Fink is pretty dead. Homebrew is the weapon of choice on current macOSRo(V)eO wrote:Fink - error while installing :-/
https://wiki.openttd.org/Compiling_on_M ... g_Homebrew
Moderator: OpenTTD Developers
Fink is pretty dead. Homebrew is the weapon of choice on current macOSRo(V)eO wrote:Fink - error while installing :-/
vincentkoevoets wrote: Hmm.. it is possible that I did not compile with the libraries included. I will compile again with
--enable-static and upload the file again.
EDIT
I compiled again with --enable-static, but it comes out the same size as before. I suggest you try the attached file, and see if it works. If it doesn't, maybe one of the more technical people here can help?
Code: Select all
Process: openttd [6066]
Path: /Volumes/VOLUME/*/OpenTTD.app/Contents/MacOS/openttd
Identifier: org.openttd.openttd
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: openttd [6066]
User ID: 501
Date/Time: 2018-12-30 22:54:19.961 +0100
OS Version: Mac OS X 10.14 (18A391)
Report Version: 12
Anonymous UUID: D83809E1-01BF-4BD0-4283-4AD10F7EA38E
Sleep/Wake UUID: E1EC4A50-39F1-4A67-86D0-441B19DD5D49
Time Awake Since Boot: 26000 seconds
Time Since Wake: 3800 seconds
System Integrity Protection: enabled
Notes: Translocated Process
Crashed Thread: 0
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: /opt/local/lib/liblzo2.2.dylib
Referenced from: /Volumes/VOLUME/*/OpenTTD.app/Contents/MacOS/openttd
Reason: image not found
I'm afraid this goes well above my pay grade.. So maybe anyone here can help you along?Ro(V)eO wrote: Same error message as before:Code: Select all
Process: openttd [6066] Path: /Volumes/VOLUME/*/OpenTTD.app/Contents/MacOS/openttd Identifier: org.openttd.openttd Version: ??? (???) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: openttd [6066] User ID: 501 Date/Time: 2018-12-30 22:54:19.961 +0100 OS Version: Mac OS X 10.14 (18A391) Report Version: 12 Anonymous UUID: D83809E1-01BF-4BD0-4283-4AD10F7EA38E Sleep/Wake UUID: E1EC4A50-39F1-4A67-86D0-441B19DD5D49 Time Awake Since Boot: 26000 seconds Time Since Wake: 3800 seconds System Integrity Protection: enabled Notes: Translocated Process Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x1] Library missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Library not loaded: /opt/local/lib/liblzo2.2.dylib Referenced from: /Volumes/VOLUME/*/OpenTTD.app/Contents/MacOS/openttd Reason: image not found
Well then, I'll try it again, this time using MacPorts and trying to follow the instructions you mentioned.vincentkoevoets wrote:
I'm afraid this goes well above my pay grade.. So maybe anyone here can help you along?
I did everything mentioned in the guide here https://wiki.openttd.org/Compiling_on_Mac_OS_X using Macports.
Did you compile the outchecked release tag from the repository or did you compile the master branch?Emperor Jake wrote:Hi, I'm trying to start a dedicated server. However when I compile the patchpack on my linux server it's version jgrpp-0.28.0-52-whatever instead of just 0.28.0, which obviously results in a version mismatch when trying to join. Any tips to help out a compiling noob?
I'm new to this Github stuff, clearly I need to familiarise myself. I used this to retrieve the source:Auge wrote: Did you compile the outchecked release tag from the repository or did you compile the master branch?
Tschö, Auge
Code: Select all
git clone git://github.com/JGRennison/OpenTTD-patches.git
Emperor Jake wrote:I'm new to this Github stuff, clearly I need to familiarise myself. I used this to retrieve the source:Auge wrote: Did you compile the outchecked release tag from the repository or did you compile the master branch?
Tschö, AugeCode: Select all
git clone git://github.com/JGRennison/OpenTTD-patches.git
Code: Select all
git checkout jgrpp-0.28.0
Thanks, I've managed to compile it correctly after a bit more faffing aroundGliptal wrote:Code: Select all
git clone git://github.com/JGRennison/OpenTTD-patches.git
then compile.Code: Select all
git checkout jgrpp-0.28.0
And is it done, it is outdated.Emperor Jake wrote:Thanks, I've managed to compile it correctly after a bit more faffing aroundGliptal wrote:Emperor Jake wrote:Code: Select all
git clone git://github.com/JGRennison/OpenTTD-patches.git
then compile.Code: Select all
git checkout jgrpp-0.28.0
Code: Select all
63.Multiple rail types per tile (added in v0.29.0)
Which GRF is that?mak wrote:Getting weird effects, is it me.
Downloaded 29 and started new game as experiment, railway lines display OK unless muti types per square.
Thanks, I've made a fix for this type of track GRF, it'll be in the next release.mak wrote:Best thing I can give is a new save game.
Thank you for looking at this.
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