Page 1 of 1
[Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 03:31
by pbx2
Over a few months from now I'm going to be working on a series of realistic but fictional heightmaps, I'll be calling this series; phm Heightmaps.
These will all be available on Bananas
Progress so far:
--- phm1 ---
- [+] Spoiler

- Size: 2048 x 2048
- Intended Max height: 64
- Very loosely based on the area around Rosyth, Scotland
This map is intended to cover the full spectrum of different landscape types, High hills + valleys, Flatter areas of land and some water through the middle.
--- phm2 ---
Coming soon
Suggestions for the next maps are welcome

Re: [Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 10:32
by Fairyfloss
Oooh, I like this heightmap! I haven't played on it yet - only opened it in the Scenario Editor on my laptop to take a closer look - but I really like the way it looks.
One small request though, maybe increase the amount of coastal tiles (I don't know what to call them exactly, but I'm talking about tiles that are 1 level above sealevel) so you can build bigger harbour stations without having to raise/lower a lot of land?
Re: [Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 16:34
by pbx2
Darthrafael wrote:Oooh, I like this heightmap! I haven't played on it yet - only opened it in the Scenario Editor on my laptop to take a closer look - but I really like the way it looks.
One small request though, maybe increase the amount of coastal tiles (I don't know what to call them exactly, but I'm talking about tiles that are 1 level above sealevel) so you can build bigger harbour stations without having to raise/lower a lot of land?
You can give slightly flatter land in general by dropping the max height, But I'll make sure to have some flatter areas in my next heightmap

Re: [Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 18:13
by Fairyfloss
pbx2 wrote:Darthrafael wrote:Oooh, I like this heightmap! I haven't played on it yet - only opened it in the Scenario Editor on my laptop to take a closer look - but I really like the way it looks.
One small request though, maybe increase the amount of coastal tiles (I don't know what to call them exactly, but I'm talking about tiles that are 1 level above sealevel) so you can build bigger harbour stations without having to raise/lower a lot of land?
You can give slightly flatter land in general by dropping the max height, But I'll make sure to have some flatter areas in my next heightmap

Ah, I don't particularly mind the large amount of non-flat land in other bits of the map; I actually quite like the rough terrain. It's only the coastal regions directly above sealevel that I think could do with more flat land so it's easier to build massive harbours.
Also, if you're still looking for ideas for a new map, how about a map with two large mountain ranges, separated by a wide valley with a wide river?
Re: [Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 19:06
by Pyoro
Darthrafael wrote:Also, if you're still looking for ideas for a new map, how about a map with two large mountain ranges, separated by a wide valley with a wide river?
I'm totally in favor of this.
Or a mix of islands. That's always interesting, too.
Re: [Heightmap] phm - The heightmap set
Posted: 09 Nov 2017 19:13
by pbx2
Darthrafael wrote:Oooh, I like this heightmap! I haven't played on it yet - only opened it in the Scenario Editor on my laptop to take a closer look - but I really like the way it looks.
One small request though, maybe increase the amount of coastal tiles (I don't know what to call them exactly, but I'm talking about tiles that are 1 level above sealevel) so you can build bigger harbour stations without having to raise/lower a lot of land?
Pyoro wrote:Darthrafael wrote:Also, if you're still looking for ideas for a new map, how about a map with two large mountain ranges, separated by a wide valley with a wide river?
I'm totally in favor of this.
Or a mix of islands. That's always interesting, too.
Work on phm2 is already underway but I do like the idea of some snowy alps sorta thing, I'll have a go when I come to making phm3