Split from: 'FAQ / Help Centre Feedback'

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

Moderator: OpenTTD Developers

Post Reply
Bif50
Engineer
Engineer
Posts: 6
Joined: 04 Nov 2014 01:52

Split from: 'FAQ / Help Centre Feedback'

Post by Bif50 »

I got this error with BorkAI:
OpenttdError.png
OpenttdError.png (648.19 KiB) Viewed 5761 times
I added the "pathfinder.road" version 4 library and even extracted all its contents in to the ai folder, but I still get this error. Should it be in the "baseset" folder instead? This is the same issue for PathZilla (graph.aystar V6) and AdmiralAI (fibonacci_heap).

Brumi
President
President
Posts: 906
Joined: 18 Jul 2009 17:54

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Brumi »

You should put the library into the ai/library folder instead of the ai folder.

Bif50
Engineer
Engineer
Posts: 6
Joined: 04 Nov 2014 01:52

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Bif50 »

Which one is that? I don't have a Library folder within the AI folder.

User avatar
Sylf
President
President
Posts: 958
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Sylf »

If there's no library folder, then you can create that folder yourself. Then place Pathfinder.Road-4 file/folder in it.

Or, you can just find that library using the in-game online content downloader.

Bif50
Engineer
Engineer
Posts: 6
Joined: 04 Nov 2014 01:52

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Bif50 »

Well, I still have the same problem, and I can't access the online content.

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4762
Joined: 09 Sep 2007 05:03
Location: home

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Alberth »

To resolve the confusion about directories, you may want to consult the readme file that came with your OpenTTD program, section 4.2 has all the details where everything is supposed to be.
An online version (of trunk instead of a stable release, so it may be slightly different) http://vcs.openttd.org/hg/openttd/trunk ... e.txt#l267

The online content is also online available at http://bananas.openttd.org/en/
The UI is somewhat horrible and not recommended in general, but you should be able to find everything there

Edit: bananas access point is without manager, apparently, thanks Zuu
Being a retired OpenTTD developer does not mean I know what I am doing.

Bif50
Engineer
Engineer
Posts: 6
Joined: 04 Nov 2014 01:52

Re: Split from: 'FAQ / Help Centre Feedback'

Post by Bif50 »

Okay thank you :o

Post Reply

Return to “OpenTTD AIs and Game Scripts”

Who is online

Users browsing this forum: No registered users and 4 guests