
So I reckoned I could just paste two sprites next to eachother, and give one an offset of -16, like so:
Code: Select all
layout(0x04, //IDs for sprites and tiles might not represent nfo IDs
tile(
ground(1012)
regular(0, xyz(-16,11,0),dxdydz(16,5,7))
regular(0, xyz(0,11,0),dxdydz(16,5,7))
)
tile(
ground(1011)
regular(1, xyz(11,-16,0),dxdydz(5,16,7))
regular(1, xyz(11,0,0),dxdydz(5,16,7))
)
)
Code: Select all
//!!Apparent real sprite does not contain a file name.
//!!Invalid character: "-".
// 0 * 0 00 04 01 01 c3 09 02
//f4 03 00 00
// -10 0b 00 10 05 07 2d 04 00 00
// 00 0b 00 10 05 07 2d 04 00 00
// 80
// f3 03 00 00
// 0b -10 00 05 10 07 2e 04 00 00
// 0b 00 00 05 10 07 2e 04 00 00
// 80