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Dining Cars and 1st Class Cars into TTD
Posted: 15 Apr 2004 11:01
by Purno
Railroad Tycoon 2 contains Dining Cars which make passengers in the train where a Dining Car is attached to worth more. Maybe this is something for TTD too?
And I've thought about 1st and 2nd class cars. It would work as this way:
Passengers in 1st class cars pay more, but 1st class cars cost more and have less capacity.
Anyone likes these ideas?
Posted: 15 Apr 2004 11:05
by mispunt
Yes I like it very much.
Posted: 15 Apr 2004 11:31
by habell
IMO you will allways take the most profitable configuration.
When dining cars will result in more profit, I will use for all passengertrain the diningcarage.
I do the same with the DB XL set. It contains a local and a main line passengercarage. In which the mainline carage can hold more passengers.
The idea is good, but I think most people will eventually use the most profitable configuration.
Posted: 15 Apr 2004 12:27
by Purno
Yes okay that's true. Maybe then there must be something which makes it that you must use both (1st class & 2nd class) and something that makes dining cars only profitable at lines with many passenger traffic.
I don't know exactly how to make this 'something' and what this 'something' is but maybe someone else has some idea what 'something' could be.
Posted: 15 Apr 2004 14:37
by Endre
I think this is a great idea. Sleeping cars could also be added, what do you think? (It takes a huge amount of TTD-time to get from one city to another!

)
Posted: 15 Apr 2004 15:00
by Patchman
Making people pay differently depending on the transportation is probably not going to work very well... it'll also be too much effort so I don't think it'll be worth working on.
Anyway, you could do it like the DB set does and automatically add the dining car once the train has a certain length.
Posted: 15 Apr 2004 15:55
by krtaylor
Patchman wrote: Anyway, you could do it like the DB set does and automatically add the dining car once the train has a certain length.
The US set will do this too.
Posted: 15 Apr 2004 22:37
by ChrisCF
I'm a little wary of people trying to put things in my trains without my explicit say-so :/
Posted: 15 Apr 2004 22:41
by krtaylor
It doesn't affect the train at all, it's just eye-candy. Like, in the US set certainly long-enough passenger trains will sprout observation dome cars. They aren't any different than a normal passenger car, they just look different.
Posted: 15 Apr 2004 22:57
by ChrisCF
In which case, I suppose I can actually have a HST set consisting of 5 TSOs, a TRBF and 2 FOs by using different graphics, while each actally houses an identical number of passengers. At least until we can have a hybrid passenger/mail car - looks like I'm making stowage space in the loco ...

Posted: 15 Apr 2004 22:58
by krtaylor
Nothing like hiding behind a string of acronoyms. Do you work for the government?

Posted: 15 Apr 2004 23:10
by Chris 'Awkward' McKenna
I do, but it doens't help me with those acronyms!
Posted: 15 Apr 2004 23:17
by ChrisCF
krtaylor wrote:Do you work for the government?
Funny you should say that, actually ...
Apologies for thinking out loud in that. IIRC (i.e. they could be hopelessly wrong) TSO = "Trailing Standard Open", FO = "First Open" and TRBF = "Trailing Restaurant Brake First", though it's either not a real restaurant, or I've got the wrong bit of stock in the middle of my trains

Posted: 16 Apr 2004 07:35
by Purno
Patchman wrote:Making people pay differently depending on the transportation is probably not going to work very well... it'll also be too much effort so I don't think it'll be worth working on.
What if you replace 1 type of cargo by another type of passengers so you have 1st class passengers and 2nd class passengers each with their own 'cargo payment rate'?
Posted: 16 Apr 2004 08:24
by Purno
Endre wrote:Sleeping cars could also be added, what do you think?
Yes, I like that too.
Posted: 16 Apr 2004 11:39
by ChrisCF
Edit button, please
The problem with a cargo type "first-class" is that it needs to be generated, and woul dbe created independently of standard-class, whereas IRL a first-class traveller will travel in standard where no first is available.
Posted: 16 Apr 2004 13:24
by krtaylor
It's impossible to add a new cargo type anyway.
Posted: 17 Apr 2004 21:16
by Sinaasappel
But can't this be done with the callback thingy (don't really know what it does, but i figured it changed the sprites depending on some properties, like train length). I mean, as far as i'm concerned it's just eye candy and doesn't need to be more than that.
Posted: 17 Apr 2004 21:24
by krtaylor
The callback thingy does indeed change SOME parameters of traincars.
It can change the appearance of the traincars. That's how the DBset makes a dining car appear in the middle of a long train. But there isn't anything special about that car other than its appearance. It's still an ordinary passenger car with the usual capacity.
There was some thought of making the callback function able to change the capacity and weight of traincars. I don't think it can actually do this yet but I might be wrong.
A related function allows traincars to provide motive power in the case of multiple-unit trains, where in real life all the cars have powered wheels.
What they're talking about here is having a new sort of passenger, a "first-class" passenger that wants to ride in a first-class carriage and pay more. It would be easy to make some of the cars in a train LOOK like first-class carriages. There isn't any way to get them to pay more though.
Posted: 17 Apr 2004 22:29
by Patchman
No, the callbacks change the behaviour. Just changing looks is the regular grf mechanism.
Callbacks change wagon power and effects, length (separation), and something else I'm forgetting now.