Page 1 of 1

Good AI for building road networks

Posted: 21 Jan 2017 11:48
by ccomley
Any recommendations for an AI which just builds road networks. Don't care if it runs traffic on them or what...

Re: Good AI for building road networks

Posted: 21 Jan 2017 20:07
by Sylf
ccomley wrote:Any recommendations for an AI which just builds road networks. Don't care if it runs traffic on them or what...
WmDOT comes to my mind immediately.

Re: Good AI for building road networks

Posted: 21 Jan 2017 23:08
by ccomley
tx - will take a look

Re: Good AI for building road networks

Posted: 22 Jan 2017 08:39
by HGus
CityConnecter is a "road building" only AI, it connects all mayor cities to neighboors and eventually it goes bankrupt. WMdot actually try to build some transportation services to avoid the bankruptcy, and can make highways (buggy)

Re: Good AI for building road networks

Posted: 22 Jan 2017 10:08
by ccomley
HGus wrote:CityConnecter is a "road building" only AI, it connects all mayor cities to neighboors and eventually it goes bankrupt. WMdot actually try to build some transportation services to avoid the bankruptcy, and can make highways (buggy)
Thanks! Useful info...

Re: Good AI for building road networks

Posted: 22 Jan 2017 10:51
by HGus
WMdot doesn't start in random mode. I prefer CityConnecter because I like the way it logs its "thinking", making you feel as a real company working behind... :) After going bankrupt if no other company buys it, all roads go in "public domain" (no owner)

Re: Good AI for building road networks

Posted: 22 Jan 2017 11:59
by ccomley
HGus wrote:WMdot doesn't start in random mode. I prefer CityConnecter because I like the way it logs its "thinking", making you feel as a real company working behind... :) After going bankrupt if no other company buys it, all roads go in "public domain" (no owner)
Ah - pub-dom roads means others can move them around without the big red "arooga" window popping up! :-)

Cheers