max_no_competitors = 15 patch
Posted: 06 Apr 2016 20:20
Download last version there (v33) -> viewtopic.php?p=1194298#p1194298
List of current features for this patch (v33):
a) Maximum no. competitors cap have been raised from 14 to 15. This is useful for multiplayer and dedicated server games.
b) All slots are configurable and visible, regardless of the current value of Maximum no. competitors. This means they're all highlighted in orange text in the AI/Game Script Configuration/Settings window.
b.1) AI slots are identified with its respective Company ID number.
b.2) Status icons may be displayed next to each slot to reflect the current state of a script.
b.2.1) A Warning Sign indicates that a Human Company is, or will be in this slot and that this AI configuration won't be used.
b.2.2) Yellow indicates an eligible AI or GS that is yet to start.
b.2.3) Green indicates an AI or GS script in this slot that started and is alive.
b.2.4) Red indicates an AI or GS script in this slot that started but died.
b.2.5) No Yellow icons are displayed if the value of Maximum no. competitors doesn't allow more AIs to start, or if no GS is configured.
b.3) AIs that started as random are identifiable with a newspaper icon next to the first icon.
c) Note: While in the main menu, slot 1 may be configurable, but beware: when starting a single or multiplayer game, the first company is always human and will start on slot 1. Making slot 1 configurable from gui is especialy useful when setting AIs for multiplayer or dedicated server games.
d) While in a game, depending on the status, some slots in the AI/Game Script Settings window have these additional behaviours:
d.1) Warning sign - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
d.2) Yellow status - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
d.3) Green status - Disables AI slot movement up or down. Disables selection of another AI or GS. Displays the "Settings" button. Permits changes to some AI or GS parameters.
d.4) Red status - Disables AI slot movement up or down. Disables selection of another AI or GS. Displays the "Configure" button. Permits changes to all AI or GS parameters.
d.5) No status displayed - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
e) While a game is running, AIs can be started or stopped from the AI/Game Script Settings window. You may also alter their parameters if you so desire:
e.1) To stop an AI, select the AI from the list, then click Stop AI. Be aware that by doing so, you are removing the AI Company from the game.
e.2) If the current number of running AI companies is less than the maximum number of competitors, you may start an AI on any empty slot by selecting it and clicking Start AI.
e.3) If you are receiving a message telling that you can't start an AI, make sure you are allowing AI competitors in multiplayer games.
f) While hosting a server, AIs or GS are not going to be requested to save their data when a client attempts to join. But should you manually save the game or perform autosaves, AIs or GS are still going to be requested to save their data. This permits scripts that usually take too long to save to be useable while running a server for as long as no autosaves or manual saves are done during the session.
Screenshot valid for v30, v31, v32, v33

Screenshot valid for v21, v22, v23, v24, v25, v26

Screenshot valid for v15

Screenshot valid for v14

Screenshot valid for v10

Screenshot valid for v4, v5, v6, v7

Previous versions (v3, v2, v1):
List of current features for this patch (v33):
a) Maximum no. competitors cap have been raised from 14 to 15. This is useful for multiplayer and dedicated server games.
b) All slots are configurable and visible, regardless of the current value of Maximum no. competitors. This means they're all highlighted in orange text in the AI/Game Script Configuration/Settings window.
b.1) AI slots are identified with its respective Company ID number.
b.2) Status icons may be displayed next to each slot to reflect the current state of a script.
b.2.1) A Warning Sign indicates that a Human Company is, or will be in this slot and that this AI configuration won't be used.
b.2.2) Yellow indicates an eligible AI or GS that is yet to start.
b.2.3) Green indicates an AI or GS script in this slot that started and is alive.
b.2.4) Red indicates an AI or GS script in this slot that started but died.
b.2.5) No Yellow icons are displayed if the value of Maximum no. competitors doesn't allow more AIs to start, or if no GS is configured.
b.3) AIs that started as random are identifiable with a newspaper icon next to the first icon.
c) Note: While in the main menu, slot 1 may be configurable, but beware: when starting a single or multiplayer game, the first company is always human and will start on slot 1. Making slot 1 configurable from gui is especialy useful when setting AIs for multiplayer or dedicated server games.
d) While in a game, depending on the status, some slots in the AI/Game Script Settings window have these additional behaviours:
d.1) Warning sign - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
d.2) Yellow status - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
d.3) Green status - Disables AI slot movement up or down. Disables selection of another AI or GS. Displays the "Settings" button. Permits changes to some AI or GS parameters.
d.4) Red status - Disables AI slot movement up or down. Disables selection of another AI or GS. Displays the "Configure" button. Permits changes to all AI or GS parameters.
d.5) No status displayed - Permits AI slot movement up or down. Permits selection of another AI. Displays the "Configure" button. Permits changes to all AI parameters.
e) While a game is running, AIs can be started or stopped from the AI/Game Script Settings window. You may also alter their parameters if you so desire:
e.1) To stop an AI, select the AI from the list, then click Stop AI. Be aware that by doing so, you are removing the AI Company from the game.
e.2) If the current number of running AI companies is less than the maximum number of competitors, you may start an AI on any empty slot by selecting it and clicking Start AI.
e.3) If you are receiving a message telling that you can't start an AI, make sure you are allowing AI competitors in multiplayer games.
f) While hosting a server, AIs or GS are not going to be requested to save their data when a client attempts to join. But should you manually save the game or perform autosaves, AIs or GS are still going to be requested to save their data. This permits scripts that usually take too long to save to be useable while running a server for as long as no autosaves or manual saves are done during the session.
Screenshot valid for v30, v31, v32, v33

Screenshot valid for v21, v22, v23, v24, v25, v26

Screenshot valid for v15

Screenshot valid for v14

Screenshot valid for v10

Screenshot valid for v4, v5, v6, v7

Previous versions (v3, v2, v1):