Improvement Ideas to the game for Destinations in general and Buoys
Posted: 12 Jun 2021 06:07
A copy of my reddit post.
My first improvement Idea concerns Buoys.
Reddit server rules suggest 15-20 tiles between buoys. Placing them on long routes can be very tedious. I would suggest to change the Buoy tool to be similar to train signals. You enter the wanted distance between buoys and then draw a line with the buoy building tool in the water (8 axis control).
My second idea is about improving setting up destinations. I would like to be able to cover whole areas with the "Go To" tool, similar to the terraforming tools. Selecting an area, all valid stations, buoys & waypoints for the vehicle will be imported to the destinations table - the order of these added destinations should depend on the drawing direction you applied with the tool.
All of this should extremely fasten up the routing process for most vehicle types, while still being faithful to the original game concept. I hope it's easy to implement into the game.
My first improvement Idea concerns Buoys.
Reddit server rules suggest 15-20 tiles between buoys. Placing them on long routes can be very tedious. I would suggest to change the Buoy tool to be similar to train signals. You enter the wanted distance between buoys and then draw a line with the buoy building tool in the water (8 axis control).
My second idea is about improving setting up destinations. I would like to be able to cover whole areas with the "Go To" tool, similar to the terraforming tools. Selecting an area, all valid stations, buoys & waypoints for the vehicle will be imported to the destinations table - the order of these added destinations should depend on the drawing direction you applied with the tool.
All of this should extremely fasten up the routing process for most vehicle types, while still being faithful to the original game concept. I hope it's easy to implement into the game.