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Re: John Franklin’s GRF Kingdom

Posted: 30 Nov 2023 15:05
by JohnFranklin523
Argus wrote: 30 Nov 2023 15:01 Are they also better ranked? The original version has a rather chaotic order of cars, some previously developed ones are below the modern ones and so on.
YES. I sorted them, although I don’t know if the sorting was proper.

Re: John Franklin’s GRF Kingdom

Posted: 30 Nov 2023 15:09
by Argus
It doesn't really matter, based on how it is in the original set, you couldn't make it worse :)

Re: John Franklin’s GRF Kingdom

Posted: 25 Jan 2024 07:29
by JohnFranklin523
xUSSR Rails Europa Redux 0.1.7: on BaNaNaS and GitHub. Mainly bugfixes.

Re: John Franklin’s GRF Kingdom

Posted: 25 Feb 2024 19:30
by loyle19
JohnFranklin523 wrote: 20 Aug 2023 05:58 Here are the sources of Finnish Trainset Fix and Finnish Trams Fix, as I have uploaded them on BaNaNaS.

WSL or Linux needed to build them.
Hi there. Thank you very much for these uploads - I'm really enjoying the Finnish Trams set. I have noticed one small bug in the set, involving the MLRV 1 "Vario" tram. There's a small sprite alignment issue with the last articulated part when it is travelling upwards (it appears to be fine in all the other directions, and all the other trams seem to work perfectly). If I can get it to work, there should be an image below!

Image

Re: John Franklin’s GRF Kingdom

Posted: 26 Feb 2024 06:23
by JohnFranklin523
loyle19 wrote: 25 Feb 2024 19:30 Hi there. Thank you very much for these uploads - I'm really enjoying the Finnish Trams set. I have noticed one small bug in the set, involving the MLRV 1 "Vario" tram. There's a small sprite alignment issue with the last articulated part when it is travelling upwards (it appears to be fine in all the other directions, and all the other trams seem to work perfectly). If I can get it to work, there should be an image below!
Finnish Trams Fix 0.2 Available on BaNaNaS

What's New?

Code: Select all

0.2 (26/2/2024)
-----------------
Adjust loading speeds
Make trams still reliable enough 25-30 years after disappearing from purchase list
Fix sprite misalignment of MLRV I
All trams except Horse need electrified tram track
Source on GitHub

Re: John Franklin’s GRF Kingdom

Posted: 27 Feb 2024 22:09
by loyle19
Awesome, I was not expecting to see a fix for this the very next day! Thank you very much.

Re: John Franklin’s GRF Kingdom

Posted: 09 Mar 2024 21:47
by javelinnl
Hey, it's -apparently- been several years since I last checked out this place, but thanks for "adopting" the Dutch road NewGRF! It's actually a pretty big honor to see somebody actually cared about what I made!

I have two questions:

I guess you copied the GitHub repo... did I ever update the tileset to fix some visual issues?

I remember drawing them... I don't remember if I actually uploaded them. I made this for my dad and after he got hospitalized.. I kinda lost interest I guess.

Also, I think I saw something about making Velo compatible with Drop somewhere? But.. it's a superset right? Did I not port something over?

Re: John Franklin’s GRF Kingdom

Posted: 10 Mar 2024 12:02
by Quast65
javelinnl wrote: 09 Mar 2024 21:47 It's actually a pretty big honor to see somebody actually cared about what I made!
Your work has even inspired people (me :oops: ) to work on using tramtypes as eyecandy overlays for roads.
One released thing is a completely invisible tramtype that you can use for "special" vehicles:
viewtopic.php?t=90801

Re: John Franklin’s GRF Kingdom

Posted: 10 Mar 2024 16:45
by javelinnl
That's a really cool idea. I get why there's a compatibility patch between Drop and Velo, I forgot how it originally was a tram track. I vaguely remember now.

Re: John Franklin’s GRF Kingdom

Posted: 11 Mar 2024 02:19
by JohnFranklin523
javelinnl wrote: 09 Mar 2024 21:47 Hey, it's -apparently- been several years since I last checked out this place, but thanks for "adopting" the Dutch road NewGRF! It's actually a pretty big honor to see somebody actually cared about what I made!

I have two questions:

I guess you copied the GitHub repo... did I ever update the tileset to fix some visual issues?

I remember drawing them... I don't remember if I actually uploaded them. I made this for my dad and after he got hospitalized.. I kinda lost interest I guess.

Also, I think I saw something about making Velo compatible with Drop somewhere? But.. it's a superset right? Did I not port something over?
That GRF was forked one year ago. At that time I was a noob and I could only do some forks and fixes. Pretty of those are considered "junk" now.
Thank you for accepting my trials and errors. Although I think the fork of DROP is somehow "useful" with custom speed limits.