted to this topic as a savegame. You may change your entry at any time, but only one entry will be accepted by the close of entries. If updating, please post a new entry and either delete the old entry or PM a moderator to have it removed.
Voting is planned to take place on GitHub, with screenshots showing each entry at a variety of screen resolutions. I’ll update this post with the link once the poll opens.
TITLE SCREEN GUIDELINES
This will be a first impression of the game for many new players, so create something which you feel summarizes the game. This is usually a busy, exciting scene showing off many modes of transport, but there are no rules about what must be shown.
A traditional part of these title games is featuring new features of the release. Of the many new features in OpenTTD 13, perhaps the only one visible in a title game is the new wide rivers. You can play with this feature by using the Nightly build, available in Steam's OpenTTD->properties->betas menu and from the OpenTTD website.
Use camera control signs to show many views of your game. Remember to test the commands you write, and that the player's screen resolution or window size can affect what gets shown and does not get shown. Test on multiple different resolutions if possible. Instructions on using the camera controls is here: viewtopic.php?p=1248166#p1248166
Note that any signs you place will be visible. This excludes signs used for the camera control, which are removed when the game is loaded.
Breakdowns will automatically be disabled. Cheating for money is OK. Unprofitable companies are OK. Building with multiple companies is OK. Building the game in the Scenario Editor is OK.
Do not use AIs, GameScripts, or NewGRFs. These are automatically disabled.
The game must be created in a clean, master branch version of OpenTTD or its official binaries. The game cannot be created in custom modified versions of OpenTTD or in popular patch packs such as JGR Patch Pack, LtJoker's Patch Pack, Reddit client, CityMania client, etc.
Gonna post this here, it's my first go at this but I love how this turned out, it's very dense and busy with train lines, planes, boats, wide rivers, highways, roads and bridges everywhere. It's very hectic and dense but I love it, laying extra railways at the end felt a bit like what it must've been like at Wuppertal before the Schwebebahn was built.
I haven't done any camera signs as I don't know how yet, I think this would really benefit from them though so I will add some if I can figure out how, but I wanted to post a version of it just in case I can't.
I did use cheats, the scenario editor, and the StreetTraffic Ai to set up all of this, plus I forgot to turn a basic gamescript off however it should work perfectly when it's all disabled on the title screen as the system doesn't need to add anything, all the vehicles are already placed.
I wasn't completely happy with my first entry so I made a second one, this one is a lot more centralized and from the default position on loadup it's a pretty good shot with lots of action, all transit types, as well as wide rivers.
I couldn't figure out the game script or the camera controls but if anyone knows how I'd love it if you could add a custom camera, I put a loop-line train that goes around the lake.
This is a smal map, but i like it. Since i cant make fancy video about it, my idea was that the camera moves in a circle. Maybe in an octogon shape it thats easier to do.
Road vechile #350 is the camera bus. Code should follow that bus infinitely. But i dont know how to code that.