[OTTD] Temporal8´s Real Cars 32bpp (Updated to 1.5.2)
Moderator: Graphics Moderators
[OTTD] Temporal8´s Real Cars 32bpp (Updated to 1.5.2)
The ultimate civilian traffic expansion for OpenTTD. Adds 120+ iconic, real-world vehicles spanning multiple eras from vintage classics to modern hypercars.Features a massive variety of categories: daily civilian cars, supercars, muscle cars, pickup trucks, SUVs, Taxis and Police cars. All in 32bpp HD graphics with 4x ExtraZoom.
100% compatible with AI scripts (StreetTraffic, TownCars, CityLifeAI) / Includes parameters for $0 cost and $0 capacity to perfectly simulate alive and realistic city streets through all eras.
Download Latest version at Bananas!
100% compatible with AI scripts (StreetTraffic, TownCars, CityLifeAI) / Includes parameters for $0 cost and $0 capacity to perfectly simulate alive and realistic city streets through all eras.
Download Latest version at Bananas!
- Attachments
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- Real_Cars_1_0.grf
- (3.88 MiB) Downloaded 2313 times
Last edited by temporal8 on 01 Aug 2026 19:55, edited 10 times in total.
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
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ectm autodoprava
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- Posts: 30
- Joined: 08 Aug 2021 10:40
- Location: Česká Republika
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Thank you very much for letting us peek into your kitchen, under your lid.

Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Beautiful set, thank you. Finally there is a great set with cars.
Could you add a parameter for the top speeds, please? Having a global limitation of 70 km/h (most cars) / 150 km/h (supercars) limits their use when already using roadtype-based speed limits. Real-life top speeds would be nice to have.
Thanks in advance.
Could you add a parameter for the top speeds, please? Having a global limitation of 70 km/h (most cars) / 150 km/h (supercars) limits their use when already using roadtype-based speed limits. Real-life top speeds would be nice to have.
Thanks in advance.
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ectm autodoprava
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- Posts: 30
- Joined: 08 Aug 2021 10:40
- Location: Česká Republika
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Hi Valle, the problem with the real speeds is that the cars would go all the time at 190 or 240 km / h in some road sets that do not have speed limitations.Valle wrote: 30 Oct 2021 11:30 Beautiful set, thank you. Finally there is a great set with cars.
Could you add a parameter for the top speeds, please? Having a global limitation of 70 km/h (most cars) / 150 km/h (supercars) limits their use when already using roadtype-based speed limits. Real-life top speeds would be nice to have.![]()
Thanks in advance.
Maybe I can adapt them depending on the roadset that is used, I have to research if it is possible to do something like that, thanks for your feedback.
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Thanks a lot!!
Not sure though if this is a little graphic error, or if it is supposed to be the exhaust, but in the case of the latter, the exhaust should be on the left
Not sure though if this is a little graphic error, or if it is supposed to be the exhaust, but in the case of the latter, the exhaust should be on the left
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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ectm autodoprava
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- Posts: 30
- Joined: 08 Aug 2021 10:40
- Location: Česká Republika
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Whether the exhaust is on the right or on the left it doesn't matter.
But we found a mistake in the speed of the motorcycles.
They drive 2km per hour and slow down the traffic. More in the picture.
- Attachments
-
- Senfingley Transport, 14. zář 2002#1.png
- (930.19 KiB) Not downloaded yet
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Well... The GRF is called REAL carsectm autodoprava wrote: 05 Nov 2021 14:17 Whether the exhaust is on the right or on the left it doesn't matter.
And the exhaust is definitely on the other side (I own that vehicle in real life, see my avatar).
To be honest, I actually think it would look better without those grey pixels (I even think it may be a little graphical error, rather than an exhaust).
But, your bug is indeed a greater issue, but when fixing that, the little graphics thing could be fixed too
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Yep, that's why I think a user-adjustable parameter would be a good way to control whether the cars use either "real top speeds" or "arbitrary speed limits". There is such a speed limiter parameter in Timberwolf's Road Vehicle set v2.3.3 (when enabled: trucks after 1990 get limited to 90 km/h, buses to 100 km/h, vans and cars are not automatically subject to the limiter but can be if you enable another parameter).temporal8 wrote: 30 Oct 2021 13:21Hi Valle, the problem with the real speeds is that the cars would go all the time at 190 or 240 km / h in some road sets that do not have speed limitations.Valle wrote: 30 Oct 2021 11:30 Beautiful set, thank you. Finally there is a great set with cars.
Could you add a parameter for the top speeds, please? Having a global limitation of 70 km/h (most cars) / 150 km/h (supercars) limits their use when already using roadtype-based speed limits. Real-life top speeds would be nice to have.![]()
Thanks in advance.
Maybe I can adapt them depending on the roadset that is used, I have to research if it is possible to do something like that, thanks for your feedback.![]()
That might be easier than making the cars identify which road set they are being used with and deciding it based on that.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Annotated for the next version, thanks man.Quast65 wrote: 30 Oct 2021 14:08 Thanks a lot!!![]()
![]()
Not sure though if this is a little graphic error, or if it is supposed to be the exhaust, but in the case of the latter, the exhaust should be on the left
Example638.png
The Sport Bike has a top speed of 170 km/h and the Chopper one 70 km/h, i tried to set more realistic speeds, usually the speed in urban areas it´s 60 km/h.ectm autodoprava wrote: 05 Nov 2021 14:17 Whether the exhaust is on the right or on the left it doesn't matter.But we found a mistake in the speed of the motorcycles.
They drive 2km per hour and slow down the traffic. More in the picture.
I cannot reproduce the bug, in my game it goes to 70 km / h.
Totally, I have looked at some code but although I was able to add the parameter I have not been able to make it work.Valle wrote: 05 Nov 2021 18:30 Yep, that's why I think a user-adjustable parameter would be a good way to control whether the cars use either "real top speeds" or "arbitrary speed limits". There is such a speed limiter parameter in Timberwolf's Road Vehicle set v2.3.3 (when enabled: trucks after 1990 get limited to 90 km/h, buses to 100 km/h, vans and cars are not automatically subject to the limiter but can be if you enable another parameter).
That might be easier than making the cars identify which road set they are being used with and deciding it based on that.![]()
I have to continue investigating.
Edit: I took a look at the timberwolf code but couldn't figure out how it limits the speed of the vehicles.
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
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ectm autodoprava
- Engineer

- Posts: 30
- Joined: 08 Aug 2021 10:40
- Location: Česká Republika
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
temporal8 wrote: 06 Nov 2021 14:15
The Sport Bike has a top speed of 170 km/h and the Chopper one 70 km/h, i tried to set more realistic speeds, usually the speed in urban areas it´s 60 km/h.ectm autodoprava wrote: 05 Nov 2021 14:17 Whether the exhaust is on the right or on the left it doesn't matter.But we found a mistake in the speed of the motorcycles.
They drive 2km per hour and slow down the traffic. More in the picture.
I cannot reproduce the bug, in my game it goes to 70 km / h.
70kmh speed.png
After your explanation, I began to investigate what the problem is. And found it in the settings-vehicles-physics-model of acceleration of road vehicles we had set realistic, after setting to the original was the problem with the speed of motorcycles was eliminated.
- Attachments
-
- Bindingworth Transport, 6. čer 2003.png
- (1.45 MiB) Not downloaded yet
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Nice, Glad you solved it.ectm autodoprava wrote: 05 Nov 2021 14:17
After your explanation, I began to investigate what the problem is. And found it in the settings-vehicles-physics-model of acceleration of road vehicles we had set realistic, after setting to the original was the problem with the speed of motorcycles was eliminated.![]()
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
Real cars 1.1 Released!
Changelog:
- Bmw E30 Quast65 Edition Fixed
- 12 new cars added.
DOWNLOAD 1.1:
Changelog:
- Bmw E30 Quast65 Edition Fixed
- 12 new cars added.
DOWNLOAD 1.1:
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0
I need to get back to this since I experience the same problem. It is about the value "Max. T.E." which is set to 0 kN (as seen in the screenshot). The following vehicles are affected by it:temporal8 wrote: 08 Nov 2021 20:11Nice, Glad you solved it.ectm autodoprava wrote: 05 Nov 2021 14:17
After your explanation, I began to investigate what the problem is. And found it in the settings-vehicles-physics-model of acceleration of road vehicles we had set realistic, after setting to the original was the problem with the speed of motorcycles was eliminated.![]()
- Harley Davidson Motorcycle
- Yamaha R6 Motorcycle
- VW Beetle (it's misspelled "Bettle" in game)
- Fiat Uno Turbo i.e (Phase II)
All the other vehicles have at least 2 kN and easily accelerate to 70 kph, while these ones only drive at 2 kph. Should be an easy fix.
Additionally, the BMW 320 Touring is also misspelled "Toruring".
Personally, I'd love some parameters to adjust the max speed for all players who use road types with speed restrictions, so the cars don't block my transport trucks on the highway
Also, maybe an option to enable/disable specific cars? Especially handy for the Real Vehicle Set since I don't need no US police cars in my European scenery.
Anyway, thanks for the great vehicle set!
- Attachments
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- Real Cars 32 bpp bug.PNG
- (152.32 KiB) Not downloaded yet
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0 (Updated to 1.1)
Hello, it does not happen to me in my game and I could not reproduce the error.
These are the properties of the Fiat Uno, I don't see anything strange, maybe someone can give us a clue.
These are the properties of the Fiat Uno, I don't see anything strange, maybe someone can give us a clue.
Code: Select all
item(FEAT_ROADVEHS, realvehicle_20) {
property {
name: string(STR_NAME_realvehicle_20);
climates_available: ALL_CLIMATES;
road_type: ROAD;
introduction_date: date(2000,01,01);
model_life: VEHICLE_NEVER_EXPIRES;
vehicle_life: 255;
reliability_decay: 20;
non_refittable_cargo_classes: bitmask(CC_PASSENGERS);
cargo_allow_refit: [];
cargo_disallow_refit: [];
loading_speed: 8;
cost_factor: 5;
running_cost_factor: 5;
/* cargo_age_period is left at default */
sprite_id: SPRITE_ID_NEW_ROADVEH;
speed: 70 km/h;
misc_flags: bitmask(ROADVEH_FLAG_NO_BREAKDOWN_SMOKE);
refit_cost: 0;
running_cost_base: RUNNING_COST_NONE;
power: 120 hp;
weight: 0.8 ton;
/* TE and air drag coefficient is left at default */
cargo_capacity: 5;
sound_effect: SOUND_BUS_START_PULL_AWAY;
}Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0 (Updated to 1.1)
It happens with realistic acceleration enabled.
The code looks normal, but maybe it's missing a line since there is nothing about T.E. in it? The value must be defined somehow.
I'm not a coder, but maybe you can post the code of a "working" vehicle in comparison?
The code looks normal, but maybe it's missing a line since there is nothing about T.E. in it? The value must be defined somehow.
I'm not a coder, but maybe you can post the code of a "working" vehicle in comparison?
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LaChupacabra
- Route Supervisor

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Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0 (Updated to 1.1)
Nothing new, I wrote it somewhere recentlytemporal8 wrote: 13 Jul 2022 21:49 Hello, it does not happen to me in my game and I could not reproduce the error.
These are the properties of the Fiat Uno, I don't see anything strange, maybe someone can give us a clue.
Code: Select all
property { weight: 0.8 ton; }
The same goes for the Fiat Uno and other vehiclesIn the realistic model, neither power nor tractive effort can be 0, because the vehicles will not exceed 2 km/h. The tractive force is derived from the power * weight of the vehicle. There is probably a multiplier for this, but in general neither the weight nor the power can be 0, because the result will also be 0. I don't know if values lower than 1 are taken into account at all. Perhaps the bike must therefore weigh 1 ton.
You really should finally turn on and check out this realistic acceleration model... The vast majority of players use it.
I am sorry for may English. I know is bed.
Re: [OTTD] Temporal8´s Real Cars 32bpp 1.0 (Updated to 1.1)
Thanks, fixed!I don't know if values lower than 1 are taken into account at all. Perhaps the bike must therefore weigh 1 ton.
The 1.2 version it´s out, you can download here or at Bananas.
Changelog:
- Adaptable Max Speed Parameter Added. (The maximum speed of each vehicle did not change but now if the vehicle takes a small speed road the vehicle reduce his speed.)
- VW Beetle name fixed.
- Tractive Effort fixed.
Download 1.2:
Real Projects 32bpp 4X Extrazoom releases:
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
Road Vehicle sets: Real Real Cars, Real Vehicles, Real Trucks, Real Real Semi Trucks, Real Bus, Argentina World Cup 2022 Champions Bus.
Boat Ship vehicle sets: Real Ships
Train Vehicle sets: Real Trains: High Speed
Aircrafts vehicle sets: Real Aircrafts
Townset: Real Houses Townset
Airports set: Real Airports
Industries set: Real Industries
Train Stations set: Real Stations
Eyecandy sets: Real Docks, Real Warehouses, Real Houses Eyecandy Objects, Real Parks & Gardens.
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goremaniac
- Engineer

- Posts: 32
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Re: [OTTD] Temporal8´s Real Cars 32bpp (Updated to 1.2)
really fun set with superb graphics. Kudos !
Re: [OTTD] Temporal8´s Real Cars 32bpp (Updated to 1.2)
This really is a beautiful set!
But I am struggling a bit how to use them. F.i. I can buy 20 different cars and send them on their way out of the depot without orders. They travel nicely in the city at random but then there is an endless series of popup windows about the cars having no orders. I can make a route and assign this route to one car but how can I give the rest of the cars of different type in the depot shared orders? It is easy when you Ctrl-clone a car in the depot but I don't want only clones of one type of car in my city. I hope I made myself clear.
But I am struggling a bit how to use them. F.i. I can buy 20 different cars and send them on their way out of the depot without orders. They travel nicely in the city at random but then there is an endless series of popup windows about the cars having no orders. I can make a route and assign this route to one car but how can I give the rest of the cars of different type in the depot shared orders? It is easy when you Ctrl-clone a car in the depot but I don't want only clones of one type of car in my city. I hope I made myself clear.
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