All Settings Matter
Posted: 05 Feb 2018 22:11
Can we have all the settings from the cfg file available in-game in the expert mode, please? Thank you!
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I misunderstood OP, thinking that he was asking about settings hidden due to default Basic settings.Eddi wrote: but other hidden settings like developer mode or pathfinder penalties will probably stay hidden...
You can set all of them using console:Changing some settings [...] in game won't work.
Lots of options are just obsolete, but removing them would break old savegames.Gwyd wrote:I mean, it may not hurt to have a "developer" mode for the settings, showing everything.
I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.Alberth wrote:Lots of options are just obsolete, but removing them would break old savegames.
Examples are the improved loading algorithm (where one train is allocated its cargo before the next one gets any), and build on slopes, where foundations are automatically added as needed.
Sounds like you're talking about "Load any available cargo" vs "Load full any cargo" vs "Load full" (the difference between the latter two is only useful when you have vehicles that can carry multiple types or cargo). If you use the non-full-load order, then the vehicle will load whatever is available and leave the station. That, of course, means that if there are no cargo available to load, then the vehicle will leave the station with empty load. If you want to guarantee at least some load before traveling to the next station, then you need to play around with some conditional orders and order looping.srschacher wrote:I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.
Steve
In my game, I'm transferring milk to a station, where I have waiting trucks to deliver the milk to the dairy. If I have more truck capacity than transferred cargo, and all the trucks fill up evenly, they all wait for the next milk transfer before leaving for the dairy because none of them fill up completely. With the improved loading algorithm, the first truck fills up and leaves, then the second fills and leaves, and so on until the station inventory is transferred. Any remaining trucks wait for the next transfer.An improved loading algorithm, which loads only one vehicle at a time until it's completely full, before loading the next vehicle. When disabled, all vehicles in a station are loaded simultaneously, possibly needlessly blocking multiple platforms.
In case you have several vehicles (trains, trucks etc.) waiting for one type of cargo on a station it is much more effective to force loading an arrived vehicle and only after it is full and ready to go start loading next. Note that this is all the patch does; it has no FIFO attributes, and does not depend on which vehicle came first.
IIRC, this is now the default action, and I think that took place sometime in 1.5.0 or 1.6.0.srschacher wrote:I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.Alberth wrote:Lots of options are just obsolete, but removing them would break old savegames.
Examples are the improved loading algorithm (where one train is allocated its cargo before the next one gets any), and build on slopes, where foundations are automatically added as needed.
Steve