I finally took some time to create a quick scenario since my main project has become very boring. The result was a 512x256 map named 'Islands' - mostly because it features islands! The general premise behind it was to create a small scenario which is neither overly difficult nor overly easy. Industry consists mostly of forestry and farming (stemming from a pair of forests on one island and a combination of farms and fishing grounds). But, rather than type endlessly about it, I've included a savegame (of some light playing whilst I was mucking around on the computer) and the actual .scn file. There are also a few screenshots!
Nonwood Island
The location of a quarry and fishing port.

Dadingworth Island
The location of two farms.

Point Atoll
The location of a dredging site and two grain mills.

Unnamed Island
The location of a pair of forests and an iron ore mine.

Unnamed Island
The main island, located to the west of the map. This is the site of the main secondary industries (oil refinery, steel mill, etc). Unfortunately it is completely covered in trees - a feature I had not intended, but I had left the scenario editor on double speed whilst I went for lunch and uh.. Saved the game when coming back without checking!

My Beautiful Port
My baby <3

I'd like some feedback one what to add/remove etc. I found it rather easy to create a massive income from shipping wood to my port then to a sawmill in the south of the main island (although the trains did make a loss for themselves, the overall income outweighed that). Additionally, when I did the quick game as Nonwood Transport, I completely ignored the Atoll and two islands to the north of the map, so I'm thinking of having less farms on the main island so that they retain their importance. Thoughts?
Additionally:
http://www.ttdpatch.de/download.html - for the Maritime Collection GRFs.
http://bundles.openttdcoop.org/firs/nig ... rs.tar.zip - FIRS. This is not the standard FIRS release.