In the RC2 no major show stoppers were found, so we release this now as stable version. See the changelog here.
If you find any bugs, please tell us and report it in our bug tracker. Otherwise enjoy and possibly tell others
Enjoy,
Your OpenTTD team
Moderator: OpenTTD Developers



As to how software version numbers work,a 1.3.9 would have been followed by 1.3.10 rather than 1.4.0 if there were no important difference.(FreeBSD 4.1.1 and 4.2 came out in 2000 while 4.11 came out in 2005,neither equivalent to 4.1.1 nor prior to 4.2).Fleashosio wrote:Hey guys! Love OTTD, and the work you people do is great. Been playing 1.4.2, and haven't encountered any problems that are on the game's end (it's always my own incompetence that causes problems). In fact, in the history of me playing this game, I don't think it has ever had a major malfunction. That's a pretty good track record, and it beats RCT's list, of crashing only once on me in my life. (so protip: dont delete ride exits when the mechanic is doing inspections.) You guys do a phenomenal job of keeping the game working.
I don't really understand the staging between version numbers, though. What decides between going from, say, 1.4.x, to 1.5.x, instead of going to 1.4.x+1? I don't recall OpenTTD being in a stage that was 1.3.9, and 1.4.0 existing simply because thats how numbers work, right? It's not a big deal, but it'd help so that I can better know when the next big version is coming out; really just because I don't want to miss the titlegame competition.Because I DO plan to take part in the next one. It was a lot of fun.
...Also if I wasn't supposed to post this here, I do apologize, as I might've have missed something.

If the version number is represented by x.y.z, an increase would mean the following:Fleashosio wrote:I don't really understand the staging between version numbers, though. What decides between going from, say, 1.4.x, to 1.5.x, instead of going to 1.4.x+1? I don't recall OpenTTD being in a stage that was 1.3.9, and 1.4.0 existing simply because thats how numbers work, right? It's not a big deal, but it'd help so that I can better know when the next big version is coming out; really just because I don't want to miss the titlegame competition.Because I DO plan to take part in the next one. It was a lot of fun.

Would you mind actually explaining what problems, errors, reports, crashes, version of OTTD, etc you have?chuggles wrote:I'm struggling to get the latest version working on my Mac - is this a known problem? I'm on OS X 10.5.8
While paused, get ready to build, then quicklyandapali wrote:Is there any option to build in pause mode
You have to specifically enable this in Advanced Features.hajo4 wrote:While paused, get ready to build, then quicklyandapali wrote:Is there any option to build in pause mode
* press F1 to unpause,
* click to build,
* press F1 to pause again.



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