LinX Europa
Posted: 11 Jul 2004 12:23
I play my own scenarios and usually build up a "nation" with a reasonable amount of cities located with some distances between them. As for industries I prefer to have a few "larger" areas where several industries, mines and so on are located - basically for a better realism but also to be able to build up a good network with constant supplies of goods.
However, while playing I came to realize that I may have been overdoing my scenarios a bit, and here's why;
On one of the mountain tops I have an industrial area consisting of 4 iron ore mines, 4 coal mines, and 3 forests.

Trains are transporting the raw material to a processing area in another part of the "nation", where some of it are turned either into yet another material that needs to be processed further in other factories or either into finished goods.

From this location goods that are ready to be delivered to the cities, are transported using specific trains that takes all goods to a large station that has no direct connection to a nearby city. It works as an unload/loading station from which all transported goods are collected by trains that takes the goods to the cities in the "nation".

As shown in the close-up below I've built up the station by using the the two lowest platforms in the station to only receive goods transported from factories everywhere. For this purpose I use the "unload" option when setting the train routes. The other 8 platforms are used only by trains that collects the incoming goods which are supposed to be transported to cities across the "nation".
All in all I use 16 trains for this purpose and 8 platforms aren't enough. Therefor I've built a "stop" south of the station where incoming trains awaits available platforms at the station. All in all that makes up for 14 available slots, if I can call it that. But it's enough and I don't have any problems!

Now, to the question;
I'm quite happy with the structures as far as the raw material producing industrial areas concerns, since it gives me a fair amount of raw material on an almost constant basis. However, as noted I deliver all the raw material to industries that turns all the raw material into goods. As shown in the second image from the top I have an almost equal number of specific industries, (i.e. factories, sawmills and so on), located in these industrial areas.
Now, if I only would have 1 sawmill and 1 steel mill in this particular location, would I still be receiving the same amount of goods/steel for my trains as what I'm receiving now with 5 sawmills and 5 steel mills - (with the same amount of raw material delivered)
I haven't been considering this before, but if it doesn't make any difference I could use some of the current factories and turn them into raw material producers instead! I don't want to start messing around with the scenario until I'm sure about this!
Anyone that knows, please help!
However, while playing I came to realize that I may have been overdoing my scenarios a bit, and here's why;
On one of the mountain tops I have an industrial area consisting of 4 iron ore mines, 4 coal mines, and 3 forests.
Trains are transporting the raw material to a processing area in another part of the "nation", where some of it are turned either into yet another material that needs to be processed further in other factories or either into finished goods.
From this location goods that are ready to be delivered to the cities, are transported using specific trains that takes all goods to a large station that has no direct connection to a nearby city. It works as an unload/loading station from which all transported goods are collected by trains that takes the goods to the cities in the "nation".
As shown in the close-up below I've built up the station by using the the two lowest platforms in the station to only receive goods transported from factories everywhere. For this purpose I use the "unload" option when setting the train routes. The other 8 platforms are used only by trains that collects the incoming goods which are supposed to be transported to cities across the "nation".
All in all I use 16 trains for this purpose and 8 platforms aren't enough. Therefor I've built a "stop" south of the station where incoming trains awaits available platforms at the station. All in all that makes up for 14 available slots, if I can call it that. But it's enough and I don't have any problems!
Now, to the question;
I'm quite happy with the structures as far as the raw material producing industrial areas concerns, since it gives me a fair amount of raw material on an almost constant basis. However, as noted I deliver all the raw material to industries that turns all the raw material into goods. As shown in the second image from the top I have an almost equal number of specific industries, (i.e. factories, sawmills and so on), located in these industrial areas.
Now, if I only would have 1 sawmill and 1 steel mill in this particular location, would I still be receiving the same amount of goods/steel for my trains as what I'm receiving now with 5 sawmills and 5 steel mills - (with the same amount of raw material delivered)
I haven't been considering this before, but if it doesn't make any difference I could use some of the current factories and turn them into raw material producers instead! I don't want to start messing around with the scenario until I'm sure about this!
Anyone that knows, please help!
