Track Growth,Sigals and order Visual(JGR Feature Ports)
Posted: 17 Aug 2021 16:48
Having These Features would Improve player Experiences,particicularly those of Newcommers,with it now being on Steam.
Having a Hint of Order giving and redundant Track would help many players and make things Clear.
some Exaples for the Settings:
Have track grow without use
If no Train enters a Tile of track for a while, the track gets more Grass on it.
Signals In tunnels and on Bridges:
Simply a seperate Setting of :Non Tile signal lengt
0(disabeling)1 and above(setting the distance
Having Non Tile signal simulation would ease many players minds bc on big Dense maps most Railways dont have much space between a bridge/tunnel and a Station
Even if this isnt implemented,i still feel ok with knowing someone atleast looked at this
Having a Hint of Order giving and redundant Track would help many players and make things Clear.
some Exaples for the Settings:
Have track grow without use
If no Train enters a Tile of track for a while, the track gets more Grass on it.
Signals In tunnels and on Bridges:
Simply a seperate Setting of :Non Tile signal lengt
0(disabeling)1 and above(setting the distance
Having Non Tile signal simulation would ease many players minds bc on big Dense maps most Railways dont have much space between a bridge/tunnel and a Station
Even if this isnt implemented,i still feel ok with knowing someone atleast looked at this
