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Track Growth,Sigals and order Visual(JGR Feature Ports)

Posted: 17 Aug 2021 16:48
by ID_No one
Having These Features would Improve player Experiences,particicularly those of Newcommers,with it now being on Steam.
Having a Hint of Order giving and redundant Track would help many players and make things Clear.


some Exaples for the Settings:

Have track grow without use
If no Train enters a Tile of track for a while, the track gets more Grass on it.


Signals In tunnels and on Bridges:

Simply a seperate Setting of :Non Tile signal lengt
0(disabeling)1 and above(setting the distance

Having Non Tile signal simulation would ease many players minds bc on big Dense maps most Railways dont have much space between a bridge/tunnel and a Station
Even if this isnt implemented,i still feel ok with knowing someone atleast looked at this :D

Re: Track Growth,Sigals and order Visual(JGR Feature Ports)

Posted: 17 Aug 2021 17:14
by Taschi
ID_No one wrote: 17 Aug 2021 16:48 If no Train enters a Tile of track for a while, the track gets more Grass on it.
That is not a feature in JGR's patch pack.
Signals In tunnels and on Bridges:
The JGRPP approach to signals in tunnels and in bridges is somewhat unintuitive and inconsistent with how signals are otherwise set. For example, putting a signal on one end of a tunnel automatically places another signal on the other end. Players might also be confused that they can put signals inside a tunnel (which are not even visible to them), but only in fixed distances, while they can be placed freely on regular track.

Re: Track Growth,Sigals and order Visual(JGR Feature Ports)

Posted: 20 Aug 2021 03:26
by mauried
Is it currently possible to place any objects in a tunnel , eg a station would be good ?

Re: Track Growth,Sigals and order Visual(JGR Feature Ports)

Posted: 20 Aug 2021 10:59
by Taschi
mauried wrote: 20 Aug 2021 03:26 Is it currently possible to place any objects in a tunnel
No, it is not. In vanilla OpenTTD, nothing can be placed in tunnels or on bridges.