Re: [patch] Terminus Airports v1.10 (r27410)
Posted: 27 Nov 2015 12:41
uhm, as only the state machine (currently) really needs hardcoding, the whole building-and rotating stuff could be done purely in NewGRF.
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Please do.Diamond42 wrote:Ps. I'm a pilot and overseas at the moment but when I get home I can send you my save game?
All the provided NewGRF does is provide a different style of artwork. The patch is the essential part of changing OpenTTD. If you're not knowledgeable enough to set up and compile the patch yourself, you should instead download the pre-compiled version posted earlier. If one doesn't yet exist for your operating system, post your info here and somebody else may be willing to create one (no promises).MrRB wrote:Hi all,
Am I maybe the only one doing something wrong? My airports don't show up. Put the Newgrf in the folder, where it belongs, added the newgrf in the game, applied... And they don't show. I must mention that I did not know what to do with the patch. Is the patch really necessary to even get it to work?
I read the page on openttd wiki, on patches, but this doesn't help me one bit with what to exactly do with the patch. Can someone help out maybe?
Thanks a bunch, can't wait to get it. These look really awesome and effective
MrRB
kamnet wrote:All the provided NewGRF does is provide a different style of artwork. The patch is the essential part of changing OpenTTD. If you're not knowledgeable enough to set up and compile the patch yourself, you should instead download the pre-compiled version posted earlier. If one doesn't yet exist for your operating system, post your info here and somebody else may be willing to create one (no promises).MrRB wrote:Hi all,
Am I maybe the only one doing something wrong? My airports don't show up. Put the Newgrf in the folder, where it belongs, added the newgrf in the game, applied... And they don't show. I must mention that I did not know what to do with the patch. Is the patch really necessary to even get it to work?
I read the page on openttd wiki, on patches, but this doesn't help me one bit with what to exactly do with the patch. Can someone help out maybe?
Thanks a bunch, can't wait to get it. These look really awesome and effective
MrRB
It is in the zip file...kamnet wrote:Thanks for your reaction. Where is this precompiled version?
Indianapolis International AirportVetteman06 wrote:If you have any airports you would like modeled, let me know, I'll see if I can get them added.
Vetteman06 wrote:It is in the zip file...kamnet wrote:Thanks for your reaction. Where is this precompiled version?
Basically 3 steps...
1) Need to copy the Openttd.exe over to your install directory... (Backup the original first.) It is in the Terminus Airports_v1.10 directory in the zip file
2) Need to copy the language files to your install... again backup originals first... It is in the Terminus Airports_v1.10\lang directory.
3) Need to copy the NewGRF over and after you start the game, add it into your NewGRF list.
The last step is optional right now... But maybe come required later if I remove all the color from the airport buildings.
Rotations are coming...
Teaser of Airport placement...
This is NOT a station yet but would be if you click...
That depends upon which base graphics set you are using.MrRB wrote:1. I seem to have 2 different colors asphalt and different buildings than on the pictures (Check added pic). How can this be fixed?
Rotate option is not there yet.MrRB wrote:2. Should there be a rotate option or is this in its entirety not possible?
So I am analyzing the possibility for this airport...kamnet wrote:Indianapolis International Airport
Wow, I wasn't expecting that...kamnet wrote:I was looking more to trying to make them look like real-world equivilents
Ok I will go ahead and work on the bottom layout after the next release... I am too far into testing/QA for the next release to put it in there.kamnet wrote:But, if it's possible within OpenTTD to have large passenger jets use 1/2 and only go to 3, and have all cargo and small planes use 4, with small passenger only going to 6, and cargo only going to 5 and 7... that would be really wicked. But, like you mentioned, trying to mimic the original airport involves a lot of taxi time and perhaps making airports more efficient is better. And if that's the case, I like the bottom airport you laid out in your previous post.
Yes, indeed I didn't even notice that. That's weird.Vetteman06 wrote:The interesting thing in your picture is that one depot is offset incorrectly.
That should not have happened.
I didn't change any graphic placements for depots/hangars.
Already fixed in next rev...Quast65 wrote:The planes land on the grass next to the runway and they (un)load next to the terminal tile. This also looks like an offset problem.
Havent checked that with other airports, might happen with others too.
I hope this can be fixed, because I am really interested in this development and I hope it makes it into trunk!!