Patch - More companies (240)
Moderator: OpenTTD Developers
Patch - More companies (240)
Raises maximum companies limit to 240.
Caveat:
- there is only 16 colors, after exhausting that pool companies are assigned random colors
Patch based on 1.6.1
Changelog:
v4:
- no more stupid warnings in MSVC
- scrollbar in companies league window
- different alignment of companies buttons in linkgraph and ai gui
- possibility of entering 3 digits in multiplayer server create window
v3:
- bugfix in loading unpatched savegames
v2:
- bugfixes
v1:
- initial version
Caveat:
- there is only 16 colors, after exhausting that pool companies are assigned random colors
Patch based on 1.6.1
Changelog:
v4:
- no more stupid warnings in MSVC
- scrollbar in companies league window
- different alignment of companies buttons in linkgraph and ai gui
- possibility of entering 3 digits in multiplayer server create window
v3:
- bugfix in loading unpatched savegames
v2:
- bugfixes
v1:
- initial version
- Attachments
-
- more_companies_v4.patch.zip
- patch file (apply on 1.6.1)
- (25.46 KiB) Downloaded 152 times
-
- openttd-more_companies_v4-win32.exe.zip
- windows binary 32-bit (built with MSVC2015)
- (5.38 MiB) Downloaded 96 times
-
- openttd-more_companies_v4-win64.exe.zip
- windows binary 64-bit (built with MSVC2015)
- (5.92 MiB) Downloaded 113 times
Last edited by milek7 on 03 Oct 2016 17:09, edited 1 time in total.
Re: Patch - More companies (240)
I haven't used it yet, so unluckily I cannot give constructive feedback.
What is your experience with the patch? Have you ever tried to match with 239 AIs? This sounds very funny... well maybe more crazy. Have you tried it out online with more than hundred players?
I am really looking forward to your answer with more information on the experience with the patch!
What is your experience with the patch? Have you ever tried to match with 239 AIs? This sounds very funny... well maybe more crazy. Have you tried it out online with more than hundred players?
I am really looking forward to your answer with more information on the experience with the patch!
Re: Patch - More companies (240)
If you are going to the effort of increasing the number of players to 240, why not roll out a full 256 colours for CC
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Re: Patch - More companies (240)
Pretty sure there arent enough colors in the OPenTTD pallet for thatLeanden wrote:If you are going to the effort of increasing the number of players to 240, why not roll out a full 256 colours for CC
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Re: Patch - More companies (240)
No no no. You're looking at it wrong. Each company has either two colors or the same color twice. All that you have to do is allow the same primary company color if the secondary color is different than all other companies with that primary color. 16 primary colors times 16 secondary colors equals 256 combinations, more than enough for this patch.NekoMaster wrote:Pretty sure there arent enough colors in the OPenTTD pallet for thatLeanden wrote:If you are going to the effort of increasing the number of players to 240, why not roll out a full 256 colours for CC
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: Patch - More companies (240)
AHh, well I thought Leanden ment using 256 new colors (perhaps every shade of color in the TTD DOS pallet)SimYouLater wrote:No no no. You're looking at it wrong. Each company has either two colors or the same color twice. All that you have to do is allow the same primary company color if the secondary color is different than all other companies with that primary color. 16 primary colors times 16 secondary colors equals 256 combinations, more than enough for this patch.NekoMaster wrote:Pretty sure there arent enough colors in the OPenTTD pallet for thatLeanden wrote:If you are going to the effort of increasing the number of players to 240, why not roll out a full 256 colours for CC
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Patch - More companies (240)
Most likely because some slots need to be reserved for town ownership, water, unowned tiles, and any future non-company owners.Leanden wrote:If you are going to the effort of increasing the number of players to 240, why not roll out a full 256 colours for CC
Ex TTDPatch Coder
Patch Pack, Github
Patch Pack, Github
Re: Patch - More companies (240)
No sorry i didnt mean a full pallet, i just meant a full catalogue of CC combinations
Re: Patch - More companies (240)
Thanks for interest.Timmaexx wrote:I haven't used it yet, so unluckily I cannot give constructive feedback.
What is your experience with the patch? Have you ever tried to match with 239 AIs? This sounds very funny... well maybe more crazy. Have you tried it out online with more than hundred players?
I am really looking forward to your answer with more information on the experience with the patch!
I tested it only with 40 AIs running for 20 years: http://i.imgur.com/S2L5mzz.png
I didn't try it online. Typically on my server (vanilla) there was only 2-3 players, and probably with patched game this would be even less. Though I can run it if it there's interest.
Yes, I reserved place for 16 special entities though only 7 is currently used (OWNER_TOWN, OWNER_NONE, OWNER_WATER, OWNER_DEITY, INVALID_OWNER, COMPANY_INACTIVE_CLIENT, COMPANY_NEW_COMPANY)JGR wrote:Most likely because some slots need to be reserved for town ownership, water, unowned tiles, and any future non-company owners.
Good idea, I will try to do this in free time.SimYouLater wrote:No no no. You're looking at it wrong. Each company has either two colors or the same color twice. All that you have to do is allow the same primary company color if the secondary color is different than all other companies with that primary color. 16 primary colors times 16 secondary colors equals 256 combinations, more than enough for this patch.
EDIT: No, this doesn't have any adventages over repeating primary colors, because secondary color isn't shown in company window, and livery schemes for vehicles can be set to any, even same as other company colors.
Last edited by milek7 on 02 Oct 2016 09:14, edited 1 time in total.
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[Solved]Re: Patch - More companies (240)
Hi, Patch - More companies (240) is wonderful.
But......
Could not open c:/Users/Ade/Desktop/161/media/extra_grf/2ccmap.nfo
solved.Copy C:\Users\Ade\Videos\OpenBU.org\OpenTTD.org-SDK-2016.10.02\Development of OpenTTD\openttd-1.6.1-source\openttd-1.6.1\media to the folder.
Testing Server:http://www.openttd.org/en/server/96261
But......
Could not open c:/Users/Ade/Desktop/161/media/extra_grf/2ccmap.nfo
Ade@DESKTOP-1GN814B ~
$ cd C:/Users/Ade/Desktop/161
Ade@DESKTOP-1GN814B /c/Users/Ade/Desktop/161
$ ./configure
checking awk... awk
detecting OS... MINGW
checking build system type... mingw32
checking host system type... mingw32
checking universal build... no
checking build cc... gcc
checking host cc... gcc
checking build c++... g++
checking host c++... g++
checking host windres... windres
checking host strip... strip
checking builtin depend... yes
checking makedepend... disabled
detecting cpu-type... 32 bits
detecting SSE... found
checking static... yes
checking unicode... yes
using debug level... no
using desync debug level... no
using link time optimization... no
checking OSX sysroot... not OSX, skipping
checking allegro... not found
checking sdl... not found
checking COCOA... not OSX, skipping
checking GDI video driver... found
checking dedicated... not selected
checking console application... disabled (only used when forced)
checking network... found
checking squirrel... found
checking translator... no
checking assert... disabled
checking zlib... found
checking liblzma... found
checking lzo2... found
checking libxdg-basedir... not found
checking libpng... found
checking freetype2... found
checking libfontconfig... WIN32, skipping
checking icu-lx... not found
checking icu-i18n... not found
checking psp-config... not PSP, skipping
checking libtimidity... not found
checking direct-music... not found
checking sort... sort
checking endianness... AUTO
suppress language errors... no
checking stripping... strip -s
checking distcc... no (only used when forced)
checking ccache... no (only used when forced)
checking grfcodec... found
checking nforenum... found
checking OSX application bundle... not OSX, skipping
checking revision... svn detection
checking iconv... not OSX, skipping
personal home directory... OpenTTD
shared data directory... none
installation directory... /
icon theme directory... none
manual page directory... none
menu item directory... none
using CFLAGS_BUILD... -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -W -Wno-unused-parameter -Wredundant-decls -Wformat=2 -Wformat-security -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-but-set-parameter -Winit-self -fno-strict-aliasing -Wcast-qual -fno-strict-overflow -Wnon-virtual-dtor -Wno-free-nonheap-object -DMINGW -D_FORTIFY_SOURCE=2 -O1 -DNDEBUG
using CXXFLAGS_BUILD... -std=gnu++0x -Wno-narrowing
using LDFLAGS_BUILD... -static-libgcc -static-libstdc++
using CFLAGS... -O2 -fomit-frame-pointer -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -W -Wno-unused-parameter -Wredundant-decls -Wformat=2 -Wformat-security -Wno-unused-variable -Wno-unused-but-set-variable -Wno-unused-but-set-parameter -Winit-self -fno-strict-aliasing -Wcast-qual -fno-strict-overflow -Wnon-virtual-dtor -Wno-free-nonheap-object -DMINGW -D_FORTIFY_SOURCE=2 -DWITH_SSE -mno-ms-bitfields -DWIN -DWITH_ZLIB -IC:/MinGW/include -DWITH_LZMA -IC:/MinGW/include -DLZMA_API_STATIC -DWITH_LZO -Ic:/Users/Ade/Desktop/161/src/3rdparty/squirrel/include -DWITH_PNG -IC:/MinGW/include/libpng15 -DWITH_FREETYPE -IC:/MinGW/include/freetype2 -IC:/MinGW/include -DUNICODE -D_UNICODE -DENABLE_NETWORK -DNDEBUG -DWITH_PERSONAL_DIR -DPERSONAL_DIR=\\"OpenTTD\\" -DGLOBAL_DATA_DIR=\\"/usr/local/share/games/openttd\\"
using CXXFLAGS... -std=gnu++0x -Wno-narrowing
using LDFLAGS... -lstdc++ -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32 -limm32 -LC:/MinGW/lib -lz -LC:/MinGW/lib -llzma /usr/local/lib/liblzo2.a -LC:/MinGW/lib -lpng15 -lz -LC:/MinGW/lib -lfreetype -lz -Wl,--subsystem,windows -static
Generating Makefile...
Generating lang/Makefile...
Generating setting/Makefile...
Generating grf/Makefile...
Generating objs/Makefile...
Ade@DESKTOP-1GN814B /c/Users/Ade/Desktop/161
$ make
make[1]: Entering directory `/c/Users/Ade/Desktop/161/objs/lang'
[LANG] Compiling and Linking endian_check.exe
[LANG] Testing endianness for host
[LANG] Compiling core/alloc_func.cpp
[LANG] Compiling string.cpp
[LANG] Compiling strgen/strgen_base.cpp
[LANG] Compiling strgen/strgen.cpp
[LANG] Compiling getoptdata.cpp
[LANG] Compiling and Linking strgen.exe
[LANG] Generating table/strings.h
[LANG] Compiling language afrikaans
[LANG] Compiling language arabic_egypt
[LANG] Compiling language basque
[LANG] Compiling language belarusian
[LANG] Compiling language brazilian_portuguese
[LANG] Compiling language bulgarian
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[LANG] Compiling language croatian
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[LANG] Compiling language simplified_chinese
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[LANG] Compiling language spanish_MX
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[LANG] Compiling language thai
[LANG] Compiling language traditional_chinese
[LANG] Compiling language turkish
[LANG] Compiling language ukrainian
[LANG] Compiling language vietnamese
[LANG] Compiling language welsh
make[1]: Leaving directory `/c/Users/Ade/Desktop/161/objs/lang'
make[1]: Entering directory `/c/Users/Ade/Desktop/161/objs/setting'
[SETTING] Compiling and Linking endian_check.exe
[SETTING] Testing endianness for host
[SETTING] Compiling core/alloc_func.cpp
[SETTING] Compiling string.cpp
[SETTING] Compiling ini_load.cpp
[SETTING] Compiling settingsgen/settingsgen.cpp
[SETTING] Compiling getoptdata.cpp
[SETTING] Compiling and Linking settings_gen.exe
[SETTING] Generating table/settings.h
make[1]: Leaving directory `/c/Users/Ade/Desktop/161/objs/setting'
make[1]: Entering directory `/c/Users/Ade/Desktop/161/objs/extra_grf'
[BASESET] Assembling openttd.nfo
Could not open c:/Users/Ade/Desktop/161/media/extra_grf/2ccmap.nfo
make[1]: *** [c:/Users/Ade/Desktop/161/bin/baseset/openttd.grf] Error 255
make[1]: Leaving directory `/c/Users/Ade/Desktop/161/objs/extra_grf'
make: *** [all] Error 1
solved.Copy C:\Users\Ade\Videos\OpenBU.org\OpenTTD.org-SDK-2016.10.02\Development of OpenTTD\openttd-1.6.1-source\openttd-1.6.1\media to the folder.
Testing Server:http://www.openttd.org/en/server/96261
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Re: Patch - More companies (240)
You could just make each company color oval-thing contain 2 colors - 1st primary color on the left half and 2nd primary color on the right. You also got to get someone to draw the sprites (I think, or is it by using hex color codes etc.?)milek7 wrote:EDIT: No, this doesn't have any advantages over repeating primary colors, because secondary color isn't shown in company window, and livery schemes for vehicles can be set to any, even same as other company colors.SimYouLater wrote:No no no. You're looking at it wrong. Each company has either two colors or the same color twice. All that you have to do is allow the same primary company color if the secondary color is different than all other companies with that primary color. 16 primary colors times 16 secondary colors equals 256 combinations, more than enough for this patch.
Another method is to just use 240 colors. But the problem comes with assigning names to the color (i.e. Cyan, Magenta) and being able to tell the difference between all of them.
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Re: Patch - More companies (240)
Problem is that the 8-bit pallet of OpenTTD doesnt have 240 colors to use for company colors, it only has so many sets of colors that can be used (eg, shades of brown, red, yellow, grey, etc)Deactivated wrote:You could just make each company color oval-thing contain 2 colors - 1st primary color on the left half and 2nd primary color on the right. You also got to get someone to draw the sprites (I think, or is it by using hex color codes etc.?)milek7 wrote:EDIT: No, this doesn't have any advantages over repeating primary colors, because secondary color isn't shown in company window, and livery schemes for vehicles can be set to any, even same as other company colors.SimYouLater wrote:No no no. You're looking at it wrong. Each company has either two colors or the same color twice. All that you have to do is allow the same primary company color if the secondary color is different than all other companies with that primary color. 16 primary colors times 16 secondary colors equals 256 combinations, more than enough for this patch.
Another method is to just use 240 colors. But the problem comes with assigning names to the color (i.e. Cyan, Magenta) and being able to tell the difference between all of them.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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