EmotionAI
Posted: 11 Jun 2018 19:51
HEY, everyone!
EmotionAI is my first attempt to create an AI that responds to an interaction
from other players.
AI in OpenTTD in general are pretty "dumb" in a way that if you start making
their existance hard, for example place a road blockade on a path, they will
do nothing about that and start loosing heavy money on that path.
So EmotionAI "scans" her paths and is looking for a intervention from other players,
if something like this is found she will make adjustments to that path (build a
workaround or so on).
EmotionAI checks if some player:
- destroyed a path
- tries to steel material from her stations
- tries to block her path
- destroyed a path in form of her depot
EmotionAI also has a mechanism to "attack back" the author of those things.
She has a model, in which she stores player's "karma" points and if they have low
enough makes an attack back.
Attack include:
- blocking players path with road blockade
- destroying his road tile in a path of his vehicles
- buys rights/advertisement/rebuilds roads in a players city
- surrounds his city with rails in order to stop the city growth
The building and money portion of the AI is from SimpleAI by Brumi.
Hope you like the AI, if interested leave a comment below.
EmotionAI is my first attempt to create an AI that responds to an interaction
from other players.
AI in OpenTTD in general are pretty "dumb" in a way that if you start making
their existance hard, for example place a road blockade on a path, they will
do nothing about that and start loosing heavy money on that path.
So EmotionAI "scans" her paths and is looking for a intervention from other players,
if something like this is found she will make adjustments to that path (build a
workaround or so on).
EmotionAI checks if some player:
- destroyed a path
- tries to steel material from her stations
- tries to block her path
- destroyed a path in form of her depot
EmotionAI also has a mechanism to "attack back" the author of those things.
She has a model, in which she stores player's "karma" points and if they have low
enough makes an attack back.
Attack include:
- blocking players path with road blockade
- destroying his road tile in a path of his vehicles
- buys rights/advertisement/rebuilds roads in a players city
- surrounds his city with rails in order to stop the city growth
The building and money portion of the AI is from SimpleAI by Brumi.
Hope you like the AI, if interested leave a comment below.
