- You can't change building properties with GRF files - so a lot of your post isn't possible/relevant.
I understand that, but I had to ask to be sure! I'm new to this so I can't possibly be expected to understand it right away

However, if I understand this right, in order to determine the specific climate a building is supposed to appear in I need to assign the applicable sprite numbers in the "trg-files" in my TTD-folder? Right?
[*]In the initial comments there is:
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spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
which is there for a reason. Change the ysize and xsize to resize your sprites. These sizes are simply the size of the graphics in pixels.
Okey, I'm sure they are, but I still can't figure it out completely - like I said, I hated this particular subject in school maths and never expected to have to use this calculation later on

Anyway, I studied it more after reading your reply and this is what I figured out; (I'm referring to the 3rd-6th fields in the NFO-code);
Field 3- value 66. Didn't get this first but I now realize that this is the pixel size counted from the beginning of the sprite sheet to the first sprite - which happen to be the 3rd one. I counted the other ones and got them to be 146 (4th), 210 (5th) and 274 (6th). No dispute there, okey?
Field 3 - value 8 - which is the same for the rest of the fields as well. Well, I found that this is the size in pixels counted from the top of the sheet to where the sprites begins.
So basically, these two values will inform TTD where to find the sprites on the sheet? Right?
Field 3 - value 09, which is 03 for the 4th and 5th sprite and again 09 for the 6th. It referres to compression but I have no idea what it means
Field 3 - value 31. Well, according to the keywords - which are there for a reason

- it's supposed to be the ysize. Hmm, you could easily say that these four last values makes me completely lost. I'm not sure how to messure these at all. I know you said
"These sizes are simply the size of the graphics in pixels", and I'm sure it's true. But I can't figure this out by the sprites I have in front of me.....
...AND this would be how far I got until I realized why I couldn't get the numbers to add up properly. I simply discovered that I had the NFO-file of the "templeton-building" in front of me, but the wrong sprite sheet.

I would have been more embarrased if I didn't know how easy it is to get things wrong by simple mistakes like this
So...with the correct sprite sheet in front of me I now realize that the ysize referres to the pixel sixe in height, and the xsize in widht!
The two last numbers, xrel and yrel, are those something I need to worry about at all? What do they refer to?
[*]The sprites with the above formats are "real" sprites containing graphics. Ones with a * near the start of the line are pseudo-sprites containing other information.
Okey! So I guess I don't have to worry about those then? What would be the case if I draw new graphics?
[*]As for your second question, it depends on what you want to encode

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Well, lets say a new building? Or a new bus?