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Re: Tin's Server Screenshots

Posted: 13 Feb 2018 19:35
by Supercheese
arikover wrote:It's really amazing what you guys are doing here! The details! Harbors, suburban lines, everything looks so alive!
My sentiments exactly; these are excellent examples of how OpenTTD can be enjoyed to its fullest!

Re: Tin's Server Screenshots

Posted: 15 Feb 2018 01:33
by romazoon
arikover wrote:The details! Harbors, suburban lines, everything looks so alive!
Thanks,we love spending times on those details and the challenge to bring all passengers to their destinations and to meet the cargo requirement for town growth :)

A little note on the Cargodist settings we use in most of our servergame, that i m sure many will find usefull : only passengers are using it; we usually don t transport much mail so no point in activating cargodist there, and for the freight we need total control on where it s getting delivered so it s also conterproductiv to use cargodist...especially because to give passenger transport more realism (and make it possible to deal with the flow of passengers) we set the distance effect of cargodist to 200%. this way most of passengers are not trying to travel far away (like in reality, a metro carry more passengers daily than a suburban train, but the later also carry more than an intercity, etc); and so this distance effect would also impact the freights, so that s why only passengers use cargodist in our games.
Beside that we use a symetry setting at 99%, and 55% for saturation...but frankly those i don t know how much they affect cargodist
And precision a max so 64, we hope to have more precise destinations, but again no idea how it really affect things;

Re: Tin's Server Screenshots

Posted: 15 Feb 2018 19:29
by arikover
Where's Waldo/Wally - Screenshot 19 - extra challenge: find an oil well in the middle of a roundabout.

Re: Tin's Server Screenshots

Posted: 15 Feb 2018 19:53
by romazoon
nothing unrealistic there ! ;)

https://coololdphotos.com/2003-2/

Re: Tin's Server Screenshots

Posted: 17 Apr 2018 00:13
by romazoon
So there is a japanese mountainous themed game going on Tin's Server, and here is a chosen screenie from it, and a background story. (more later)


Tsuyama Minato was during a century a town lacking some capacity to transport freight. Industries have settled down there anyway around 1950's, thinking the proximity with Chigasaki (a large city, not on screenshot) would surely make way for serious rail link at least. Unfortunately Kita Rail was struggling in all parts of its busy, and always growing network, grid lock were a common thing, the shared infrastructure was not helping as other privates companies were somewhat not always well organised... and so was KitaRail. But after 2060, KitaRail sorted most of its gridlock issues and at this moment the famous private franco-swiss entrepreneur Romazoon decided to invest massively in KitaRail spending 5billion £ (all from tax evasion, and paid from its fiscal paradise bank in Panama) in renovating both town, Tsuyama & Ichihara, offering a marina and an impressive retro style city station to Ichihara, some tramway lines, and a fully functionnal freight harbor and freight train station which benefit to both towns. The Brewery soon moved close to the harbor, and the glassmill was also relocated for the best efficiency possible, St Gobain, the famous french company invested massively in their new factory building, actually rebuilding it 3 times until they got satisfied with the construction, but that s still less than the 10 times Heineken rebuilt their brewery, because Romazoon wasn t happy with the layout. After 9 years of intense work, the result astonished KitaRail founder and CEO, EXTspotter, as well as Tin, the founder and CEO of Minami Shikoku Rail who said in the DailyTimes "that cheesy froggy know how to spend his money right !"

Romazoon, in an interview on TTD TV following the grand opening of the harbor said "pas mal, but it s not over, i can see plenty of room to add more eyecandy, and make more money, especially inland"

KitaRail, 10_12_2069.png
(2.38 MiB) Not downloaded yet

Re: Tin's Server Screenshots

Posted: 17 Apr 2018 00:18
by romazoon
mistake

Re: Tin's Server Screenshots

Posted: 17 Apr 2018 12:36
by acs121
It looks fabulous with all those MariCo objects. Respect.

Re: Tin's Server Screenshots

Posted: 18 Apr 2018 18:23
by romazoon
no background story today, not feeling inspired, also i don t seems to have made laugh anyone so i better abstain...

but here have a batch of fresh screenies from the server

Re: Tin's Server Screenshots

Posted: 18 Apr 2018 20:53
by jor[D]1
Lovely I really like your building style. Are bridge head modifiable now, or are you using a patch?

Re: Tin's Server Screenshots

Posted: 18 Apr 2018 21:07
by acs121
jor[D]1 wrote:Lovely I really like your building style. Are bridge head modifiable now, or are you using a patch?
He is using JGR's patchpack (i think). Thus, he can create custom bridgeheads.

Re: Tin's Server Screenshots

Posted: 18 Apr 2018 21:11
by jor[D]1
Ah, wasn't aware that patch was added to it. I'm using the same pack

Re: Tin's Server Screenshots

Posted: 20 Apr 2018 11:26
by STD
Great screenshots. Really a pleasure to watch all this beauty :D .

Re: Tin's Server Screenshots

Posted: 24 Apr 2018 10:43
by romazoon
thank you guys, always a pleasure reading that people like what i show

Re: Tin's Server Screenshots

Posted: 24 Apr 2018 12:48
by acs121
The first harbour is very nice. You should also build a ski resort on the hill next to Kashihara :wink:

Re: Tin's Server Screenshots

Posted: 24 Apr 2018 13:15
by RIPper_KR
Beautiful shots :D
I wish I could do that.

Re: Tin's Server Screenshots

Posted: 24 Apr 2018 19:55
by Pyoro
First time I've noticed that Japan Landscape takes the snow tiles from the baseset. Looks odd with OpenGFX ^^;

Re: Tin's Server Screenshots

Posted: 25 Apr 2018 17:23
by Tintinfan
You've seen plenty of images of Nagoya Corporation's system - so now it's my turn to present Minami Shikoku Rail (MSR), the 2nd largest company with the most busiest sections on the map. Improving capacity of the various stations and junctions has always been a challenge for MSR with space restrictions and fast-growing cities thanks to strong trade from the numerous heavy industries. The busy 9 platform station at Hiroshima boasts a departure almost every minute and also serves as the terminus for Matsuyama Rail Authority to the north and Yuubari Dentetsu services continuing further round the coast. The beach has been overshadowed by the development of major ports and road bypasses - but MSR has been working to develop a modern mountain resort, Minami-Alps, to regain a slice of the tourist market again.

Re: Tin's Server Screenshots

Posted: 25 Apr 2018 18:48
by acs121
Tintinfan wrote:You've seen plenty of images of Nagoya Corporation's system - so now it's my turn to present Minami Shikoku Rail (MSR), the 2nd largest company with the most busiest sections on the map. Improving capacity of the various stations and junctions has always been a challenge for MSR with space restrictions and fast-growing cities thanks to strong trade from the numerous heavy industries. The busy 9 platform station at Hiroshima boasts a departure almost every minute and also serves as the terminus for Matsuyama Rail Authority to the north and Yuubari Dentetsu services continuing further round the coast. The beach has been overshadowed by the development of major ports and road bypasses - but MSR has been working to develop a modern mountain resort, Minami-Alps, to regain a slice of the tourist market again.
This is the definition of excellence. Industries are really well decorated. :shock:

Re: Tin's Server Screenshots

Posted: 28 Apr 2018 15:49
by jacke
Very nice screenshots Tintinfan!

Re: Tin's Server Screenshots

Posted: 29 Apr 2018 21:27
by romazoon
let s have a batch more from Nagoya corporation :)