By the way, alpha version was (despite unbalanced costs) much better than RC3, in which many models are missing,
especially river barques.
They're just cruft, you don't need them for gameplay. I removed the cruft.
I do not agree with this point of view. First of all, separation between river/canal and sea vessels was a brilliant idea,
not only eye candy but also challenging.
Secondly, unlike trains, ships have fixed capacity - therefore it is not a bad feature, if there is large list of ships with different capacities.
I miss also Fedosyia hydrofoils and Capo Sandalo ferry. Where is log tug?
Paddle steamers are not expiring.
Price and running costs of hoovercrafts seems to be underestimated in comparison to other vessels (and if related to their real parameters, for example SR.N4 engines power was about 15000 hp!)
By the way, pity that there is no articulated option for ships.
Not only because of improved view of tugs, but with invisible trailer it would be also allow refit to multiple cargos.
For example, fast ferries (hydrofoil catamarans http://www.ferries.info/dodekanisos/ferries.htm
, hoovercrafts etc) usually have huge passenger capacity, but small cargo capacity. If only one cargo is allowed, refitting to freight is like empty run.
My experimental openTTD server: 22.214.171.124:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch
, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension.
Addicted to freeciv longturn.