Grouped construction tool
Posted: 15 Aug 2022 16:36
Hello all,
While playing a lot, i quickly realized necessity to have some tool to simplify the stuff that usually falls under repetition.
I thought i should start working on it on fork, but then as many experts here, i guess it would be nice if i discuss it first to validate feasibility, and to know if its already under development.
What : A dedicated tool for replicating constructions.
Why : To simplify the repetition work. To help construct the dream world as easily as possible.
When/Where : To be used during the game.
How :
1. In preferences, we will have option to enable this feature. If enabled, then only players will be able to use it in created map. Thus this option will restrict REG and help keep existing game play for players who wanted to have. These settings will be saved in save-games.
2. In preferences, few more options will get visible once '1' is enabled, such as - a. Timed construction(default ON), b. Import/export as construction file(OFF), c. Disabled/enable included allowed components list such as airports, railway stations, bus station etc.
3. Once game started, we will have a tool, like that of 'Grouping tool'. Here user will first create a group1. This group1 probably can be listed as drop down list command. After creation(and rename) of group1, 'Start construction' button will get available.
4. Once 'Start construction' is pressed, player will select an area, the same way we select using 'Demolish' tool. Once area selected, we internally execute 'Demolish' tool, which will make that area look brown, indicating player to start working in it. Also at this same time, the internal timer will start.
5. Now, user will have to do constructions in this area as quickly as possible. The construction operations can be of landscaping type, creating railway tracks/stations and their junctions(something which is missing and repeatedly necessary to create). Once done, user will click 'End construction' button. As soon as its ended, we will stop internal timer and compute, display total spent time, total cost of construction, number of tiles etc. data.
6. Now, player will simply launch this 'group1', and place it in the map. The moment its placed, its corresponding cost will get deduced, if 'timed construction' is on, then it will consume the creation time to complete. If import/export is on, then player can import/export this 'group1' just like that of save files. An auto landscaping might also be performed at this stage.
Interestingly, i see such tool stuff in other games, but those are only available at scenario/map creation.
Of course, the drawback is, players will be able to quickly create chaos, but since this costs both time and money, so, perhaps that will not go within a blink of an eye.
Also adding more settings to customize will limit its usage, and help keep the game under control.
So, any suggestions / feedback on this ?
While playing a lot, i quickly realized necessity to have some tool to simplify the stuff that usually falls under repetition.
I thought i should start working on it on fork, but then as many experts here, i guess it would be nice if i discuss it first to validate feasibility, and to know if its already under development.
What : A dedicated tool for replicating constructions.
Why : To simplify the repetition work. To help construct the dream world as easily as possible.
When/Where : To be used during the game.
How :
1. In preferences, we will have option to enable this feature. If enabled, then only players will be able to use it in created map. Thus this option will restrict REG and help keep existing game play for players who wanted to have. These settings will be saved in save-games.
2. In preferences, few more options will get visible once '1' is enabled, such as - a. Timed construction(default ON), b. Import/export as construction file(OFF), c. Disabled/enable included allowed components list such as airports, railway stations, bus station etc.
3. Once game started, we will have a tool, like that of 'Grouping tool'. Here user will first create a group1. This group1 probably can be listed as drop down list command. After creation(and rename) of group1, 'Start construction' button will get available.
4. Once 'Start construction' is pressed, player will select an area, the same way we select using 'Demolish' tool. Once area selected, we internally execute 'Demolish' tool, which will make that area look brown, indicating player to start working in it. Also at this same time, the internal timer will start.
5. Now, user will have to do constructions in this area as quickly as possible. The construction operations can be of landscaping type, creating railway tracks/stations and their junctions(something which is missing and repeatedly necessary to create). Once done, user will click 'End construction' button. As soon as its ended, we will stop internal timer and compute, display total spent time, total cost of construction, number of tiles etc. data.
6. Now, player will simply launch this 'group1', and place it in the map. The moment its placed, its corresponding cost will get deduced, if 'timed construction' is on, then it will consume the creation time to complete. If import/export is on, then player can import/export this 'group1' just like that of save files. An auto landscaping might also be performed at this stage.
Interestingly, i see such tool stuff in other games, but those are only available at scenario/map creation.
Of course, the drawback is, players will be able to quickly create chaos, but since this costs both time and money, so, perhaps that will not go within a blink of an eye.
Also adding more settings to customize will limit its usage, and help keep the game under control.
So, any suggestions / feedback on this ?