My attempts at steam mods...
Posted: 06 Jan 2022 05:26
Despite the age of the game, I still enjoy using Locomotion from time to time, and I've decided lately to take the plunge and start experimenting with mod creation. Being a steam guy, I've opted to learn how to create new steam locos--or rather, how to create mods by modifying existing MSTS locos--in spite of the difficulty and challenge involved. I spent my free time during the holidays trying to learn from several tutorials, pages, threads, and methods to figure out how to make it happen. (***NOTE: I will obviously not be releasing anything without gaining the permission of the original creator of any file!)
The first locomotive I have tried modding is this, a Denver & Rio Grande Western T-29:
http://www.elvastower.com/forums/index. ... 0-and-793/
(Also found at TrainSim.com)
My first attempt, using MSTS2Loco went moderately well, but I was disappointed to find that the program doesn't allow for animated steam. So, on I went with my search to find a different method. After discovering Shape Viewer and the "Camera Angles" method (see viewtopic.php?t=50278), I've spent further time experimenting with that, and finally got something that would run in the game, despite a few issues (including a pair of blue spruces sprouting from the tender, in place of bogies...). After ironing out those bugs, I finally arrived at this result: Correctly "set" on the track, fully animated, and looking good/running well with no errors. However, after successfully using the model in one test scenario, and saving one game from said scenario, a new issue arose. I have noticed a pattern that repeats itself over and over:
If I try to open any scenario that uses the locomotive I created--whether starting new/from the beginning or from a saved game--Locomotion instantly crashes upon trying to run that scenario. However, if I first open the Scenario Editor, then navigate to Vehicle selection in Object Settings, view the locomotive I created, exit out of the Scenario Editor, and then open a scenario using the locomotive, the error disappears and I am able to continue on as normal. I can't imagine what might be causing this to happen, and if anyone has any advice on what I could do about that, I'd greatly appreciate it.
Now, I wonder if I'll try another locomotive sometime soon?...
The first locomotive I have tried modding is this, a Denver & Rio Grande Western T-29:
http://www.elvastower.com/forums/index. ... 0-and-793/
(Also found at TrainSim.com)
My first attempt, using MSTS2Loco went moderately well, but I was disappointed to find that the program doesn't allow for animated steam. So, on I went with my search to find a different method. After discovering Shape Viewer and the "Camera Angles" method (see viewtopic.php?t=50278), I've spent further time experimenting with that, and finally got something that would run in the game, despite a few issues (including a pair of blue spruces sprouting from the tender, in place of bogies...). After ironing out those bugs, I finally arrived at this result: Correctly "set" on the track, fully animated, and looking good/running well with no errors. However, after successfully using the model in one test scenario, and saving one game from said scenario, a new issue arose. I have noticed a pattern that repeats itself over and over:
If I try to open any scenario that uses the locomotive I created--whether starting new/from the beginning or from a saved game--Locomotion instantly crashes upon trying to run that scenario. However, if I first open the Scenario Editor, then navigate to Vehicle selection in Object Settings, view the locomotive I created, exit out of the Scenario Editor, and then open a scenario using the locomotive, the error disappears and I am able to continue on as normal. I can't imagine what might be causing this to happen, and if anyone has any advice on what I could do about that, I'd greatly appreciate it.
Now, I wonder if I'll try another locomotive sometime soon?...