UK Railway Set (UKRS3) v1.0.00 April 1 2020

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PikkaBird
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UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by PikkaBird »

What times, eh?

Just in time for OpenTTD 1.10.0, Version 1.0.00 of UKRS3 is now available from the in-game content download. This set features British trains from 1900 to 2000, and - much like the original UKRS - can be considered a remake of the default temperate train set.

Features include:
  • 2x zoom / 32bpp graphics.
  • 2cc company colours, with optional black colouring for steam locomotives.
  • Simple variable running costs (1/4 cost while loading/unloading).
  • Animated steam locomotive wheels and rods.
  • Custom horn/whistle sounds.
  • "Smart" wagon and passenger car variations.
ukrs3-1000-buylist.png
ukrs3-1000-buylist.png (62.25 KiB) Viewed 1796 times
Infrequently asked questions:
1) Why 32bpp? Doesn't that make the set incompatible with most other GRFs?
There's no technical reason you can't run 32bpp and 8bpp newgrfs together. Unless you've changed some pretty obscure settings, your OpenTTD is running in 32bpp - and unless you're using some really, really antique hardware, your OpenTTD runs better in 32bpp.

32bpp does not mean 3d rendering, or imply an inconsistent art style. I drew these graphics in a similar way to all of my older NewGRFs - switching to 32bpp just makes it much, much easier!

2) Why 2x zoom? Doesn't that make the set incompatible with most other GRFs?
I personally use a combination of 4x, 2x and 1x graphics when I'm playing OpenTTD. There's no technical incompatibility, and not necessarily any jarring stylistic differences, either.

I've been playing TTD for 25 years. When I first started, I was using a 19" CRT monitor. At 640x480, that monitor had a pixel size of approximately 45 per inch. Today, I'm playing on a 24" 1080p LED display - not particularly high-res by current standards. But even at that size and resolution, the ppi is roughly twice that of the CRT - in other words, 2x zoom is needed to make the sprites look the same size on my screen as they did at normal zoom back in the 90s. So since 2x zoom best represents the "feel" of TT on even half-way modern systems, I decided to switch to 2x zoom as a default for hand-drawing sprites. And more detail is not a bad thing at all! Here's a comparison between UKRS2, UKRS3, and the "Pineapple" 3d-rendered 4x zoom sprites:
ukrs3-comparison.png
ukrs3-comparison.png (417.03 KiB) Viewed 1796 times
The style is still entirely compatible with 8 bit, normal zoom graphics: for example, here is a UKRS3 train with the OpenGFX base set and ISR stations, at 1x and 2x zoom levels:
Image
ukrs3-opengfx.png
(198.99 KiB) Not downloaded yet
3) Why 1900 to 2000? Why not earlier, more modern, or futuristic?

Transport Tycoon has always had a 100 year standard game length. TTO ran from 1930 to 2030, and stopped introducing new vehicles after its real-world release date of 1995. TTD moved the dates to 1950-2050 and had a wide selection of fictional vehicles in the second half of the game, taking advantage of the "sci-fi" vehicle sprites which had been created for the TTO World Editor.

For my current series of NewGRFs, starting with UKRS3, I have decided to focus on 1900-2000 time frame. The 20th century best captures the spirit of the original Transport Tycoon: it's appropriate for industrial production and transport, for all four transport types, and has a good balance of "old" (steam/piston) and "modern" (diesel/jet) technological eras. It's a reasonable timeframe for a static industry set (eg coal-fired power stations and oil refineries), and also avoids vehicle sets becoming outdated as fictional "futuristic" vehicles get overtaken by reality as time goes by - something which both UKRS2 and Av8 have suffered from.

As always, feedback is very welcome. Let me know what you think, and enjoy!

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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by Hyronymus »

Mouthdropping details and what a day to release it. I think you outdid yourself again :).


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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by kamnet »

I really like this. I've avoided some of the newer train sets drawn in 32bpp because it seemed to me that they were too cartoonish, the trains and wagons all looked like they were much shorter than they should be. With your demonstration, it's clear now that the problem has been my perceptions, and that most sets have always drawn them just a little bit "stubby", if you will. This is all too clear when you compare this to CZTR trains, which are drawn much longer.

Thank you for all the work that you've put into this set. May all the gods, both the old and the new, bless your work and prosper you. Huzzah!

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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by mak »

Thank you Pika,

Have been usung UKRS3 for sometime and updtaed to v 1.0.00 early this morning (UK time) and it's absolutely brilliant.

Various cargoes showing on each wagon etc. correctly.

Again thank you

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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by arikover »

Really nice, and amazing work!

I noticed that the vehicles are not aligned with the track in the | (vertical) views (1 pixel too far on the left, it seems):
1 pixel to the left in the | view?
1 pixel to the left in the | view?
UKRS3.png (519.2 KiB) Viewed 1584 times
Is this intended for a future track set, or is it a small glitch?

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PikkaBird
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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by PikkaBird »

arikover wrote:
02 Apr 2020 11:41
I noticed that the vehicles are not aligned with the track in the | (vertical) views (1 pixel too far on the left, it seems):
I think some of that alignment issue is the way OpenTTD converts offsets between the zoom levels.

But yes, there are some track graphics coming - in fact, a full 2x/4x landscape set, which I've been working on since Pineapple Trains. There are preview versions available on my Patreon, but it needs a few more features (most notably trees) before it's ready for a public alpha.

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Re: UK Railway Set (UKRS3) v1.0.00 April 1 2020

Post by Dave »

:shock: Son of God on a Pushiron
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