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Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 07:39
by Gwyd
Well done!

Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 07:39
by Gwyd
Well done!
EDIT:
Stupid Tapatalk

Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 14:54
by Nondidjos
Outstanding, keep it up!

Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 15:23
by stefino_cz
Thanks a lot. As I wrote about tram tracks, what got new scale, I have to show new trams too. T3 tram you can see in pictures before but it was only test vehicle. This T3s are finished. They got interior and loading graphics (opened/closed doors). The same situation is in case of new historical tram Ringhoffer. In the picture you can also see some preview for next posts - trucks will be arrive in our OTTD too :wink: Someone can say that we will make everything. Yes , that's true. We've decided that we make basic set with selected vehicles and release BETA test as soon as possible. Other vehicles will be added in the future.
trams.PNG
(2.16 MiB) Not downloaded yet

Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 18:56
by Nondidjos
Buildings too then? sounds really cool!

Re: Czech total replacement / 32bit / Extrazoom

Posted: 19 Nov 2017 19:35
by stefino_cz
Nondidjos wrote:Buildings too then? sounds really cool!
Buildings and FIRS industry is in plan too ;)

Re: Czech total replacement / 32bit / Extrazoom

Posted: 20 Nov 2017 19:34
by Streckenläufer
Hello stefino_cz,
Congratulations on your project, it makes a very good impression so far and brings fresh wind in OTTD. I'm looking forward to the final result, which will certainly find many fans here.

Re: Czech total replacement / 32bit / Extrazoom

Posted: 01 Dec 2017 11:45
by stefino_cz
We are making at rail set atm. First platforms, station and warehouse will be add into the game. Finale!.jpg is not screen from the game, it was made in Photoshop (don't care about tree bugs etc) ;)
1.png
1.png (52.71 KiB) Viewed 6698 times
4.png
4.png (58.96 KiB) Viewed 6698 times
finále!.jpg
(2.37 MiB) Not downloaded yet

Re: Czech total replacement / 32bit / Extrazoom

Posted: 16 Dec 2017 10:51
by Nondidjos
This looks amazing :bow:

Re: Czech total replacement / 32bit / Extrazoom

Posted: 24 Dec 2017 09:13
by stefino_cz
Merry Christms to all!

I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks :)
Výstřižek.JPG
(254.13 KiB) Not downloaded yet

Re: Czech total replacement / 32bit / Extrazoom

Posted: 27 Dec 2017 20:20
by Quast65
stefino_cz wrote:Merry Christms to all!

I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks :)
Výstřižek.JPG
The only thing I could think of is that maybe accidently both graphics that make up the tunnel exit are the same (so both have the road drawn in them).
One of the graphics should not have the road:
Example399.png
Example399.png (3.55 KiB) Viewed 6177 times

Re: Czech total replacement / 32bit / Extrazoom

Posted: 28 Dec 2017 09:29
by stefino_cz
Quast65 wrote:
stefino_cz wrote:Merry Christms to all!

I have a question today. Do anyone know where is the mistake? Sprites looks ok - the same like original 8bpp sprites. Only replaced. Tram is going through but there is no graphics of tram rails but sprite tool in OTTD gives a rails sprite if I click on this "empty" place. Thanks :)
Výstřižek.JPG
The only thing I could think of is that maybe accidently both graphics that make up the tunnel exit are the same (so both have the road drawn in them).
One of the graphics should not have the road:
Example399.png
I think that all is right :|

Code: Select all

replace tunel_3a(2393, "gfx/PLACEHOLDER.png") 							{ template_PLACEHOLDER ()}
alternative_sprites(tunel_3a, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/CESTY_32bpp.png")  { [1434, 1350 ,398, 143, -265, -15] }

replace tunel_3b(2394, "gfx/PLACEHOLDER.png") 							{ template_PLACEHOLDER ()}
alternative_sprites(tunel_3b, ZOOM_LEVEL_IN_4X, BIT_DEPTH_32BPP, "gfx/CESTY_32bpp.png")  { [1832, 1350 ,342, 143, -266, -135] }
gfx.JPG
gfx.JPG (257.65 KiB) Viewed 1521 times
EDIT: I find the problem, it was in tram rails set :)

Re: Czech total replacement / 32bit / Extrazoom

Posted: 28 Dec 2017 13:39
by stefino_cz
All is OK now :)
Výstřižek.JPG
Výstřižek.JPG (91.97 KiB) Viewed 1521 times

Re: Czech total replacement / 32bit / Extrazoom

Posted: 30 Dec 2017 13:19
by rodier
Hi, THANKS for your amazing work :D

it is possible to download what is already made? Even for small donation fee? ;D

Thanks

Re: Czech total replacement / 32bit / Extrazoom

Posted: 30 Dec 2017 17:14
by stefino_cz
Hi
first BETA sets will be posted as soon as possible (1-2 months) :)

First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o

Re: Czech total replacement / 32bit / Extrazoom

Posted: 31 Dec 2017 18:47
by NekoMaster
stefino_cz wrote:Hi
first BETA sets will be posted as soon as possible (1-2 months) :)

First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
Looking good! Looks like a different game with your graphics. Just too bad we couldn't have your skills for other countries.

Btw, is your set just going to be base graphics or will you perhaps do other stuff like trains, trucks, etc.

Re: Czech total replacement / 32bit / Extrazoom

Posted: 31 Dec 2017 20:04
by stefino_cz
NekoMaster wrote:
stefino_cz wrote:Hi
first BETA sets will be posted as soon as possible (1-2 months) :)

First finished bus for our roads.
https://www.youtube.com/watch?v=WuEkiqEUB9o
Looking good! Looks like a different game with your graphics. Just too bad we couldn't have your skills for other countries.

Btw, is your set just going to be base graphics or will you perhaps do other stuff like trains, trucks, etc.
We are drawing base set graphics but not everything. Only ground graphics (temperate clima now), buildings, roads, trees etc. Not base cars/trains/planes... . But our graphics we are making too. A lot of trains, cars, our buildings. We will redraw FIRS factories too in the future. As I wrote here - we make it for FIRS and ECS economy.

If you mean if it will be one big file - the answer is no. It will be more smaller files - for example roads, cars, rails, trains. We will do sets maybe - roads + cars, rails+trains ... . It will be maybe better , because our vehicles use another moving trajectories than original OTTD due different scale. So if you use another trains for our rails, they will run next to rails - not on the rails.

Re: Czech total replacement / 32bit / Extrazoom

Posted: 02 Jan 2018 21:50
by stefino_cz
First 4 buses done :)
Výstřižek.JPG
(499.04 KiB) Not downloaded yet

Re: Czech total replacement / 32bit / Extrazoom

Posted: 03 Jan 2018 06:14
by Vitr
Lovely Karosa nice work


Sent from my iPhone using Tapatalk

Re: Czech total replacement / 32bit / Extrazoom

Posted: 03 Jan 2018 14:11
by stefino_cz
Another Karosa bus what is ready to rendering :) You can see that models have a lot of details to get the best sprite quality.
karosa.jpg
karosa.jpg (253.31 KiB) Viewed 1521 times