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JohnFister's Objects
Posted: 26 Oct 2020 23:09
by JohnFister

Hello everyone,
I've been learning to make openttd graphics for the past week. I finally made a breakthrough and have a better understanding.
Anyway, so I don't have a plan for a set. Instead I though I would make this thread to post some of my graphics.
Here are some 2x1- 1x2 UK based Multi-Select high-street stores. The scale is off to accommodate the text but I think it still looks ok. I also added some
zebra crossings. Neither currently have snow versions. I'll get round to this at some point.
I should also mention that I stole some small graphics from GarryG. Please don't hurt me Garry

Re: JohnFister's Objects
Posted: 27 Oct 2020 00:48
by GarryG
Those shops and crossing look really good .. well done.
You welcome to steal any of my graphics .. if ever you want the code to a certain graphic and the .png file let me know.
Re: JohnFister's Objects
Posted: 27 Oct 2020 10:17
by fridaemon
So You finally did your own shops. Greggs is here

Good work

Re: JohnFister's Objects
Posted: 27 Oct 2020 10:48
by JohnFister
fridaemon wrote: 27 Oct 2020 10:17
So You finally did your own shops. Greggs is here

Good work
Thanks Fridaemon, indeed it is.

Looking forward to your set release
GarryG wrote: 27 Oct 2020 00:48
Those shops and crossing look really good .. well done.
You welcome to steal any of my graphics .. if ever you want the code to a certain graphic and the .png file let me know.
Cheers Garry, will be sure to nag you if I have any problems. I'm pretty good for the most part. I used some source-code from some templates
and played around with them.
One thing I would like is incrementing indexes for the template, rather than the randomiser for multi-select. This would mean you wouldn't have to spam click
for a particular combination. This doesn't seem to exist - at least from the sets I have seen.
Re: JohnFister's Objects
Posted: 27 Oct 2020 11:14
by GarryG
JohnFister wrote: 27 Oct 2020 10:48
One thing I would like is incrementing indexes for the template, rather than the randomiser for multi-select. This would mean you wouldn't have to spam click
for a particular combination. This doesn't seem to exist - at least from the sets I have seen.
That is a problem others have mentioned in past as well. If your set not going to be large (allowed 255 in a set), don't worry to much about making them multi-select.
Only reason I started using Multi-select Menus is to save room in a set as they got so large and ran out of IDs. Being restricted to 255 objects can soon fill up. The Multi-select menu saved on a lot of IDs.
Past few weeks been wondering .. with OpenTTD 10.3, JGRs OpenTTD and the nightlies will allow a lot more newgrfs in a game now. (before was restricted to I think 64). Wondering if to split some of my objects sets instead of squeezing so much in them and stop using the multi-selects menus where possible.
I tested you shops .. as fridaemon said .. good work.

Re: JohnFister's Objects
Posted: 27 Oct 2020 11:47
by Fredinho
Nice to see there are still a few HMVs around
Good work!
Re: JohnFister's Objects
Posted: 27 Oct 2020 12:14
by JohnFister
Fredinho wrote: 27 Oct 2020 11:47
Nice to see there are still a few HMVs around
Good work!
Thank you
Yeh I liked the idea of adding discontinued stores and bordering them up, hence the shutters - could look a little more decrepit.
Re: JohnFister's Objects
Posted: 28 Oct 2020 03:25
by Gadg8eer
JohnFister wrote: 27 Oct 2020 12:14
Fredinho wrote: 27 Oct 2020 11:47
Nice to see there are still a few HMVs around
Good work!
Thank you
Yeh I liked the idea of adding discontinued stores and bordering them up, hence the shutters - could look a little more decrepit.
Your GRF isn't showing up in my GRF list?
Re: JohnFister's Objects
Posted: 28 Oct 2020 06:41
by Andrew350
Gadg8eer wrote: 28 Oct 2020 03:25
Your GRF isn't showing up in my GRF list?
If I assume you've put the file in the right place, then it probably uses a GRFID already used by another NewGRF, in which case it should be changed to not cause a conflict

Re: JohnFister's Objects
Posted: 28 Oct 2020 14:22
by JohnFister
Gadg8eer wrote: 28 Oct 2020 03:25
Your GRF isn't showing up in my GRF list?
I'll be sure to fix this when I next update it. Im very new at this so creating a unique ID is a little beyond me.

Re: JohnFister's Objects
Posted: 29 Oct 2020 01:02
by JohnFister
Just out of curiosity has anyone else has experienced the same issue as Gadg8eer ?
Re: JohnFister's Objects
Posted: 29 Oct 2020 01:14
by GarryG
Gadg8eer wrote: 28 Oct 2020 03:25
Your GRF isn't showing up in my GRF list?
In the NewGRF settings is it showing up in the "Inactive NewGRF File" list? It should display as "UK: Objects", even if it has same GRFID as other files.
Re: JohnFister's Objects
Posted: 29 Oct 2020 09:43
by Quast65
JohnFister wrote: 29 Oct 2020 01:02
Just out of curiosity has anyone else has experienced the same issue as Gadg8eer ?
Nope, just ran through my GRF list (I have a rather large collection

) and the range of GRF-IDs you use (so also your separators) is unique (starting with 4A4C).
The only thing I can think of is to check if Gadg8eer's OpenTTD version is up-to-date, as this GRF has 32bpp colors.
Re: JohnFister's Objects
Posted: 29 Oct 2020 19:48
by Gadg8eer
Quast65 wrote: 29 Oct 2020 09:43
JohnFister wrote: 29 Oct 2020 01:02
Just out of curiosity has anyone else has experienced the same issue as Gadg8eer ?
Nope, just ran through my GRF list (I have a rather large collection

) and the range of GRF-IDs you use (so also your separators) is unique (starting with 4A4C).
The only thing I can think of is to check if Gadg8eer's OpenTTD version is up-to-date, as this GRF has 32bpp colors.
It's working now!

Re: JohnFister's Objects
Posted: 30 Oct 2020 23:17
by JohnFister
Here's a preview of my progress. I have been experimenting quite a lot with these changes I've made. This means I have spent more time coding than I would have liked.
The buildings come in two - four view items; a start and end piece which allows you to put four buildings together. Each building has the same twelve shops (6 each side) -
One has the option between flat and gable the other flat and dormer.
Changes Include:
- Added two more shops - (won't be adding anymore
).
- Added three single tile objects avaiable as crossing and soon single objects.
- Removed Swedish market as that was just a placeholder for my own objects.
- Added new building end piece to create row of 4.
Re: JohnFister's Objects
Posted: 05 Nov 2020 19:45
by Fredinho
Very cool. When will you release the updated version?
Re: JohnFister's Objects
Posted: 05 Nov 2020 19:47
by JohnFister
Few more days I would say. Had some issues with photoshop among other things. So fingers crossed.

Re: JohnFister's Objects
Posted: 09 Nov 2020 19:38
by JohnFister
UK Objects v 1.0 - This will be my final update.. for now. I will continue work in the new year, enjoy

Re: JohnFister's Objects
Posted: 09 Nov 2020 19:40
by Erato
This is really nice.
Re: JohnFister's Objects
Posted: 09 Nov 2020 19:44
by JohnFister
Thank you.

Tell me if you find any issues.