Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

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Quast65
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Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Quast65 »

Nice!

With regards to compatibility with the Waterway-GRF
This is what happens at the moment:

*In Temperate Climate
-IAAN is remapped in FORD (and thus cannot drive/be bought on my roads), because TRCK is in Alt-list of FORD
-RAAN & RABN are remapped by my set (and thus cannot drive/be bought on FORD)

*In Arctic/Alpine Climate
-IAAN is remapped in FORD (and thus cannot drive/be bought on my roads), because TRCK is in Alt-list of FORD
-RAAN & RABN are remapped in FRZN (and thus cannot drive/be bought on my roads), because ONOF & OFRD is in Alt-list of FRZN

The only roadtype in my GRF that offers all the correct vehicles is ROAD (as that is in your pow-lists)

Before you change the WaterwayGRF to comply to the standardization scheme, I think that the easiest way to fix this then is:
1. Change the roadtype table of the SUV-set from:

Code: Select all

	OFRD: [OFRD, RAAN, ROAD],
	TRCK: [TRCK, IAAN, RAAN, ROAD],
	ONOF: [ONOF, RABN, ROAD],
	ONRD: [ONRD, RACN, ROAD],
to

Code: Select all

	OFRD: [RAAN, OFRD, ROAD],
	TRCK: [IAAN, RAAN, TRCK, ROAD],
	ONOF: [RABN, ONOF, ROAD],
	ONRD: [RACN, ONRD, ROAD],
That way, my GRF (or any set that uses the standardization scheme) will do the relabeling first (as those labels are now first in the remap-search-list).

2. In my GRF, I need to add FORD, FRZN and IWAY to the pow-lists of the appropriate roads that offer the IAAN, RAAN and RABN vehicles.

I think that is all, right?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Kruemelchen
Transport Coordinator
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Posts: 287
Joined: 18 Feb 2017 17:47

Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

Quast65 wrote: 11 Jun 2023 15:47 With regards to compatibility with the Waterway-GRF
Please refer to the updated version of Waterway GRF here: viewtopic.php?p=1262656#p1262656 :)
Quast65 wrote: 11 Jun 2023 15:47 2. In my GRF, I need to add FORD, FRZN and IWAY to the pow-lists of the appropriate roads that offer the IAAN, RAAN and RABN vehicles.

I think that is all, right?
I changed the labels to match the standardised labels. So the new labels are FORD (no change), SABN and SACN

That's all! Thanks for the patience :)


------------

Meanwhile, I'll update SUV on bananas, now with the bugs you found fixed :bow:

SUV version 0.6.1 (bugfix release)
Change: extra vehicles parameter reworked. Now it enables prototypes and other not (yet) mass-produced vehicles. Due to this change, this version cannot be updated mid-game, unless you ACTIVATE this option (even if formerly deactivated)
Attachments
SUV_0_6_1.grf
(2.44 MiB) Downloaded 51 times
SUV_0_6_1_source.7z
(2.73 MiB) Downloaded 53 times
User avatar
Quast65
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Posts: 2667
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Quast65 »

Kruemelchen wrote: 21 Jun 2023 23:11 I'll update SUV on bananas
Awesome work!
I am currently figuring out all of the compatibilities (so what I need to add to my powered-lists) and then I will release my roadset.
I'll comment on the waterway and horses in their thread later (but thanks for making Horses standard, I could now remove the last two hidden roadtypes from my road-GRF :bow: )

I checked all of the vehicles and I believe it is as such:

Code: Select all

115 total number of vehicles
46 ONRD (RACN)
36 ONOF (RABN)
28 OFRD (RAAN)
05 TRCK (IAAN)
Only odd thing I noticed was this one:
Example826.png
Example826.png (5.82 KiB) Viewed 600 times
Shouldnt the additional text be:

Code: Select all

Can Only Run On Streets
Not a huge bug, something for when you make a new update ;-)

Again, awesome work! :bow:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Kruemelchen
Transport Coordinator
Transport Coordinator
Posts: 287
Joined: 18 Feb 2017 17:47

Re: Supplemental Unsurfaced Road Vehicles Set (SUV) (OpenTTD 1.10 required)

Post by Kruemelchen »

Thank you again for reporting this :bow:
Quast65 wrote: 22 Jun 2023 15:23 I am currently figuring out all of the compatibilities (so what I need to add to my powered-lists) and then I will release my roadset.
Looking forward to playtest your roadset :bow:
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