[OTTD] leifbk's screenshots (mostly ships and RVs)
Posted: 27 Jul 2016 08:46
So I finally created my own screenshot thread. First, my NewGRF list:
Norwegian alternate town names
Rock Replacement for Transmitter *
Swedish Houses Set 1.1.2
Industrial Station Renewal 1.0.2
ISR/DWE-style Objects v1.0
Squid Ate FISH 2.0.2
VAST (Objects) 0.3.0
VAST+ Fences 0.2.0
EmptyGRF
OpenGFX+ Landscape 1.1.2
American Road Replacement Set
eGRVTS v2.0-r188
OpenGFX Trees 0.8.0
FIRS Industry Replacement Set 2.1.2
ISR-Style Dock V1.3
Sailing Ships 0.62
SNO - Supercheese's NewObjects
Road Hog road-hog beta-6
Edit: From the second game shown, I have also used the following NewGRFs:
MariCo v 0.33
Auz Roadside Objects
* Rock Replacement for Transmitter is redundant, as there's a parameter in OpenGFX Landscape with exactly the same effect.
I'm mostly playing with freight cargo on ships and RVs. My worlds are usually 512 x 512 with 60% custom water level, creating continents with plenty of water between them. The current game was started in 1801 and set in arctic climate, with FIRS Extreme industry set.
Here's my high-volume textile mill, with an output of ca. 1,000 crates of goods each month. The wool, fibers, and man. supplies arrive by ships and trucks from all over the place. There are now 9 Maspalomas carrying the goods to a town a couple of hundred tiles away.
One of the wool-loading ports. In addition to the farm shown, two tram routes transfer wool from another two farms. The farm shown has a small output, and initially I just had a few Schooners serving it. With the Road Hog's flatbed trams available from 1860 I was able to extend the traffic, and it's currently served by 6 Marsteins. The current Stancliffe flatbed tram delivers 96 cargo units at 72 km/h. You can see one of the wool trams unloading. The other tram on the bridge is carrying wood for transit from another harbour.
A Steel mill, mostly added here because of Andythenorth's gorgeous graphichs. Its input is exclusively arriving by trucks, hence the 4 unloading bays. 7 Cadizes carry the steel to a foundry. I've played a little more with the ISR/DWE objects here. I don't know zilch about what such an installation might look like in real life, but the scene looks rather busy and kind of cute
Norwegian alternate town names
Rock Replacement for Transmitter *
Swedish Houses Set 1.1.2
Industrial Station Renewal 1.0.2
ISR/DWE-style Objects v1.0
Squid Ate FISH 2.0.2
VAST (Objects) 0.3.0
VAST+ Fences 0.2.0
EmptyGRF
OpenGFX+ Landscape 1.1.2
American Road Replacement Set
eGRVTS v2.0-r188
OpenGFX Trees 0.8.0
FIRS Industry Replacement Set 2.1.2
ISR-Style Dock V1.3
Sailing Ships 0.62
SNO - Supercheese's NewObjects
Road Hog road-hog beta-6
Edit: From the second game shown, I have also used the following NewGRFs:
MariCo v 0.33
Auz Roadside Objects
* Rock Replacement for Transmitter is redundant, as there's a parameter in OpenGFX Landscape with exactly the same effect.
I'm mostly playing with freight cargo on ships and RVs. My worlds are usually 512 x 512 with 60% custom water level, creating continents with plenty of water between them. The current game was started in 1801 and set in arctic climate, with FIRS Extreme industry set.
Here's my high-volume textile mill, with an output of ca. 1,000 crates of goods each month. The wool, fibers, and man. supplies arrive by ships and trucks from all over the place. There are now 9 Maspalomas carrying the goods to a town a couple of hundred tiles away.
One of the wool-loading ports. In addition to the farm shown, two tram routes transfer wool from another two farms. The farm shown has a small output, and initially I just had a few Schooners serving it. With the Road Hog's flatbed trams available from 1860 I was able to extend the traffic, and it's currently served by 6 Marsteins. The current Stancliffe flatbed tram delivers 96 cargo units at 72 km/h. You can see one of the wool trams unloading. The other tram on the bridge is carrying wood for transit from another harbour.
A Steel mill, mostly added here because of Andythenorth's gorgeous graphichs. Its input is exclusively arriving by trucks, hence the 4 unloading bays. 7 Cadizes carry the steel to a foundry. I've played a little more with the ISR/DWE objects here. I don't know zilch about what such an installation might look like in real life, but the scene looks rather busy and kind of cute