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pcx convert grf
Posted: 22 Jul 2004 06:50
by Ashtray
I'm have pcx file, needs grf file. As this possible do?
Posted: 22 Jul 2004 07:43
by Purno
If I understand correctly, you want to convert a pcx file into a grf file? Well, that needs a nfo file.
Do buildings need a nfo file too?
Posted: 13 Feb 2006 19:57
by RSpeed tycoonfreak
You just sad that you would need a NFO file but somwhere I've heard someone saying that you don't need a NFO file with buildings so do you or do you not need NFO files with buildings?
Posted: 13 Feb 2006 20:20
by Purno
Digging up a topic from July 2004?
Anyways, I don't know, could be there's anoter way. Have you searched around the forums and the TTDpatch webbie? I'm not a coder myself.
Posted: 13 Feb 2006 21:49
by DaleStan
tycoonfreak, ignore whichever someone said that you don't need an NFO file unless they said that you need a LST file.
You need one of the two; personally, I much prefer NFO, since (1) you have to know NFO anyway to create a LST, and (2) you can't get a LST out of a GRF.
OT: I have no problem with topic digging, as long as it's on topic, and in this case, I think it is.
Posted: 14 Feb 2006 15:50
by jonty-comp
DaleStan wrote:(1) you have to know NFO anyway to create a LST
I know almost no NFO, and I'm getting on quite nicely with GRFMaker!
DaleStan wrote:and (2) you can't get a LST out of a GRF.
So? If someone wants a .LST, they should have used GRFMaker in the first place!

Posted: 14 Feb 2006 16:11
by DaleStan
jonty-comp wrote:DaleStan wrote:and (2) you can't get a LST out of a GRF.
So? If someone wants a .LST, they should have used GRFMaker in the first place!

That's not the point.
The point is that if I want to adjust a GRF for whatever reason (maybe TTDPatch is crashing because an AI callback is using a 40+x variable, or maybe a string is using a control character it shouldn't), I have to change the NFO. My impression, at least,[0] is that trying to report those changes to someone who uses GRFMaker, so they don't have to duplicate the detective work, is difficult.
[0] If I tell you to "Change sprite 3500 from $FOO to $BAR", or "Change byte 16 of sprite 2080 to $BAZ", can you do that in GRFMaker?
Posted: 14 Feb 2006 17:59
by jonty-comp
DaleStan wrote:The point is that if I want to adjust a GRF for whatever reason (maybe TTDPatch is crashing because an AI callback is using a 40+x variable, or maybe a string is using a control character it shouldn't), I have to change the NFO. My impression, at least,[0] is that trying to report those changes to someone who uses GRFMaker, so they don't have to duplicate the detective work, is difficult.
That's like saying that everybody should use ASM because you can't decompile a program into VB6 though!
DaleStan wrote:[0] If I tell you to "Change sprite 3500 from $FOO to $BAR", or "Change byte 16 of sprite 2080 to $BAZ", can you do that in GRFMaker?
I wouldn't.
What I'm saying is that if someone wants to change an NFO that they wrote by importing it into GRFMaker and changing it it's like trying to edit an ASM program in VB!
EDIT: Changed wording slightly.