South-West German houses set
Posted: 01 Jun 2015 16:00
Hey there,
As this is my first post on the TT-forums, let me start by saying a big thank you to this community, who did so much for and to my favourite computer game of all times, and who taught me to draw and code my own addons - basically, NewGRF files. Having spent quite some time on this forum as an unregistered user, I now figured out it's time to pay my dues by sharing my own ideas and creations. Nevertheless, I still hope to learn more about drawing and coding NewGRFs and would welcome criticism of all I post here. So let's start with this...
South-West German Houses Set
Right now, I am working on my first major NewGRF set which will be a replacement of town houses. Originally, I just wanted to create a new time level for the Total Town Replacement Set with old-style houses available prior to 1930 as I always start my games in 1850 or even earlier. As time went on, however, I developed other ideas (see below) which turned the project into a full scale houses replacement set.
So far, my ideas for this set include:
Focus on South-West Germany: Regarding the set's name this might not come surprising. More specifically, the set will include real examples of houses located in the German federal state of Baden-Wurttemberg only. This choice, however, is not based on any distinct feature or the existence of a special style in that region. In fact, the houses included will also resemble those of regions close to it, like Bavaria or parts of Switzerland. With this set I basically want to bring my own home to the world of Transport Tycoon.
Six time levels within the period from 1750 to 2050: As already mentioned, the set aims at games with starting dates prior to 1930. To simulate the change of trends in real architecture, the time levels will overlap with an old one slightly giving way to the following.
'Special' town buildings and unique buildings: The set will also include special buildings that can only be built once per town (like a town hall, a church, or a hospital). In large towns these buildings can be replaced by unique forms that are only built once per game.
Distinction between rural and urban towns: To simulate the difference between rural and urban areas, the set will make a distinction between (small) rural towns and (larger) urban towns:
(these two images also show examples of what I have drawn so far)
Overall, the set will probably be more of an eye candy addon than altering gameplay (even though I am thinking about that as well). My primary goal here is to provide the game with a more authentic look for those who care about that.
I will update this thread whenever there is news or progress. However, I would also like you to express your opinions and thoughts about my concept, and of course advice and new ideas are most welcome. Especially since I would rather call myself an expert in drawing and am still learning how to code the graphics using NML.
As this is my first post on the TT-forums, let me start by saying a big thank you to this community, who did so much for and to my favourite computer game of all times, and who taught me to draw and code my own addons - basically, NewGRF files. Having spent quite some time on this forum as an unregistered user, I now figured out it's time to pay my dues by sharing my own ideas and creations. Nevertheless, I still hope to learn more about drawing and coding NewGRFs and would welcome criticism of all I post here. So let's start with this...
South-West German Houses Set
Right now, I am working on my first major NewGRF set which will be a replacement of town houses. Originally, I just wanted to create a new time level for the Total Town Replacement Set with old-style houses available prior to 1930 as I always start my games in 1850 or even earlier. As time went on, however, I developed other ideas (see below) which turned the project into a full scale houses replacement set.
So far, my ideas for this set include:
Focus on South-West Germany: Regarding the set's name this might not come surprising. More specifically, the set will include real examples of houses located in the German federal state of Baden-Wurttemberg only. This choice, however, is not based on any distinct feature or the existence of a special style in that region. In fact, the houses included will also resemble those of regions close to it, like Bavaria or parts of Switzerland. With this set I basically want to bring my own home to the world of Transport Tycoon.
Six time levels within the period from 1750 to 2050: As already mentioned, the set aims at games with starting dates prior to 1930. To simulate the change of trends in real architecture, the time levels will overlap with an old one slightly giving way to the following.
'Special' town buildings and unique buildings: The set will also include special buildings that can only be built once per town (like a town hall, a church, or a hospital). In large towns these buildings can be replaced by unique forms that are only built once per game.
Distinction between rural and urban towns: To simulate the difference between rural and urban areas, the set will make a distinction between (small) rural towns and (larger) urban towns:
(these two images also show examples of what I have drawn so far)
Overall, the set will probably be more of an eye candy addon than altering gameplay (even though I am thinking about that as well). My primary goal here is to provide the game with a more authentic look for those who care about that.
I will update this thread whenever there is news or progress. However, I would also like you to express your opinions and thoughts about my concept, and of course advice and new ideas are most welcome. Especially since I would rather call myself an expert in drawing and am still learning how to code the graphics using NML.