UTS Pipe Add-on 1mph?
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- Engineer
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UTS Pipe Add-on 1mph?
Hi,
Hope this is the right place to ask. I've downloaded the UTS Pipe Set Add-on. When my pipeline 'trucks' are laden with cargo they travel at full speed. When they aren't, they only travel at 1mph.
Is this supposed to happen and, if so, how do you play with this? It's taking in-game years for my 'trucks' to return to the oil wells and fill up again!
Thanks!
Hope this is the right place to ask. I've downloaded the UTS Pipe Set Add-on. When my pipeline 'trucks' are laden with cargo they travel at full speed. When they aren't, they only travel at 1mph.
Is this supposed to happen and, if so, how do you play with this? It's taking in-game years for my 'trucks' to return to the oil wells and fill up again!
Thanks!
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- Traffic Manager
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Re: UTS Pipe Add-on 1mph?
Have you also downloaded URS (utility roadtype set), because it adds suitable roads for UTS and pipe addon? Just for you, my pipes travel normally with URS and bunch of other NewGRFs. In my local multiplayer, they are frequently used, and no problems with them. (other than short lifetime)
EDIT: Or you can try to talk directly to: memberlist.php?mode=viewprofile&u=109416 (Gadg8eer) He seems from post history to be the person behind those utility sets. (or only behind the roads for them)
Do not mind screenshot name, just fast shot for you. BTW, do you play on vanilla OTTD, or JGRPP?EDIT: Or you can try to talk directly to: memberlist.php?mode=viewprofile&u=109416 (Gadg8eer) He seems from post history to be the person behind those utility sets. (or only behind the roads for them)
Are you an eye candy player? Check out Invisible engine set! viewtopic.php?f=67&t=88934
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
You can write to me in English, or Czech. Můžete mi psát česky nebo anglicky.
Formerly known as MLG.
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- Engineer
- Posts: 7
- Joined: 18 Oct 2019 15:18
Re: UTS Pipe Add-on 1mph?
Thanks for your reply. Yes, I've downloaded the core mod as well and laid piplines. Should I perhaps put it higher in the load order?
I'm not sure what JGRPP is? The only other big mod I run is FIRS.
I'm not sure what JGRPP is? The only other big mod I run is FIRS.
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- Engineer
- Posts: 7
- Joined: 18 Oct 2019 15:18
Re: UTS Pipe Add-on 1mph?
I've just completely cleared my NewGRF list to be sure and left ONLY URS/UTS/UTS Pipe. I bought one of each available 'truck' and set them to go and they all crawled out of the depot at 1 mph. Load them up with oil and BAM, no problem!
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- Engineer
- Posts: 7
- Joined: 18 Oct 2019 15:18
Re: UTS Pipe Add-on 1mph?
What do you know? I looked into JGRPP and installed it, that did the trick! Thanks!
Re: UTS Pipe Add-on 1mph?
I somewhat doubt JGRPP actually does anything special to solve the issue Just speculating here, but it sounds like you might have had your RV acceleration setting on "realistic", and the vehicles probably have a weight of 0. This will cause them to not have any tractive effort and thus no acceleration until they load cargo (which adds weight).ColonelThunderbird wrote: ↑21 Nov 2020 15:14 What do you know? I looked into JGRPP and installed it, that did the trick! Thanks!
I bet switching the acceleration model to original is what actually "solves" the issue here (If this is the case then the vehicles themselves should be fixed to prevent this in the first place)
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- Engineer
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Re: UTS Pipe Add-on 1mph?
That makes a lot more sense. As a happy accident, however, I like the patch and the pipelines are fixed.Andrew350 wrote: ↑22 Nov 2020 07:27I somewhat doubt JGRPP actually does anything special to solve the issue Just speculating here, but it sounds like you might have had your RV acceleration setting on "realistic", and the vehicles probably have a weight of 0. This will cause them to not have any tractive effort and thus no acceleration until they load cargo (which adds weight).ColonelThunderbird wrote: ↑21 Nov 2020 15:14 What do you know? I looked into JGRPP and installed it, that did the trick! Thanks!
I bet switching the acceleration model to original is what actually "solves" the issue here (If this is the case then the vehicles themselves should be fixed to prevent this in the first place)
Re: UTS Pipe Add-on 1mph?
Whoops! Sorry I didn't notice this topic! Should be fixed in the next release.ColonelThunderbird wrote: ↑22 Nov 2020 20:30That makes a lot more sense. As a happy accident, however, I like the patch and the pipelines are fixed.Andrew350 wrote: ↑22 Nov 2020 07:27I somewhat doubt JGRPP actually does anything special to solve the issue Just speculating here, but it sounds like you might have had your RV acceleration setting on "realistic", and the vehicles probably have a weight of 0. This will cause them to not have any tractive effort and thus no acceleration until they load cargo (which adds weight).ColonelThunderbird wrote: ↑21 Nov 2020 15:14 What do you know? I looked into JGRPP and installed it, that did the trick! Thanks!
I bet switching the acceleration model to original is what actually "solves" the issue here (If this is the case then the vehicles themselves should be fixed to prevent this in the first place)
I have Asperger's, please be easy on me about stuff. My apologies if I've been a problem for you in the past.
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