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PostPosted: Tue Mar 28, 2017 2:50 am 
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SO Slowly I'll be working on an American Themed Generic Road Vehicle Set, with some style influences and coding from Road Hog.

For now I'll be doing some Busses, Articulated Buses, Coaches, Rigid Trucks, Semi-Trailers, and Double's (Semi-Trailers with a 2nd trailer)

For now, heres something like a GMC Old Look loosely based on the Toronto Transit Commission Old Look Style

I know it might not be the best sprite around, but for now I want to get something half decent out so I can get through everything I want to do and get things coded.

NEXT UP : NYC Style GMC New Look


Attachments:
GMC_OLD_LOOK.png
GMC_OLD_LOOK.png [ 5.57 KiB | Viewed 3204 times ]

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PostPosted: Tue Mar 28, 2017 6:50 am 
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NekoMaster wrote:
I know it might not be the best sprite around, but for now I want to get something half decent out so I can get through everything I want to do and get things coded.

Sprite is fine, crack on ;)

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PostPosted: Tue Mar 28, 2017 11:05 am 
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I made some minor improvements that I forgot to fix before I called it a day with the GMC Old Look, so heres the improved version (like fixed some diagonal width issues and forgot to add shading to the tires and one of the diagonal sprites windows where fixed too)

Pretty much anything I put my Avitar picture on is considered "Done" by me, its kinda like a Stamp of approval from me :P

I have some stuff to do today but I hope to at least get a New York Style GMC New-Look done, and if I have time, I'll get to redoing the Orion I sprite that I lost... I still can't believe I saved over it by starting work on another bus (the New Flyer D40) and then didn't Export/Save as a new picture. oh well, the Orion sprite wasn't made to the current standards I want to follow.

On a side note, I'll definately have to use 8/8 size sprites for Coaches as modern ones in North America tend to be large and long, usually requiring tandem rear axles to better distribute the weight and improve ride comfort (especially when going down the highways in Canada or USA at 80-120 Km\h). I rather enjoy the sound of modern coaches going by, they sound so much more impresive and modern then the usual City Transit busese (Coaches like the D4500 usually have more of a Whoosh or Vroom sound rather then a rumbling or grumbly sound that normal buses have)


Attachments:
GMC_OLD_LOOK.png
GMC_OLD_LOOK.png [ 5.59 KiB | Viewed 3171 times ]

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PostPosted: Tue Mar 28, 2017 5:00 pm 
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Well I now have 2 buses done for my road vehicle set. Future name still pending.

I did a few more minor touch ups to the GMC Old Look as well as the finished GMC New Look. The new look isn't 100% accurate but this road vehicle set I want to do is just mostly suppose to "Look North American" and thus may not look 100% like the vehicles I'm basing the designs off of.

Old Look = Toronto Transit Commission Style
New Look = New York City MTA Style


Attachments:
File comment: GMC New Look
GMC_NEW_LOOK.png
GMC_NEW_LOOK.png [ 5.51 KiB | Viewed 3150 times ]
File comment: GMC Old Look
GMC_OLD_LOOK.png
GMC_OLD_LOOK.png [ 5.34 KiB | Viewed 3150 times ]

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PostPosted: Wed Mar 29, 2017 10:21 am 
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I finally got it done! Better then before! The Orion 1 bus in York Region Style!

This one was a bit more difficult for some reason because today I couldn't draw rectangles....

EDIT : Looks like a New Flyer D40 wasn't hard to make, just had to change up the Orion 1 sprite. This time I chose Saskatoon Transit.


Attachments:
File comment: Orion I "York Region Transit"
ORION_I.png
ORION_I.png [ 5.34 KiB | Viewed 3099 times ]
NEW_FLYER_D40.png
NEW_FLYER_D40.png [ 5.54 KiB | Viewed 3091 times ]

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PostPosted: Sat Apr 01, 2017 2:37 pm 
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So I finally have the Novabus LFS-40 done, took me a while because of its more modern look and the fact that I ended up drinking and then spending two days feeling like crap.

I tried to give it the Oshawa Transit Commission livery, though the OTC has been merged with some other separate agencies in Durham Region to form the "Durham Region Transit"


Attachments:
NOVABUS_LFS.png
NOVABUS_LFS.png [ 5.85 KiB | Viewed 3004 times ]

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PostPosted: Sun Apr 02, 2017 3:12 pm 
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SO....

Now that I have the buses done, I'm now working on the coaches.

I have two sprites I've finished in the last two days.

We have an ACF/Brill IC-41 and a GMC Scenicruiser, both which are loosely designed off of Greyhounds liveries.

NEXT UP : MCI MC-9, MCI D4500, and an Enviro500 Double Decker Coach.


Attachments:
ACF_BRILL_IC_41.png
ACF_BRILL_IC_41.png [ 5.5 KiB | Viewed 2946 times ]
GMC_SCENICRUISER.PNG
GMC_SCENICRUISER.PNG [ 5.72 KiB | Viewed 2945 times ]

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PostPosted: Mon Apr 03, 2017 6:28 pm 
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Finally got all the Coach Buses out of the way! After this its on to figuring out how to make Articulated buses look good.

We have 3 sprites to show off this time.

A MCI MC-9 loosely based off of Greyhounds livery for their MC-9's

A MCI D4500 mostly based off of GO Transit in Ontario

and lastely

An Alexander Dennis (formerly Transbus) Enviro 500 based off of GO Transits current (as of 2017) livery.

Enjoy!


Attachments:
MCI_MC9.PNG
MCI_MC9.PNG [ 5.64 KiB | Viewed 2895 times ]
MCI_D4500.PNG
MCI_D4500.PNG [ 5.69 KiB | Viewed 2895 times ]
ENVIRO_500.PNG
ENVIRO_500.PNG [ 6.05 KiB | Viewed 2895 times ]

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PostPosted: Mon Apr 03, 2017 8:33 pm 
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[thumbs up] :)

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PostPosted: Tue Apr 04, 2017 3:00 am 
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andythenorth wrote:
[thumbs up] :)


Thanks for the Thumbs up :)

ALSO, Now I'm working on the Articulated Buses, which means twice the work now DX

Oh well, not like it didn't take me all day to finish this one.

MAN SG220, loosely based on Seattles MAN SG220 articulated buses. I just hope it works find with Andy's Road Hog Code.


Attachments:
MAN_SG220.png
MAN_SG220.png [ 5.93 KiB | Viewed 2859 times ]

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PostPosted: Wed Apr 05, 2017 9:36 pm 
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3 Articulated buses down, 2 more to go, then its on to drawing the Early buses that cover 1900 to 1930. Anything before that will be covered by horse drawn wagons.

I redid the MAN SG220 to clean up some things and what not.

We now have a 1957 Kassbohrer Setra (A handful where made by Kassbohrer for a Colorado company), MAN SG220, and an Orion III. The last two I have to draw up are a New Flyer D60LF and NABI 60-BRT (which will probably be a pain in the ass to draw being much more modern looking)


Attachments:
ARTICULATED_BUS_KASSBOHRER_SETRA.png
ARTICULATED_BUS_KASSBOHRER_SETRA.png [ 6.3 KiB | Viewed 2800 times ]
ARTICULATED_BUS_MAN_SG220.png
ARTICULATED_BUS_MAN_SG220.png [ 6.31 KiB | Viewed 2800 times ]
ARTICULATED_BUS_ORION_III.png
ARTICULATED_BUS_ORION_III.png [ 6.5 KiB | Viewed 2800 times ]

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PostPosted: Fri Apr 07, 2017 7:37 am 
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Well I got the last two Articulated buses done! The New Flyer D60LF was a pain in the ass for some reason, partially because I wasn't feeling it after a while.

Then we have the NABI 60-BRT, which actually went rather smoothly and I rather enjoyed figuring out how to make it look curvy.

LASTLY, I also tried my hand at an early bus, though its not exact but I think it looks old enough for a very early 1900's bus, inspired by the 1906 Daimler Omnibus


Attachments:
ARTICULATED_BUS_D60LF.PNG
ARTICULATED_BUS_D60LF.PNG [ 6.32 KiB | Viewed 2747 times ]
ARTICULATED_BUS_NABI_60BRT.png
ARTICULATED_BUS_NABI_60BRT.png [ 6.34 KiB | Viewed 2747 times ]
EARLY_BUS_DAIMLER.png
EARLY_BUS_DAIMLER.png [ 5.73 KiB | Viewed 2747 times ]

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PostPosted: Tue Apr 11, 2017 11:33 pm 
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Some other bus/coach manufacturers to consider: Blue Bird, Thomas, Girardin, StarTrans, IC Bus (Navistar International, fka American Transportation Corporation aka AmTrans), Freightliner, NABI, Flxible, DINA.

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PostPosted: Wed Apr 12, 2017 5:48 am 
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kamnet wrote:
Some other bus/coach manufacturers to consider: Blue Bird, Thomas, Girardin, StarTrans, IC Bus (Navistar International, fka American Transportation Corporation aka AmTrans), Freightliner, NABI, Flxible, DINA.


I did think about some of them, but I ended up doing buses that I could find good liveries and pictures food (including both sides, the front, and the back).

Also Blue Bird might get a nod when I add 2 School Buses just for fun :P A regular long bus and a mini school bus.

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PostPosted: Wed Apr 12, 2017 6:44 am 
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So have you coded any of these yet? They're pretty much the best buses I've seen so far, eh?

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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PostPosted: Wed Apr 12, 2017 7:12 am 
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Yeah I'd love to see these in-game. :) They look good "on paper", but I think seeing them in their real environment is where they would shine... :D

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PostPosted: Wed Apr 12, 2017 7:32 pm 
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andythenorth wrote:
So have you coded any of these yet? They're pretty much the best buses I've seen so far, eh?


I havent coded them just yet, as I still have 1 more bus to do, and then I'd like to set up some rough specs so I have something to code rather then just comming up with numbers on the spot and having things get weird because I forgot with one bus or truck what i did.

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PostPosted: Wed Apr 12, 2017 7:47 pm 
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NekoMaster wrote:
...and having things get weird because I forgot with one bus or truck what i did.


If Road Hog is working right, the makefile will also build you some html docs in the 'docs' folder. ;) This makes it easier to check vehicle stats (you'll get a code reference page similar to this http://bundles.openttdcoop.org/road-hog ... rence.html)

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FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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PostPosted: Wed Apr 12, 2017 8:21 pm 
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andythenorth wrote:
NekoMaster wrote:
...and having things get weird because I forgot with one bus or truck what i did.


If Road Hog is working right, the makefile will also build you some html docs in the 'docs' folder. ;) This makes it easier to check vehicle stats (you'll get a code reference page similar to this http://bundles.openttdcoop.org/road-hog ... rence.html)


Ahh, thats nice, though I still like having some spec's written down so I can quickly run through the code and have something to play with.

I'm doing the same for a mod for Game Dev Tycoon, I compiled a whole bunch of console and computer information like dates and units sold and now that i have my spread sheet filled out I can get on to making some "crappy placeholder graphics" and then coding which should go relatively quickly so long as I don't screw up any syntax or numbers.

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PostPosted: Sat Jun 03, 2017 4:26 pm 
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Wow this looks great cant wait to see it finished. :D


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