As for the changes in the game
In my opinion, if we are to talk about significant changes in the economic model, I see here two ways that could very well be one. These are changes that would need to be added to the game to be fully functional:
1a. Variable transport rates
Dependent on the date of the game and the percentage of a given good transported globally - the greater part of the global production of a given goods is transported, the lower the rates.
1b. Cargodist improvement
You can now carry loads wherever and how you want and the cargodist has not changed that in any way, but it could. Cargodist could set directions of transport already at the enterprise or city level - goods at the station would be generated with a designated goal, which would be another enterprise or city and only than stations.
1c. Improved station rating
An alternative to changes in Cargodist. The station (transport) rating for selected loads would depend on the number of directions in which transport takes place and, for some loads, on the size of cities / population within the range of the station relative to the global population.
2. Extension of subsidies
Odisseus and jfs wrote about this, and I am also of the opinion that the extension of subsidies could change the most in the game. Thanks to this element, a very different economic model can be created. Subsidies could take the form of contracts. They could be part of or replace the standard economy. In the latter case, the contracts would be the core business. They would last for a much longer time and sometimes would be indefinite. Contracts could specify different rates for transport as well as other requirements such as time or type of transport. The selection of connections would not be random. The conclusion of the contract could take the form of a 'first come first served' competition or commitments, then appropriate service would have to be provided at a given time, otherwise the company would pay fines. Both forms could be used. The contract could relate to the construction and operation of a specific A-B connection as well as to supply the city or enterprise with specific goods from any source.
In addition, there are several other things about economy that can be improve:
3. Company shares
The current model is so distorted that it can be called a joke at most. The player should decide whether he wants to sell his shares and not anyone else. Shares are sold to raise funds for the development of the company. If someone has shares, e.g. 25%, then they should also receive such a percentage of that company's profit. The new share model could largely be modeled on, I think simple and understandable for every rules of the well-known Dragons' Den television program. By selling 100% of shares it would also be possible to transfer the company to someone.
4. Loan
Extension of the amount (0-100 million) and interest rate (1-20%) range. The maximum amount of loan that varies during the game depends on the company value and the interest rate depends on the risk assessment (company value, ratings by local authorities, stations ratings, global situation: e.g. a crisis). A larger range of initial loans would allow to create more interesting scenarios.
5. Own funds
Adding the possibility of owning small funds and starting the game without taking a loan (0-100k).
6. Taxes
An optional element aimed at equalizing opportunities between new and developed companies. They would be charged every quarter or every year, on income and on possession. The latter tax would be an effective element to reduce excessive accumulation of wealth. In both cases, a tax-free amount would be included, so that small and new companies could grow freely.
7. Extended recession
Greater diversity in the impact of the crisis on the economy (change in rates for transport, including one product, interest rate change, hyperinflation) and different duration (depending on the difficulty setting from 1-6 to 6-36 months)
8. Company value rating
Dependent to a greater or total extent on projected income and not on account balance. The current rating causes that profitable companies fail, whose balance due to investing was accidentally a few times negative. In contrast, abandoned companies that permanently bring losses will last several dozen years, because earlier in a few years they have accumulated much more than all operating costs for several hundred years ahead.
9. Removing of conditional payments (transfer)
Elimination of unjustified negative income. Payment would be unconditional, in an amount adequate to the distance traveled and time. The player would receive a penalty for disappearing cargo from the station. Revenue from London - Singapore - Paris transport would be full for both courses, but interest on this route would be marginal. This approach would be probably better in case of shared infrastructure.
10. Measuring the distance between stations
The distance between the nearest elements of the station should be measured, not between labels - it's sometimes distorts the sense of competition very much.
11. Simple improvement of subsidies
Allowing to work with Cargodist, extending the multiplier range from 1.5-4 to 1.5-10 or more, adding settings changing the duration of subsidies, their frequency and preferred distances. If possible, allowing newGRF additions to influence subsidies would also be a good option.
12. New finance window
In addition to partially changing the layout to improve readability, the window would contain additional panels: shares (visible if the company owns or divides them), taxes (if included) and detailed financial information. In the case of an improved loan, information on the current interest rate would be shown. Some or even all of the elements could have additional windows that would display detailed information. I have several versions prepared, this is one of them:
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- New finances window v4.png (64.87 KiB) Viewed 4827 times
13. New graphs window
Changes would mainly concern readability. First of all, the window would have a dark background on which all colors (even black) are much more visible. The designation of periods would also change - instead of completely illegible and unnecessary abbreviations of month names, Roman numerals would be used, which are very often used for quarter designations. A new window would allow convenient switching between different graphs. New graphs could also be added: profitability, investments (it will be easy to see who is active) and global production and transport of goods - the latter two could be linked to the element of variable rates for transport. There would also be a few other changes that I will describe other times.
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- New graph window - companies v1.0.png (54.54 KiB) Viewed 4827 times
For some of the proposals I have prepared a more detailed description with details of the solutions. But it's not for today...