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It costs money to unload at a station, that accepts..

Posted: 15 May 2004 16:52
by Diktaotr007
Hi there!

When my coal-ships are unloading on a station near a powerplant, it costs me money (red numbers are flying in the air). Why?
:?:
It used to be nice yellow numbers, and the coal-ships had a positive income.

The ships are fully loaded and the end station accepts coal. I've tried to use alternate stations (whos also accepts coal), but it didn't work.

Why does it cost money to deliver something? At least they could take my coal for free :wink:

Posted: 15 May 2004 16:56
by Hyronymus
And where's the screenshot you promised us?

Posted: 15 May 2004 18:29
by Patchman
Also attach the savegame here so we can take a look at what's happening.

Posted: 15 May 2004 19:47
by Diktaotr007
Here's the savegame.
When you load it, you'll see a ship, who just has unloaded its coal, and that cost: £ 207.438

I've tried, but could'nt manage to take a screenshot (guess my computer just doesn't like me :? )

Posted: 15 May 2004 20:17
by Patchman
Very strange indeed. I can only guess that it's because of some overflow in the internal calculations, like the inverse of the tunnel bug...

In that case, it's just that the coal mine is too far away from the power station, or the ships are taking too long to get there.

Posted: 15 May 2004 21:34
by Diktaotr007
Yeah. Perhaps.
But what is very strange is, that the ships earned a lot of money in the beginning, and that was with the older and slower ship-model...

I have 2 coal-ship routes wich both costs me money like this..
They are pretty long routes, but they both produced a lot of income the first several years running...

Wonder what suddently happended...

I just can't see how, it can cost me money to deliver. Can the cargo-payment rates go negative? According to the graph in the game they doesn't...

Posted: 15 May 2004 23:25
by Patchman
It's a bug in the game. I don't care enough to figure out how exactly it happens though...

Posted: 17 May 2004 09:55
by Diktaotr007
Yeah. Well.
Thanks anyway...


Perhaps I should be looking for a newer version of this brilliant game, then. :wink:

Posted: 17 May 2004 10:57
by Prof. Frink

Posted: 30 Mar 2006 10:26
by cycn
At a certain point you run out of the deleverytime in the graph. This happens to older (outdated) models. You have to upgrade your ships or break up the route altogether.
When you have a loaded train and let it run for enough time and then let it unload (after several years) the same happens.
A logical explanation might be you have to pay a fine because you broke the contract by delivering that late.

Posted: 30 Mar 2006 11:42
by PikkaBird
Hi cync,

Welcome to the forums and to two years ago. :)

Posted: 31 Mar 2006 19:05
by cycn
I still play(ed) this version, because we cannot seem to get the patched TTD working with trains in the random games.
I might find a sollution to that problem around here...

Posted: 31 Mar 2006 19:38
by Hyronymus
cync, can you please try not do dig up topics that are from the Stone Age? This topic saw it's last post in May 2004. In addition your reply was factual but not extremely useful.

Posted: 07 Apr 2006 09:48
by cycn
Sorry...

I overlooked the date. I had experienced the same thing myself in TTO, so I reacted. I switched to oTTD by now, so I won't return here and I won't be tempted to repeat my mistake.
These kind of topics might be closed, I suppose?