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Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 11 Nov 2018 16:24
by ejcmoorhouse
Using the total town set, it generates petrol stations which don't look right, tried to load a game without the set but now it seems to keep putting in the total town replacement set buildings including the damn petrol stations early in game

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 11 Jun 2020 16:39
by GuilhermeJK
Weird one, I couldn't replicate the petrol station thing. Has anyone else got this bug?

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 11 Jun 2020 20:35
by kamnet
In TTRS, the petrol building is just eyecandy, it's not tied to an industry. I'm going to guess that nobody modified the start date for this building, so it appears just as early as any other house.

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 13 May 2021 11:45
by gebik
Hi,
in this post viewtopic.php?p=1245043#p1245043 is explained some bug with your modified TTRS3 for early starts. Problem is with ground sprite offset of the upper tile of World Trade Center.

Thanks!

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 02 Jun 2021 21:19
by bugreporter
bug report

when ttrs3 early mod is used with one tile industry set the bank only produces and accepts milk

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 20 Jul 2021 09:32
by NekoMaster
kamnet wrote: 11 Jun 2020 20:35 In TTRS, the petrol building is just eyecandy, it's not tied to an industry. I'm going to guess that nobody modified the start date for this building, so it appears just as early as any other house.
If your talking about the gas stations, you need at least two of them in the catchment area to accept Petrol or Fuel.

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 18 Aug 2022 02:01
by Revenge_of_KioTheDev
bugreporter wrote: 02 Jun 2021 21:19 bug report

when ttrs3 early mod is used with one tile industry set the bank only produces and accepts milk
I can replicate this bug. Anyone know of a fix?

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 28 Apr 2023 00:10
by ttdplanner
Hi @GuilhermeJK, could you explain a bit more how exactly you changed the population of some buildings? Did you decrease it or increase it? Are towns/cities more dense or less dense in your Early Mod version? Thank you in advance

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 18 Dec 2023 04:03
by erazortt
Hey @GuilhermeJK, do you have the source code somewhere of the three? You have posted it for the swedish, could we have it for the thers too?

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 28 Dec 2023 01:51
by Lurkmore
erazortt wrote: 18 Dec 2023 04:03 Hey @GuilhermeJK, do you have the source code somewhere of the three? You have posted it for the swedish, could we have it for the thers too?
Would like to +1 this.

Re: Early Mod pack: TTRS, Swedish Houses and TaI modified for very early starts

Posted: 17 Jan 2024 23:31
by GuilhermeJK
Hi, unfortunately I don't have the source code for the other two (TTRS and TaI). I had to modify decompiled nfo from grf files directly : (.


As for bug fixes, I'm still going through too much on life, I haven't had the opportunity to sit down and go through them yet. Sorry : (