Resources, industry, City Handling
Posted: 29 Jan 2017 01:19
Hello,
As a long time TTD player I usualy like to play on CityBuilder servers recently. But after a while i noticed that farms are too much overpowered over the other resources, but admins say that it is not in their powers to change it, so im now here posting this.
I would like to see some better handle for Industry, resources and city numbers (how much they produce to be exact). On City builder multiplayer servers, this would be a good thing as it would enable better start for each player and make the gameplay more diverse.
What is city builder server? It is a server where you need to follow needs of a town of your choice to make it grow to city big enough to reach the population point set by server.
What do you need to make it grow? For the most basic part you need pax, mail and goods.
And this is where im heading. Pax and mail looks like they are working flawlessly but when you look at the pictures below, it makes it clear that in every round there is fight for Farms and only Farms exclusively. The point is to make the gameplay diverse so i would like to see option to check and/or TextBox to fill where you should be able to set some balance between resources generated and provided on each map.
Example: after enabling the function resources would be produced like listed below:
Farms- normaly 90+90, rare 80+80, exclusively 180+180
Forest- normaly 180, rare 160, exclusively 360 (the farm combinated)
Steel mine- normaly 200, rare 180, exclusively 400 (see? should produce more cause it take two trains to get the steel to factory where you get your good for the city)
Oil is absolute disaster until the water well spawn.
And so on i hope you get the point.
Then after you disable that function in options everything goes back to rng. You would only enable it for specific needs where you want to simulate near equal conditions for players and keep the diversity so it will be worth to aim for Forest over Farm, or Farm over Forest. So you do not overlook that Sawmill spawned near. So you do not pray that they will close the Steel Factory so you can build more stations for farms there but instead you will deliver that steel and send it to factory....
I would like to hear your toughts.
Thanks in advice.
Juraj
As a long time TTD player I usualy like to play on CityBuilder servers recently. But after a while i noticed that farms are too much overpowered over the other resources, but admins say that it is not in their powers to change it, so im now here posting this.
I would like to see some better handle for Industry, resources and city numbers (how much they produce to be exact). On City builder multiplayer servers, this would be a good thing as it would enable better start for each player and make the gameplay more diverse.
What is city builder server? It is a server where you need to follow needs of a town of your choice to make it grow to city big enough to reach the population point set by server.
What do you need to make it grow? For the most basic part you need pax, mail and goods.
And this is where im heading. Pax and mail looks like they are working flawlessly but when you look at the pictures below, it makes it clear that in every round there is fight for Farms and only Farms exclusively. The point is to make the gameplay diverse so i would like to see option to check and/or TextBox to fill where you should be able to set some balance between resources generated and provided on each map.
Example: after enabling the function resources would be produced like listed below:
Farms- normaly 90+90, rare 80+80, exclusively 180+180
Forest- normaly 180, rare 160, exclusively 360 (the farm combinated)
Steel mine- normaly 200, rare 180, exclusively 400 (see? should produce more cause it take two trains to get the steel to factory where you get your good for the city)
Oil is absolute disaster until the water well spawn.
And so on i hope you get the point.
Then after you disable that function in options everything goes back to rng. You would only enable it for specific needs where you want to simulate near equal conditions for players and keep the diversity so it will be worth to aim for Forest over Farm, or Farm over Forest. So you do not overlook that Sawmill spawned near. So you do not pray that they will close the Steel Factory so you can build more stations for farms there but instead you will deliver that steel and send it to factory....
I would like to hear your toughts.
Thanks in advice.
Juraj