ARIZONA Revamped
Posted: 11 Nov 2015 14:35
Good day to all!
I've been absent for quite a while and sadly left some unfinished projects, which I regret to say will likely remain unfinished since I've lost the data.
I recently graduated basic and schooling for the Air Force for meteorology, and will be headed to Hawaii within the month as my first base assignment. Hopefully within the next few months I can get re-aquatinted with the gameplay and modding that I love.
NOW WITHOUT FURTHER SUSPENSE... The reason I posted this topic is because I plan on starting my map landscape modding again.... This time hopefully without modded version problems. I may run into these again until I fully understand how to keep the maps clean but keep my objdata full of my favorite mods.
As some may know I'm a realism buff, so on my maps, vegetation and scenery, to include ground type is key!
I've already begun work on a NEW Arizona map that is significantly less developed and simply less messy, so more like a scenario would be from the original game. Hopefully y'all will enjoy the landscapes, which I strive to keep vegetation and city locations accurate, as well as real-world industry placement... Sort of
Updates and downloads all available on this first post:
-"new" Arizona landscape that hopefully is a lot more playable than Phoenix was. Inludes industries and accurate town/city placement, as well as vegitation and realistic ground tile painting/transitions. Hope ya'll love it!
I've been absent for quite a while and sadly left some unfinished projects, which I regret to say will likely remain unfinished since I've lost the data.
I recently graduated basic and schooling for the Air Force for meteorology, and will be headed to Hawaii within the month as my first base assignment. Hopefully within the next few months I can get re-aquatinted with the gameplay and modding that I love.
NOW WITHOUT FURTHER SUSPENSE... The reason I posted this topic is because I plan on starting my map landscape modding again.... This time hopefully without modded version problems. I may run into these again until I fully understand how to keep the maps clean but keep my objdata full of my favorite mods.
As some may know I'm a realism buff, so on my maps, vegetation and scenery, to include ground type is key!
I've already begun work on a NEW Arizona map that is significantly less developed and simply less messy, so more like a scenario would be from the original game. Hopefully y'all will enjoy the landscapes, which I strive to keep vegetation and city locations accurate, as well as real-world industry placement... Sort of
Updates and downloads all available on this first post:
-"new" Arizona landscape that hopefully is a lot more playable than Phoenix was. Inludes industries and accurate town/city placement, as well as vegitation and realistic ground tile painting/transitions. Hope ya'll love it!