[OTTD] Fictional Aircraft [WIP]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Kaaskroket
Engineer
Engineer
Posts: 10
Joined: 14 Sep 2017 11:59

[OTTD] Fictional Aircraft [WIP]

Post by Kaaskroket » 08 Dec 2017 16:15

Hello all,

I have been using OpenTTD and many of the NewGRFs created by the community for many years and thought it would be fair if I gave something for those countless enjoyable hours in return.

So here it is. My first newGRF for OpenTTD, which adds a few fictional aircraft, spacecraft and some other miscellaneous types of air transportation for gameplay. It's still unfinished and far from perfect, but I hope you will enjoy it nevertheless.
kaas_planes.grf
(3.48 MiB) Downloaded 143 times
Currently this newGRF includes vehicles from:

- Afterdark (Flying Toaster)
- Aladdin (Magic Carpet)
- Avatar: the last Airbender (Fire Nation Airship, Fire Nation War Balloon and Flying Bison)
- Captain Scarlet and the Mysterons (Spectrum Passenger Jet)
- Doctor Who (TARDIS)
- Dragon Ball (Flying Nimbus)
- Fireball XL5 (Fireball XL5)
- Firefly (Serenity)
- Harry potter (Flying Ford Anglia)
- The Incredibles (Manta Jet)
- Internet Meme (Nyan Cat)
- Montana jones (Supermarine GS "Kitty")
- Pokemon (Team Rocket's Balloon)
- Spongebob (Flying Dutchmen's Ship)
- Starfox (Arwing and Wolfen)
- Starwars (Millenium Falcon)
- Talespin (Conwing L-16 "SeaDuck" and Spruce Moose)
- Thunderbirds (Fireflash Airliner, Skyship One, Thunderbird 1, 2 and 3)
- Tintin (Carreidas 160)
- Watchmen (Nite Owl's Airship "Archie")
- Up (Carl Fredricksens House)

And because we are nearing Christmas...
santa.png
santa.png (53.57 KiB) Viewed 4867 times

Source (excluding the 3d models I created for rendering the sprites): https://drive.google.com/file/d/1qYpgak ... sp=sharing
3d models: https://drive.google.com/file/d/197iSW5 ... sp=sharing


known issues:
- Some vehicles have incorrect sprite offsets and / or properties
- Santa's sleigh can be bought throughout the year, although it is supposed to be available for purchase in December only
- If the parameter "limit arwing topspeed" is disabled, the arwing won't be able to land on most airports
- The sprites from large aircraft may cause clipping issues
- The Nyan Cat's and Flying Toaster's songs don't play continuously and can sometimes be heard twice
- The translations I have provided for German and French are incomplete and will likely contain some errors

Notes:
- If desired, most of the vehicles can be enabled or disabled by origin using the parameters
- The first vehicle is invented in 1592 (the flying carpet) and the last one in 2447 (Serenity)
Last edited by Kaaskroket on 15 Jan 2018 01:51, edited 4 times in total.

perverted monkey
Engineer
Engineer
Posts: 37
Joined: 02 Mar 2009 02:07

Re: [OTTD] Fictional Aircraft [WIP]

Post by perverted monkey » 09 Dec 2017 03:19

Thanks!

User avatar
STD
Tycoon
Tycoon
Posts: 1757
Joined: 02 Jul 2012 14:53
Location: Russia, Samara

Re: [OTTD] Fictional Aircraft [WIP]

Post by STD » 09 Dec 2017 06:43

I like this set :)) . Interesting idea for OpenTTD. Thank you :D
[OpenTTD] STD screenshots
----------------------------------------------------------------------------------------------------------------------------------
[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017

User avatar
Kaaskroket
Engineer
Engineer
Posts: 10
Joined: 14 Sep 2017 11:59

Re: [OTTD] Fictional Aircraft [WIP]

Post by Kaaskroket » 10 Dec 2017 16:46

I'm glad to hear that you are enjoying this set. You may have noticed already but it is now available for download on Bananas

User avatar
Quast65
Tycoon
Tycoon
Posts: 1653
Joined: 09 Oct 2011 13:51
Location: The Netherlands

Re: [OTTD] Fictional Aircraft [WIP]

Post by Quast65 » 10 Dec 2017 17:53

lol, these are fun!
Really like the behaviour/appearance of the Tardis ;-)

But....
Someone forgot to feed the reindeer...
Example393.png
Example393.png (60.26 KiB) Viewed 4710 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

User avatar
skippern
Traffic Manager
Traffic Manager
Posts: 199
Joined: 30 Oct 2013 13:57

Re: [OTTD] Fictional Aircraft [WIP]

Post by skippern » 13 Dec 2017 11:29

Where is Serenity from Firefly?


Sent from my iPhone using Tapatalk
Skippern
OpenTTD Mac user

User avatar
Kaaskroket
Engineer
Engineer
Posts: 10
Joined: 14 Sep 2017 11:59

Re: [OTTD] Fictional Aircraft [WIP]

Post by Kaaskroket » 15 Dec 2017 15:38

First update
Quast65 wrote:lol, these are fun!
Really like the behaviour/appearance of the Tardis ;-)

But....
Someone forgot to feed the reindeer...
The attachment Example393.png is no longer available
No more famished reindeer falling from the sky, because now they can eat flying toast!
toast.gif
toast.gif (1.56 MiB) Viewed 4470 times
skippern wrote:Where is Serenity from Firefly?


Sent from my iPhone using Tapatalk
I'm not quite satisfied with the result but here it is
serenity.png
serenity.png (22.04 KiB) Viewed 4470 times
All Changes:
- Added the Flying Toaster from After Dark and Serenity from Firefly
- VTOL vehicles descend slower (more realistic)
- Nyan Cat's and the Flying Toaster's song can be disabled with a parameter
- Added vertical sprites for Thunderbird 1
- Updated the language files a bit


agentw4b
Traffic Manager
Traffic Manager
Posts: 155
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: [OTTD] Fictional Aircraft [WIP]

Post by agentw4b » 02 Jan 2018 19:02

Could the aircraft development dates be adjusted to not compete with the "AV8" aircraft set?
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS

User avatar
Kaaskroket
Engineer
Engineer
Posts: 10
Joined: 14 Sep 2017 11:59

Re: [OTTD] Fictional Aircraft [WIP]

Post by Kaaskroket » 04 Jan 2018 13:47

kamnet wrote:This is absolutely wonderful and amazing! :bow:
A bit late, but still thanks :D
agentw4b wrote:Could the aircraft development dates be adjusted to not compete with the "AV8" aircraft set?
Well, I was thinking about adding the possibility to change the introduction dates to be either 'realistic' (as it is now) or 'regular' (e.g. the date a series was first aired) in a future release. Not sure if that's what you want though.

User avatar
Captain Rand
Engineer
Engineer
Posts: 92
Joined: 28 Jan 2012 07:35

Re: [OTTD] Fictional Aircraft [WIP]

Post by Captain Rand » 05 Jan 2018 03:41

Seeing as you have Thunderbird One in the set, how about adding Thunderbird Two? It would make a great cargo transport!

Some other Anderson related suggestions:-

Fireflash airliner.
Spectrum Passenger Jet.
Skyship One (from "Thunderbird Six").
Zero-X.
Fireball XL5.

I'm a huge Anderson fan, old enough to have seen the shows when first broadcast!

Thanks for a really fun set.


Pete.
There's nothing like a deadline to hone the concentration.

Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape

agentw4b
Traffic Manager
Traffic Manager
Posts: 155
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: [OTTD] Fictional Aircraft [WIP]

Post by agentw4b » 05 Jan 2018 10:23

Kaaskroket wrote:
kamnet wrote:This is absolutely wonderful and amazing! :bow:
A bit late, but still thanks :D
agentw4b wrote:Could the aircraft development dates be adjusted to not compete with the "AV8" aircraft set?
Well, I was thinking about adding the possibility to change the introduction dates to be either 'realistic' (as it is now) or 'regular' (e.g. the date a series was first aired) in a future release. Not sure if that's what you want though.
It's great that the dates of some planes are very early, that's okay. The problem arises only when other aircraft kits are available. Then normal planes can not compete with some fictitious aircraft with 700 people on board, etc. Maybe if we could change dates for aircraft development in the Newgrf environment.
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS

agentw4b
Traffic Manager
Traffic Manager
Posts: 155
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: [OTTD] Fictional Aircraft [WIP]

Post by agentw4b » 13 Jan 2018 17:08

Bug in plane "TARDIS" or conflict newgrf.
I need button for deactivating "tardis". :-(

(other sets VTOL, WAS in my game).

Image
Attachments
errorTardis.sav
(1.58 MiB) Downloaded 76 times
errortardis.png
(446.92 KiB) Not downloaded yet
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS

User avatar
Kaaskroket
Engineer
Engineer
Posts: 10
Joined: 14 Sep 2017 11:59

Re: [OTTD] Fictional Aircraft [WIP]

Post by Kaaskroket » 15 Jan 2018 01:20

Update:
Captain Rand wrote:Seeing as you have Thunderbird One in the set, how about adding Thunderbird Two? It would make a great cargo transport!

Some other Anderson related suggestions:-

Fireflash airliner.
Spectrum Passenger Jet.
Skyship One (from "Thunderbird Six").
Zero-X.
Fireball XL5.

I'm a huge Anderson fan, old enough to have seen the shows when first broadcast!

Thanks for a really fun set.


Pete.
Hadn't had the time to work on the Zero-X yet, but I hope this birthday treat will suffice (might scale down the Fireflash a bit, as it's currently poking through
the building and causing clipping issues)
Hilbeek Transport.png
(142.53 KiB) Not downloaded yet
agentw4b wrote:Bug in plane "TARDIS" or conflict newgrf.
I need button for deactivating "tardis". :-(

(other sets VTOL, WAS in my game).

Image
Sorry, didn't realize I forgot to limit the top speed of the tardis, fixed that now (it's a known issue that any non-helicopter type vehicle traveling faster than 3283 kmh won't be able to land on most airports which I can't seem to resolve) Newly bought tardises won't experience this problem anymore, but any present tardis will need to be replaced first. I have done this in your save file by temporarily enabling breakdowns, allowing the "broken" tardises to land at their destination airports. If you have been playing a more recent verion of the save and wish to continue on that, you should do the same thing in order to fix it, as disabling the tardis with the parameter I have added will only make the vehicle unavailable for purchase.
fixed_same_version_no_tardis.sav
(1.58 MiB) Downloaded 65 times
(should also work with the new version)
fixed_new_version_with_tardis.sav
(1.58 MiB) Downloaded 68 times
(you'll get the same problem if you use this with the old version)

And as for your previous post, I will try to make things more balanced in the future.

Additions:
Thunderbird 2 and 3
Skyship One
Fireflash Airliner
Fireball XL5
Wolfen

Fixes:
TARDIS unable to land

Other changes:
Reduced the Spruce Moose's capicity and it's costs to compensate.
Updated the language files a bit

NOTE: The newly added vehicles are not listed alphabetically if the purchase menu is sorted by vehicle-id. This is not a bug but done on purpose to keep the set backwards compatible.

User avatar
Gwyd
Chief Executive
Chief Executive
Posts: 696
Joined: 17 Apr 2017 16:52
Location: Western Ile-de-France Region

Re: [OTTD] Fictional Aircraft [WIP]

Post by Gwyd » 15 Jan 2018 06:48

Ooo, Thunderbirds. I am all of a sudden very interested

Sent from my SM-G935F using Tapatalk

User avatar
Captain Rand
Engineer
Engineer
Posts: 92
Joined: 28 Jan 2012 07:35

Re: [OTTD] Fictional Aircraft [WIP]

Post by Captain Rand » 15 Jan 2018 11:43

!!!!!

Honestly, I'm lost for words.The new Anderson stuff is amazing! Fireflash is especially impressive, it's a shame about the clipping though (I'm not complaining, I can live with a glitch or two). It probably means Zero-X will also need to be scaled down. Ah well.......

I'm eagerly waiting to see what else you can dream up.

I'm going to have LOTS of fun using this set!

Many thanks.

Pete.
There's nothing like a deadline to hone the concentration.

Good manners cost nothing, but earn respect.

" 'Impossible' is not in our vocabulary." Jack Chrichton, Farscape

agentw4b
Traffic Manager
Traffic Manager
Posts: 155
Joined: 14 Apr 2017 15:51
Location: Czech Republic

Re: [OTTD] Fictional Aircraft [WIP]

Post by agentw4b » 15 Jan 2018 18:56

Kaaskroket wrote:Update:
Captain Rand wrote:Seeing as you have Thunderbird One in the set, how about adding Thunderbird Two? It would make a great cargo transport!

Some other Anderson related suggestions:-

Fireflash airliner.
Spectrum Passenger Jet.
Skyship One (from "Thunderbird Six").
Zero-X.
Fireball XL5.

I'm a huge Anderson fan, old enough to have seen the shows when first broadcast!

Thanks for a really fun set.


Pete.
Hadn't had the time to work on the Zero-X yet, but I hope this birthday treat will suffice (might scale down the Fireflash a bit, as it's currently poking through
the building and causing clipping issues)
Hilbeek Transport.png
agentw4b wrote:Bug in plane "TARDIS" or conflict newgrf.
I need button for deactivating "tardis". :-(

(other sets VTOL, WAS in my game).

Image
Sorry, didn't realize I forgot to limit the top speed of the tardis, fixed that now (it's a known issue that any non-helicopter type vehicle traveling faster than 3283 kmh won't be able to land on most airports which I can't seem to resolve) Newly bought tardises won't experience this problem anymore, but any present tardis will need to be replaced first. I have done this in your save file by temporarily enabling breakdowns, allowing the "broken" tardises to land at their destination airports. If you have been playing a more recent verion of the save and wish to continue on that, you should do the same thing in order to fix it, as disabling the tardis with the parameter I have added will only make the vehicle unavailable for purchase.

fixed_same_version_no_tardis.sav
(should also work with the new version)
fixed_new_version_with_tardis.sav
(you'll get the same problem if you use this with the old version)

And as for your previous post, I will try to make things more balanced in the future.

Additions:
Thunderbird 2 and 3
Skyship One
Fireflash Airliner
Fireball XL5
Wolfen

Fixes:
TARDIS unable to land

Other changes:
Reduced the Spruce Moose's capicity and it's costs to compensate.
Updated the language files a bit

NOTE: The newly added vehicles are not listed alphabetically if the purchase menu is sorted by vehicle-id. This is not a bug but done on purpose to keep the set backwards compatible.
Thank you !
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Auge and 9 guests