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Re: Erato's Side Projects

Posted: 05 Mar 2021 08:06
by Erato
Gadg8eer wrote: 05 Mar 2021 07:17 Nice work! Would it be possible to add a "Dual gauge only" option to the parameters, to reduce the number of tracktypes required for compatibility?
I could probably add that to the next version.

Re: Erato's Side Projects

Posted: 05 Mar 2021 22:45
by Gadg8eer
Erato wrote: 05 Mar 2021 08:06
Gadg8eer wrote: 05 Mar 2021 07:17 Nice work! Would it be possible to add a "Dual gauge only" option to the parameters, to reduce the number of tracktypes required for compatibility?
I could probably add that to the next version.
Alright, thanks!

Re: Erato's Side Projects

Posted: 09 Mar 2021 12:14
by Fairyfloss
Erato wrote: 05 Mar 2021 00:39 The Industrial Track Set 1.0
Any chance of a finescale version of this? I like this set, but I use finescale tracks, so the width of the available options means they look off when used alongside finescale tracks.

Also, maybe having a non-ballast version would be cool, so it's just the tracks, as seen with ISR's marshalling yard tiles?

Either way, great work on the set so far!

Re: Erato's Side Projects

Posted: 09 Mar 2021 12:21
by Erato
Darthrafael wrote: 09 Mar 2021 12:14Any chance of a finescale version of this? I like this set, but I use finescale tracks, so the width of the available options means they look off when used alongside finescale tracks.
Check the parameters, you can use JapanSet , JapanSet Finescale, and DPRK Tracks. The dual gauge tracks are from Jake's addon, which required me to add finescale, because otherwise the dual gauge wouldn't look too good.
Darthrafael wrote: 09 Mar 2021 12:14Also, maybe having a non-ballast version would be cool, so it's just the tracks, as seen with ISR's marshalling yard tiles?
I'll put ballastless on the todo list, but I would probably add it as another track variant. I can't promise you I'll update it again in 2021 but I won't promise you that either.
Darthrafael wrote: 09 Mar 2021 12:14Either way, great work on the set so far!
Thanks

Re: Erato's Side Projects

Posted: 09 Mar 2021 14:31
by Fairyfloss
Erato wrote: 09 Mar 2021 12:21 Check the parameters, you can use JapanSet , JapanSet Finescale, and DPRK Tracks. The dual gauge tracks are from Jake's addon, which required me to add finescale, because otherwise the dual gauge wouldn't look too good.
I've tried that, but it doesn't quite work out nicely:
finescale.PNG
finescale.PNG (48.62 KiB) Viewed 16798 times

Re: Erato's Side Projects

Posted: 09 Mar 2021 14:44
by Erato
Ah UK finescale. Can't use it due to licensing, so there's nothing I can do.

Re: Erato's Side Projects

Posted: 09 Mar 2021 14:49
by Fairyfloss
Erato wrote: 09 Mar 2021 14:44 Ah UK finescale. Can't use it due to licensing, so there's nothing I can do.
Ahh, I didn't know that! Learn something new every day, I suppose. Thanks anyway.

Re: Erato's Side Projects

Posted: 27 Mar 2021 06:11
by Gadg8eer
Erato wrote: 05 Mar 2021 08:06
Gadg8eer wrote: 05 Mar 2021 07:17 Nice work! Would it be possible to add a "Dual gauge only" option to the parameters, to reduce the number of tracktypes required for compatibility?
I could probably add that to the next version.
Hmm... I think I've successfully modified it to have a parameter for only dual gauge, but I don't know for sure because it won't compile...

Code: Select all

nmlc ERROR: "src/tt-table.pnml", line 3: Syntax error, unexpected token ","
Included from: "indtrak.pnml", line 1
Included from: "src/template.pnml", line 436
Included from: "indtrak.pnml", line 1
Included from: "src/header.pnml", line 122
Included from: "indtrak.pnml", line 1
Any advice? Should I just wait for you to update it, or do you expect to be busy long enough that my tinkering isn't pointless? Thanks for providing the source, I learned a bit about making if statements, even if it was all for naught.

Re: Erato's Side Projects

Posted: 27 Mar 2021 14:00
by Erato
I have no idea what's wrong, sorry.

Re: Erato's Side Projects

Posted: 30 Mar 2021 09:47
by FulliAutomatix
Erato wrote: 09 Mar 2021 14:44 Ah UK finescale. Can't use it due to licensing, so there's nothing I can do.
If you want you could use SUKTS finescale graphics instead to at least supplement the lack of UK finescale stuff. It will be licenced under GPLv2 so idm you using it. Bare in mind it isn't released yet tho lol.

Re: Erato's Side Projects

Posted: 12 Apr 2021 16:50
by Erato
I really want to do some stuff with OpenGFX Mars but I can't not have eyecandy, so I made this.
I'm aware that there's a similar NewGRF on BaNaNaS, but it only has houses and for some reason it's year dependent. I don't understand year dependent objects, it's dumb.
OpenGFX Mars Objects
ogfx-mars-obj.grf
(164.56 KiB) Downloaded 224 times
All houses and industry tiles have been translated into object tiles. I might make some new object tiles, but currently there's pretty much no original tiles.
Image

Re: Erato's Side Projects

Posted: 29 Apr 2021 14:22
by Erato
Made some QOL changes.
The Industrial Track Set 1.1
Image
indtrak - 1.1.grf
(713.33 KiB) Downloaded 181 times
Changelog:
Added: Option to have dual gauge only.
Added: Level crossing sprites
Changed: Removed "CHIPS" from track names, because CHIPS v2 looks different.
Fixed: Alignment issues

Re: Erato's Side Projects

Posted: 09 May 2021 11:45
by Erato
It was naïve of me to think I could just fix bugs without consequences.
The Industrial Track Set 1.2
Image
indtrak - 1.2.grf
(713.47 KiB) Downloaded 180 times
Changelog:
Fixed: track sprite mismatching

Re: Erato's Side Projects

Posted: 10 Jun 2021 16:08
by Erato
Right so JapanSet doesn't have their separate sprites for Japanese finescale
The Industrial Track Set 1.2
Image
indtrak - 1.3.grf
(713.6 KiB) Downloaded 187 times
Changelog:
Fixed: standard gauge finescale for Japanese tracks.

Source is now on Github to make it easier for people to add their own tracksets should they so desire: https://github.com/EratoNysiad/IndustrialTrackset

Re: Erato's Side Projects

Posted: 18 Jun 2021 03:06
by bugreporter
Erato wrote: 04 Mar 2021 13:16 This world needs more eyecandy. Matching normal trackset coming soon™
The Trackless Track Set 1.2
Image
trackless - 1.2.grf
Changelog:
Added: CHIPS tracks
Added: GUI sprites
Changed: Urban tracks snow aware, visually compatible with OpenGFX+ Landscape
Changed: Introduction year reduced to 1800
can u plz add bare grass and south korean concrete? thx

Re: Erato's Side Projects

Posted: 24 Jun 2021 20:55
by acs121
Hello,

There's a problem with the Industrial Trackset - I'd like to use it with Finescale (UKRS rails), with the setting for multi-gauge compatibility on (= rails are considered as standard and narrow gauge. It allows, for example, to use JapanSet trains alongside Dutch Trainset trains, without having to use multiple gauges.
It works fine when I only use Finescale and standard-gauge rail sets with the Japan Set, but once I load ITS, no matter what gauge I define the rails, it creates at least two more track types (exactly like the "standard" rails). Is there a way to fix this ?

Re: Erato's Side Projects

Posted: 12 Nov 2021 13:59
by Erato
The Industrial Track Set 1.4
Image
indtrak - 1.4.grf
(713.83 KiB) Downloaded 216 times
Changelog:
Feature: added parameter to turn on fences.

Re: Erato's Side Projects

Posted: 18 Nov 2021 15:08
by Quast65
Erato wrote: 23 Feb 2021 11:31 Velo - DROP Fork
A little suggestion, maybe add a third parameter with completely invisible tramtracks.
That way you can overlay all kinds of roads that most likely wouldnt look good with bike-paths.
For example you could get this, overlayed on dirtroad:
Example648.png
Example648.png (50.43 KiB) Viewed 13636 times
Off road mountainbikers ;-)

But you could then use that also to add other "vehicles" like (groups of) moving people or taxi-ing aircraft, or other (slow-moving) eyecandy stuff that you would definitely not want to be able to move into the busy roads that you are using for actual gameplay (having them on tramtracks makes sure of that).
I am already planning to make a couple for my personal games, if you are interested, I could place the sources here (or PM them), so you can incorporate them into your GRF.

Re: Erato's Side Projects

Posted: 18 Nov 2021 22:03
by Erato
Velo now has invisible tram tracks to contain the bikes, disabled by default.
Velo - DROP Fork v2
Image
Changelog:
Added: Parameter to add invisible tram tracks.

Re: Erato's Side Projects

Posted: 19 Dec 2021 14:20
by Erato
Hi, I like snow.
Oops! All Snow!
Image
allsnow.grf
(46.39 KiB) Downloaded 153 times
Use OpenGFX+ Landscape with snow line set to 0.