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Flumes!

Posted: 01 Apr 2021 02:35
by supermop
Wooooooo! *splash*


flume 1.PNG
(759.85 KiB) Not downloaded yet
Available on Bananas

Re: Flumes!

Posted: 01 Apr 2021 07:00
by andythenorth
Huzzah! :bow:

Re: Flumes!

Posted: 01 Apr 2021 08:05
by Quast65
Nice!!

The offsets of the mouse-pointer do need some getting used to by the player though...
Example621.png
Example621.png (25.46 KiB) Viewed 4475 times
I tend to click on the button next to the one I would like to hit now ;-)
So I wonder if the two black stripes are really necessary...

Re: Flumes!

Posted: 01 Apr 2021 15:08
by 2TallTyler
What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P
clipping.png
clipping.png (17.17 KiB) Viewed 4398 times

Re: Flumes!

Posted: 01 Apr 2021 16:30
by supermop
2TallTyler wrote: 01 Apr 2021 15:08 What fun! This is the best use of NRT since Andrew's conveyor belts! :D

At the risk of confusing people even more about what OpenTTD is about, this brings us within sight of building an amusement park log flume ride.

I am getting some clipping, seen here, and the logs also make electric sparks when driving uphill. :P

clipping.png
The log ride was definitely considered - but the belt 'lift hill' and closed circuit was just a little too different from what I wanted to explore with this.

The clipping is a known issue caused by how OpenTTD chops up 'rear' catenary sprites for roadtypes to separate out 'posts'. Believe me, before Frosch did serious work to implement that, it was much worse!

I gave the logs the spark effect wondering if it might look like a splash - it didn't, but it did look so ridiculous I decided to keep it in!

Re: Flumes!

Posted: 31 Jul 2021 19:29
by Railwaymodeler
Actually I thought those were splashes. I got to say, I do like this set. I like to start games in the 19th century, and I found this set handy. As I like using NARS2 (I also like the regearing feature. What can I say? I'm an oddball!) I think log flumes go well with 19th century trains. Now we need old style sawmills, with the derricks, steam cranes, giant stacks of logs, worker camps, maybe as an object set, and we could have nice old time logging operations going.

Re: Flumes!

Posted: 10 Sep 2021 15:58
by 2TallTyler
I'm really enjoying this set. The choices you made for loaded logs to slow down on level flume, and accelerate on downhill sections, really makes for an interesting challenge trying to stretch out the vertical drop to maintain speed. I also try to avoid too much downhill at once, lest the logs go too fast. ;)

(logs are coming from the Logging Camp despite it looking like a Sawmill, and going downhill...working on a new industry set. :) )

Re: Flumes!

Posted: 12 Nov 2021 22:05
by Quast65
For some strange reason I am not seeing logs, but just moving watercycle colors...
Example644.png
Example644.png (56.04 KiB) Viewed 2458 times
Although I am sure that I was able to see it once.
Any idea what may be wrong?
Its flumes 0.7 (most recent on Bananas)

Re: Flumes!

Posted: 12 Nov 2021 23:06
by 2TallTyler
Logs only appear as a log when loaded. When empty, they're just water.

Re: Flumes!

Posted: 12 Nov 2021 23:13
by Quast65
2TallTyler wrote: 12 Nov 2021 23:06 Logs only appear as a log when loaded. When empty, they're just water.
Doh.jpg
Doh.jpg (82.69 KiB) Viewed 2439 times

Re: Flumes!

Posted: 13 Nov 2021 14:48
by LaRoso
So innovative yet so simple idea.
I love it. Good work.