The St James Entrance and tiles along the fence are all on slopes and have that line running left to right as if the ground is cracking.
That is normal behaviour of the foundation graphics:
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They show up like that on that kind of slope to show that it is a terraced slope. If those lines wouldnt be there it would give the rather strange visual effect of being flat on large surfaces.
Two options:
1. Make a little GRF yourself that replaces those parts of the foundations with more subtle graphics, or even loose those graphics (but then you might get strange visual effects)
2. Use an existing GRF and see if those already have more subtle graphics, for example, OpenGFX+Landscape and then use the "Grey stone with moss" foundation.
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Most of my "underground" stations have grey concrete groundtiles, with that the lines of some of the foundations are less visible/noticeable (for example with INFRA-Foundations, as that has the same kind of grey lines).
The rough object grass to left shows toe overhead wires at one end.
Yep, those wires are part of the tracks just in front of your station.
That is why I advised to use or make a trackset that doesnt have catenary...
The rough grass on other end is hiding brick fence belong to the platforms
That is the disadvantage of using overlapping tiles to "fake" an underground railway...
Again, if you used a tracktype there that has a grassy roof (like Foobar's MetroTrackSet that I mentioned often before), you would not have that issue...
These are two of the "disadvantages" of underground stations, to make them really look good you are dependant on a matching trackset and a matching foundation-GRF...
Overlapping is not always the answer...
EDIT:
The way I use my underground stations is by building them directly next to the tunnel exits/entrances (so the full roofed tile tunnels of MetroTrackSet), without any extra tracks.
My signals and switches are placed at the entrances/exits of the tunnels that are not next to the station, mostly at the city edge.
That way I limit the use of space by the tracks, leaving room for the city to grow closely around my underground station over the tunnel.
Something like this:
Also, I dont really think that the City Authorities would like it too much if you dig a huge ditch right through them for the tracks that you then will overlap, but that is at your own risk