Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Moderator: Graphics Moderators
Permanent Snowy Coast Tiles (v0.1 released on Bananas)
For all of you who deny climate change, I present:
Permanent Snowy Coast Tiles A little GRF that will permanently change all the coasttiles to snowy coasttiles.
Use in combination with OpenGFX-graphics for the best looking result (make sure it is placed UNDER OpenGFX in your GRF-list).
Parameter-1 to 1: Alpine
Parameter-1 to 2: Arctic (Default)
Parameter-1 to 0: Disables this GRF
Version 0.1 is released on Bananas
Credits:
- Made by Quast65
- Thnx to the creators of OpenGFX
- Based on an idea by Alluke
License:
GPLv2
Permanent Snowy Coast Tiles A little GRF that will permanently change all the coasttiles to snowy coasttiles.
Use in combination with OpenGFX-graphics for the best looking result (make sure it is placed UNDER OpenGFX in your GRF-list).
Parameter-1 to 1: Alpine
Parameter-1 to 2: Arctic (Default)
Parameter-1 to 0: Disables this GRF
Version 0.1 is released on Bananas
Credits:
- Made by Quast65
- Thnx to the creators of OpenGFX
- Based on an idea by Alluke
License:
GPLv2
Last edited by Quast65 on 08 Nov 2017 18:36, edited 1 time in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Sources version 0.1:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
This NewGrf addon doesn't work. Snow displayed only land's edgeQuast65 wrote:For all of you who deny climate change, I present:
Permanent Snowy Coast Tiles
Example388.png
A little GRF that will permanently change all the coasttiles to snowy coasttiles.
GPLv2
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
I think that's all this grf does. You need to use it with OpenGFX+ Landscape and set the snowline to 0.demwf wrote:This NewGrf addon doesn't work. Snow displayed only land's edge
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
And that is exactly what it is intended to do.demwf wrote:Snow displayed only land's edge
Coasttiles arent snow-line aware, so normally they stay without snow, while the rest of the landscape is covered with snow.
This doesnt look that good for example when you want to make a pretty screenshot with snow everywhere, in that case you can use this GRF.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
I installed OpenGFX+ and set snow line to 1 (zero is not possible). Both - summer and winter/PaulC wrote:I think that's all this grf does. You need to use it with OpenGFX+ Landscape and set the snowline to 0.demwf wrote:This NewGrf addon doesn't work. Snow displayed only land's edge
Problem didn't decided.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
All this GRF does, is replacing the coasttiles from the base-graphics with snowy coasttiles, so just a simple graphics replacement.
It is NOT snow-line aware, its snowy always, regardless of the time of year. So, indeed that can be strange in the summer.
Coasttiles sadly cant be made snow-line aware.
It is NOT snow-line aware, its snowy always, regardless of the time of year. So, indeed that can be strange in the summer.
Coasttiles sadly cant be made snow-line aware.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
You need to set up your grfs something like this to get the desired effect. Use the parameters for OpenGFX+ Landscape to set the snowline height to zero.demwf wrote:I installed OpenGFX+ and set snow line to 1 (zero is not possible). Both - summer and winter/
Problem didn't decided.
- Attachments
-
- Unnamed, 1950-01-01.png (157.59 KiB) Viewed 8807 times
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
I understand why i have problem/ I didn't set snow line to 0.PaulC wrote:You need to set up your grfs something like this to get the desired effect. Use the parameters for OpenGFX+ Landscape to set the snowline height to zero.demwf wrote:I installed OpenGFX+ and set snow line to 1 (zero is not possible). Both - summer and winter/
Problem didn't decided.
I have same version from screenshot, but min value allow set - 1.
LightArrows on value 1 displayed whadows
Very strange
- Attachments
-
- ttt.PNG (344.48 KiB) Viewed 2609 times
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Looks like there is a problem either with other GRFs or with your version of OpenTTD (or the settings in that version).demwf wrote:I understand why i have problem/ I didn't set snow line to 0.
What happens if you only load OpenGFX+Landscape in your GRF-list? So, no other GRFs.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Hi. I cheked version openttd. I have last version - 1.7.2Quast65 wrote:Looks like there is a problem either with other GRFs or with your version of OpenTTD (or the settings in that version).demwf wrote:I understand why i have problem/ I didn't set snow line to 0.
What happens if you only load OpenGFX+Landscape in your GRF-list? So, no other GRFs.
So tries used single OpenGFX. I can't set snow line to "0". Minimal value is - "1"
Very strange bugs
- Attachments
-
- openttd_1_7_2.PNG (817.31 KiB) Viewed 2609 times
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
It instantly works ok for me.demwf wrote:Very strange bugs
So, its a setting somewhere, or it might be the base-graphics set you are using...
As I see, you are using a 32bpp base set, which one?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
For testing i dasabled all gfx exclude opengfx and snowy coast.Quast65 wrote:It instantly works ok for me.demwf wrote:Very strange bugs
So, its a setting somewhere, or it might be the base-graphics set you are using...
As I see, you are using a 32bpp base set, which one?
on screenshot it desplayed
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Thats not what I meantdemwf wrote:For testing i dasabled all gfx exclude opengfx and snowy coast.
on screenshot it desplayed

I mean, what Base Graphics set are you using for your games? Its the one you can set via the Game Options: Allthough, I dont think that should be an issue...
I think you are better off raising this problem over at the development thread of OpenGFX+Landscape and that maybe one of the developers of that GRF can help you out:
viewtopic.php?f=26&t=52396
I dont think I can help you any further....

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
You could add a snow line height table to your grf, the code is fairly simple and it would eliminate the need to use it with OpenGFX+ Landscape:Quast65 wrote:I dont think I can help you any further....
Code: Select all
-1 * -1 00 08 01 01 00 10 // Action 0, global settings, snow line height table
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 01 January
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 02 February
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 03 March
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 04 April
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 05 May
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 06 June
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 07 July
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 08 August
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 09 September
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 10 October
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 11 November
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // 12 December
The problem seems to be the Russian translation for that grf which says 1 when it should say 0, but it should actually be working ok. Or try this grf instead:demwf wrote:So tries used single OpenGFX. I can't set snow line to "0". Minimal value is - "1"
Very strange bugs
- Attachments
-
- zero_snowline.grf
- (792 Bytes) Downloaded 186 times
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
True, however the graphics are based on OpenGFX+Landscape graphics, so it would not look at its best with the base snow graphics.You could add a snow line height table to your grf, the code is fairly simple and it would eliminate the need to use it with OpenGFX+ Landscape
To be honest, I would rather like to see this GRF being incorporated into OpenGFX+Landscape as a parameter. One less GRF in your list then

Well done for spotting that confusing language bug in OpenGFX+Landscape!!The problem seems to be the Russian translation for that grf which says 1 when it should say 0, but it should actually be working ok.

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
You would be able to use your grf with the OpenGFX base set, OpenGFX+ Landscape is only necessary for setting the snowline to zero.Quast65 wrote:True, however the graphics are based on OpenGFX+Landscape graphics, so it would not look at its best with the base snow graphics.
That would also work.To be honest, I would rather like to see this GRF being incorporated into OpenGFX+Landscape as a parameter. One less GRF in your list then

My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
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- Transport Coordinator
- Posts: 274
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Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Integrating it into OpenGFX would be nice yes. Also to make it possible to use temperate terrain tiles with snow in artict, as OpenGFX landscape allows. As long as that isn't integrated it would be neat for this thing to check with the game for an already defined snowline and activate appropriately maybe? If this used temparate+snow as an option and checked the snow line I could guarantee my current stream partner and I would immediately put this to use 

Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
Me too, but I have no idea how to do that (and if it is even possible).
A more experienced landscape coder is very welcome to use my graphics
A more experienced landscape coder is very welcome to use my graphics

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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- Transport Coordinator
- Posts: 274
- Joined: 13 Apr 2010 21:31
Re: Permanent Snowy Coast Tiles (v0.1 released on Bananas)
HINT HINT: @Developers. This is EXACTLY what I mean when I say newGRF creations is WAY too complicated.Quast65 wrote:Me too, but I have no idea how to do that (and if it is even possible).
A more experienced landscape coder is very welcome to use my graphics
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