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NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 15:15
by PNDA
Hello,
im encountering this issue when i try to perform the -o action in NMLC (Converting NML to GRF)
Im a newbie and just creating single Vehicles for me and my friends
Couldnt find anything in the internet about this
My .nml line 64
Error in CMD:
Code: Select all
nmlc ERROR: "BTSW\BTSW.nml", line 64: Syntax error, unexpected token "_NAME"
Re: NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 15:22
by Gwyd
If you could show the surrounding block/few lines of code, that may help us solve your problem here.
Re: NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 15:52
by PNDA
Here are my properties for the vehicle:
(Note: I have fixed my actual problem by putting NAME before the Vehicle NAME.)
Code: Select all
item (FEAT_ROADVEHS, item_tram_BTSW) {
property {
name: string(STR_NAME_BTSW);
climates_available: ALL_CLIMATES;
introduction_date: date(2003,1,1);
model_life: VEHICLE_NEVER_EXPIRES;
retire_early: 0;
vehicle_life: 25;
reliability_decay: 20;
loading_speed: 25;
cost_factor: 224;
running_cost_factor: 112;
refittable_cargo_classes: bitmask(CC_PASSENGERS);
sprite_id: SPRITE_ID_NEW_ROADVEH;
speed: 81 km/h;
refit_cost: 0;
power: 420 kW;
running_cost_base: RUNNING_COST_ROADVEH;
weight: 40.5 ton;
cargo_capacity: 185;
engine_class: ENGINE_CLASS_ELECTRIC;
//sound_effect: no sound;
//visual_effect: use default (none);
//callback_flags: no need to set this;
reliability_decay: 20;
refit_cost: 0;
misc_flags: bitmask(ROADVEH_FLAG_TRAM);
}
}
graphics {
articulated_part: switch_articulated_BTSW;
length: switch_length_BTSW;
cargo_capacity: switch_capacity_BTSW;
default: switch_spriteset_BTSW;
}
(Note: I have fixed my actual problem by putting NAME before the Vehicle NAME.)
Also NMLC has a
new problem:
nmlc ERROR: "D:\grfs\BTSW\BTSW.nml", line 3: Unknown string "STR_GRF_NAME"
Re: NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 16:08
by Alberth
PandaCode wrote:Also NMLC has a new problem:
nmlc ERROR: "D:\grfs\BTSW\BTSW.nml", line 3: Unknown string "STR_GRF_NAME"
You should have a translation for all strings that you use.
The normal approach is to make a lang/english.lng file with
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##grflangid 0x01
STR_GRF_NAME :My awesome grf
See also
https://newgrf-specs.tt-wiki.net/wiki/N ... uage_files
Re: NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 16:17
by PNDA
I do have this .lng file! and i also used --land-dir= in nmlc
Code: Select all
##grflangid 0x01
STR_GRF_NAME :Bombardier Transportation Type-S Tram
STR_GRF_DESCRIPTION :{CYAN}The German Bombardier Transportation Type-S Tram{}
STR_NAME_BTSW :Type S Tram
STR_DESC_BTSW :Bombardier Transportation Type-S Tram used by VGF in Frankfurt, Germany
(Also Alberth you make good content!)
Re: NMLC doesnt accept spritelayout definitions
Posted: 14 Mar 2018 16:41
by PNDA
Ok..This might be the most stupid mistake ever, but I found the mistake.
I used \englisch.lng instead of \english.lng
It didnt give an error but it didnt detect the file :/
Thanks for the help anyway
Re: NMLC doesnt accept spritelayout definitions
Posted: 10 Apr 2018 11:00
by KeldorKatarn
If that doesn't produce a helpful error message then I'd still consider that a bug.